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Everything posted by Czar
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NEW BUG DISCOVERED: cannot fire AAM after dropping pylons
Czar replied to zlm63682's topic in Bugs and Problems
Inaccurate. There are remaining missiles but they're trashed as the aircraft prioritize a rail that has no missile. I confirm this bug. It is the second time it happens. I jettisoned 4x GBU-12C from the right CFT. The MRM missile goes from the one selected from the left CFT to a 'ghosted' right pylon MRM already fired. I can't cycle/reject missile either. Notes: It doesn't matter if the remaining missiles are onto the CFT or not. In a previous time there were missiles on pylons but the aircraft still switched to a slot that has already fired a missile. In consequence, cannot fire MRMs. AIM-9s work fine. Cycling between master modes won't fix it either. Pylons were still on board. -
DCS World 2024 Screenshots and Video Thread
Czar replied to MiGCap1's topic in Screenshots and Videos
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Likely a decision by the devs given how early stage, but functional, the module is in early access. The F1 was for a long time without a trial option too. All the info that would keep you from buying the Strike Eagle is readable on the internet. Everything that you'll experience in it will make you buy it, anyways. IMO, the trial is a bit pointless with this bird atm.
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This is a photo composite. The Heinkels seems to belong to the rest of the background but the plane in the foreground seems to be a composite to either a computer render and photography or a heavily edited photograph. The Hellcat in the foreground feels too off from being a photo. -Unfitting blur on its rudder edge while no blur on any other edge at that orientation, on the exception of the rockets fins. But not present on the antennas. -Pilot seems to be from another source of image taken from real life given a miss match of resolution between the pilot and the canopy frame. -The dome shell seems to be miss aligned to the engine in a upwards orientation instead of centered (indicates editing). A fine example of what it should be is from the photography above on this thread. -It is a very weird angle for a photo to be taken in combat with two enemy bombers in the background. Perfect for a game cover photo but perhaps too absurd in real life. -Not realistic stencil reflections on the leading edge of the wings where the surface reflections would be pointed to the sky and not the fuselage itself given its geometry. Just what I can point out from the surface. The whole bottom fuselage lighting seems off and too computer generated too. It doesn't look like AI but a good old render+photo composite like the ones we used to see on video game box covers.
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not a bug A-10C nearly impossible to hit with SARH/IR missiles
Czar replied to Pavlin_33's topic in DCS: A-10C II Tank Killer
From my own experience, on both ends of the fight, going idle and flares can be enough for a lot of situations without the need to maneuver, heavily depending on the situation. Do you fly the A-10C? It is a beast of a module and I thoroughly recommend it, but I guess you own it already as a lot of people do. From the days that I used to fly on open multiplayer often, I remember having the gun ready after I'd shoot a froogfoot or a warthog with a IR missile at relative close range, especially if the pilot knows where I'm shooting from. Warthogs has also an inboard missile fire warning system regardless of being IR or SARH as it reads missile launch IR signatures from the environment, adding to the pilots SA to when to flare and go idle. Doing it right, at the right time, no one will notice a speed loss from the outside, as you barely do while piloting it. -
not a bug A-10C nearly impossible to hit with SARH/IR missiles
Czar replied to Pavlin_33's topic in DCS: A-10C II Tank Killer
Two things missing from this: -Was the A-10C pilot going idle to throw the missiles off. It adds to the A-10 low IR signature profile. -A-10C altitude. Being close to the ground and having chaff in the area can throw 27R off quite often. Sorry to have a tone of skepticism here but I'm flying the A-10C and had zero feeling of being invisible to SARH/IR missiles the past days. I've been in the same shoes against an A-10 more than 7 years ago. Depending on the pilot awareness, it is a beast against IR missiles. The last 3 shots from the Su on the left seems awfully close to be successful. Is the track being played on 1x? From the 3d A-10 object wings being clipped by the ground, I guess it is flying really low and adequate to the situation. This seemed like a person who knows how to fly the warthog defensively by quite a bit although hopeless. Edit: Any possibility to upload the tacview file? -
Form up on the tanker on its left side> probe out> get lower than the tanker and slide behind the basket> keep the basket level or slightly higher. If the tanker is slow> wings forward on a pre defined manual angle or auto. If you come straight from its 6 o clock you'll be met with turbulence and unnecessary difficulties. <- I'm just guessing for the info that was presented and my own experience.
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Just did a flight today and changing the tracking modes is working after WPDSG on a waypoint. Hey, you were not wrong, though. TDC depress (not holding) will unstick the flir from the TGT although it won't track the ground, hence the need to switch tracking mode anyways. TDC will unstick the flir but is just one extra step that will not change the end result. I figured it was a confusion with the TDC depress to slew the Maverick seeker, yet it does work.
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About Color Editing/Correcting: Color correction makes a huge difference in visuals that are scene to scene based like in the editing of a live action movie. From low medium and high values to detail contrast. No game can make those edits on the fly, that's the part of the artistic expression. At that level, you can take the exact same clips to different human editors and have complete different color correction solutions in the end. In DCS you have graphics that are functional to the extent of visibility and readability with a decent level of customization with the new color filters and a gamma slider. On artistic game trailers you have graphics (color, movement, sounds, contrast) that are designed purely to evoke emotions.
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@bfr That's only for mavericks. Not applicable to Tpods/Flir pods. @ADC_Boros Sensor control switch to the direction of the MFD the Flir is to cycle between its modes. If it is slaved to a steerpoint it won't slew unless you change its tracking mode. Page: 228 on the manual. Note: I'll jump into DCS shortly to refresh the procedure or see if there is something wrong, but unlikely as I flew it after the latest OB patch without issues.
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Damn my bad. 10400.
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So, ok here is how I've got my settings: (MULTI THREADED EXE) locked fps for frame time consistency. I used MSAA at 4x all the way until 2.9 came. I prefer DLAA as I can crank up the graphics and keep above 40fps in Marianas at any place on the islands and any altitude with a RTX 3060 12gb VRAM. The worst case scenario is Huey free flight on Marianas map, flying towards the middle of the island you spawn on and I used that scenario to gauge my graphics modifications. [(1080p - RTX 3060 - i5 10400 - 64gb RAM) CPU is not a factor on performance in this scenario] MSAA 4x with max shadows, ground shadows to FLAT, ultra visibility range with decent ground object details. The FPS would go bellow 35. DLAA with max shadows, ground shadows to FLAT, ultra visibility range with decent ground object details. The FPS can go higher than 45, perhaps higher than 50 but I didn't let it go unlocked so I don't have the data for max fps. At other maps, the FPS can easily go above 80 or even 100. So I keep the sim at 40fps locked in 2d and it NEVER drop any frame and I usually host co-op scenarios with a friend with 300+ units on the map. 20+ AI planes flying (conservative estimate as it can go above 30 easily). It doesn't matter where I fly, the fps is rock solid on this setup. No fps drops on carrier with statics either. For anywhere in Marianas map on ramps, keep forest detail factor at 80%. Spotting wise I think is better than 4x MSAA as that setting still have jagged edges. With DLAA with the correct sharpness setting to your setup, you'll be able to see it easier the wings shape of a plane without the pixels steps MSAA still can let through. There will be still some ghosting but only very close and minimal. The main gains I perceived DLAA against 4x MSAA was the absence of jagged edges on 3d shapes at any distance including cockpit and the raw performance gain.
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DLSS hurts a ton on image quality and target identification, but I'd guess is for 4k resolutions. It is an upscalling method with temporal qualities that also induces ghosting. DLAA is a temporal anti aliasing similar to TAA and does not upscale from a lower resolution than the current you've set on options. I'm running at 1080p and it is my preferred anti aliasing to any other. Less jagged edges than 4x MSAA with 30 to 50% better performance (guessing, but it is substantial) as it performs like 0x MSAA or MSAA off. The trade off from DLAA is ghosting. Some cockpit displays can display moderate to high level of ghosting but not in the same magnitude as DLSS, which can make cursors on radar screens or similar to completely vanish. DLAA can make it difficult to see blinking elements on cockpit screens like the F-14 TWS designation on bandits which are displayed as blinking as well as Phoenix going pitbull displayed as blinking second to impact numbers next to the contacts. My squadmate found DLAA with a certain degree of sharpness better than using MSAA for target spotting and ID. Sharpness at 0 is never recommended with temporal methods, though. Non exagerated sharpness values and no artifacts from it.
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DCS World 2023 Screenshots and Video Thread
Czar replied to walker450's topic in Screenshots and Videos
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DCS: F-16C Viper Screenshots and Videos (NO DISCUSSION)
Czar replied to wilbur81's topic in DCS: F-16C Viper
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Aardvark, the God of Fire. *swoooosh*
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Here: 110 Fov at 1080p and speed sensation is adequate. Flying low following the terrain at 450+ kts en route to take down a heavily defended target feels super. Just widen your fov and you'll get it. Planes: F-18C, F-14A/B, F-15E....any plane really... Heck, even the A-10C at tree level or between trees over a field or even open desert at less than 100ft agl is terrific.
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On control bindings at options. Lshift + z brings the speed back to normal without any need for time compression indicator, which is good. Anything on screen in DCS should be kept at minimum and optimally zero. I've set Lctrl + Lalt + X for my nvidia overlay to help against double bindings.
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Hope this helps but you'll need tweaking to defend against a Sa-15. GBU-31 3nm at 450+kts > pull up towards 20° (moderately) while pressing the weapon release button. The key is not to get too high. Crappy gif, I know. I don't know about having a go against a Sa-15 with this although I defeated an HQ-7 missile. Likely a much more aggressive defensive maneuvers will be needed against Tors.
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Aim-7P and other Fox 1 missiles being guided without STT???
Czar replied to Czar's topic in Weapon Bugs
Hi. I dropped the lock via high VSL HI making the radar look up, away from the target. Would the flood mode still work? Both practice targets doesn't have ECMs. A-50 and a Yak-40. I could not replicate the issue with the F/A-18C with Aim-7P. About the second one: That was a R-27R radar guided missile, different from R-27ET as that is a infrared seeking missile. To add: I could not replicate while flying the MiG-29A, so something else might have happened on that mission. Thanks! -
This is a weird one. I searched on the forums about the Aim-7P being guided without STT and found nothing about it. I have read on this forum about the Aim-7P guidance system being able to reacquire a track after the guiding radar losing lock by the same radar reacquiring STT. I then went to test this and found that........... the AIM-7P can hit a target without a lock??? Is this correct?? The mission is empty with just 3 client F-14A air spawn and an immortal A-50. To unlock from STT I used high vertical scan to take the radar antenna away from the target in the video, and PLM on the empty sky to get out of STT as well had the same outcome. Edit: To add, same behavior happens against a Yak-40 airliner as well, to exclude it being the missile tracking an ECM signal. Also, on another mission last week I got hit with a silent R-27R without being guided by its MiG-29A (AI) radar as the mig was facing the complete opposite direction at one time (almost 180° away, nose down) as it was defending from my sparrow. Image attached. I shrugged it off as possibly being a bug and having no practical proof to post on the forum at the time as the track file is too large because it was a long co-op session with lots of objects. Am I confusing something??? For more than 10 years playing DCSW I thought these missiles needed STT. Sorry if I'm miss understanding something here. Addition: This behavior on the AIM-7P cannot be replicated on the F-18. ECM was off. I'm don't usually use it on the 14.
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Very strange. The module is installed since early access release on my system, so it is not a new addition and I've set the bindings to both functions since day 1.
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I wonder how it will be with the upcoming C-130J
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DCS World 2023 Screenshots and Video Thread
Czar replied to walker450's topic in Screenshots and Videos
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It is not modeled. Simply as.