

Cik
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Make Ships "solid" so that you can place infantry on them
Cik replied to HC_Official's topic in DCS Core Wish List
desperately needed. you can't place non-amphibious units in the water at all, and it sucks. any gas rig / ship / whatever you place counts as in the water and can't have units on it. killed my dreams of making a bunch of piracy-focused missions entirely. -
well, and how long does it "actually" take. if you don't have to worry about your engines catching fire because of an undetected fault, your bombs getting anchored wrong and hanging, etc because your jet is "perfect" (as it is in DCS) you can probably do it much quicker without all the checklists, walkarounds, etc. it's not like IRL you're supposed to be taking off an F-15/A-10/F-16/whatever in 5 minutes or less but everyone in DCS runs an "abbreviated" checklist that's 1/10th the length of the real life one because you just don't have to worry about random breakages.
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they used to be a better WVR weapon than the AIM-9X, but they eventually nerfed them ;_;
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i'm skeptical of when we're getting the SA-5 because it's been over 6mon and we still don't have the scud-b
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yes, the argument is nonsensical. it's harder to see things on a 2d plane, this is noticeable enough that it's unrealistic to see things as badly as we them in-sim, thus it should be corrected until the values are realistic. what is your counterargument "muh feelings"? nobody's going to give you credit for "defending" ED on this issue, it's been busted forever and they've put no effort into fixing it as apparently the visual size of something is tied to it's RCS.. somehow. (why?) since these things have nothing to do with each other, somebody should go back and rewrite this code as it's obviously totally bizarre for this to be a thing and further it's obstructing sim improvements. tl;dr it's busted, the paper says so, disprove the paper or you've lost the argument.
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problem between chair and keyboard as they say
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you will have to get closer. SA-10 has an easy time against HARMs as long as it can reattack a couple times and the terminal velocity is ~500kn if you can get to 10-15 nm pop up and release a volley you should probably get it if i had to guess. you will probably need significantly more than 1 HARM though. it might be easier if we had TALD, MALD, or jammers, but as it is firing from long range and hoping is a no-go and has near-zero success rate unless the target battery is very low on missiles (low number of TELs or mostly exhausted from earlier engagements) this is especially true if they have SA-15 which don't have much trouble against HARMs either and will quite happily munch them in terminal. PB/EOM will help with this as you will be to blindfire from behind a hill at relatively close range, but as it is it's likely that any popup attack you perform will be risky as you will probably need to expose yourself, at least temporarily to the engagement radar.
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ahk, HAS analog then, my mistake.
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i am pretty sure that TOO is hornet phraseology for PB/EOM (falcon terms) 80~% sure.
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you are shooting at a steerpoint, the ranging information can be gained by using the steerpoint. it's a suppression mode, you can fire without being spiked, so you can keep HARMs in the air headed towards likely SAM sites while your friends ingress. the objective is to keep a HARM 10~ seconds from impact against the SAM at all times, so if he snaps on to shoot your strikers he will blow up before his missile is capable of hitting anything. technically you can use it against popups as long as you are willing to make a steerpoint first. the first mode that was introduced was a snapshot self-defense mode, this one is a suppression mode.
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what is really needed is an actual 2d planning layer, so that you can actually plan missions. then this would be a moot point as you would have total control over which markpoints / steerpoints / threat steerpoints you would have on any given flight.
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elaborate more on what you even mean redshirted shrug man
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IT'S NOT LIKELY AS CONSOLE HARDWARE IS REALLY TERRIBLE ALSO IT'S LIKELY PAST YOUR BEDTIME GO TO SLEEP
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nah. it only gets classified when you start asking pointed questions about specific, in-service systems and what algorithms/waveforms/whatever they are using. the existence and general theory of jamming has been public knowledge for decades. besides, nobody needs to know anything about the deeper mechanics of jamming to just describe how it works in DCS.
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^ it turns a range/bearing/alt contact into bearing only at ranges above burnthrough at and under burnthrough it does effectively nothing except attract home-on-jam weapons. for the most part, jammers are useless in DCS as missile ranges are so low that at burnthrough you will simply always be out of range, and thus the jammer is of no practical use as it will never be able to depress the enemy's ability to launch at you. (if kinetic range > burnthrough range then he will have to wait until burnthrough to shoot you) it may be of some very marginal use against very long range SAMs like the SA-10- though nothing practical at this time as the only jammer carrying platforms have no business being anywhere near in range of an SA-10 above 500 ft (where the jammer does effectively nothing as the curvature of the earth already depresses it's range) most DCS players barely bother carrying them (unless they are built in like F-15C) as they are just a paperweight for the most part.
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a little. you will get some extra inconclusive turns before he kills you. even taking off with 20% won't give you an actual advantage. personally i always fly with 50%~ which gives me some actual loiter time, i can hang over the field with a 6000' advantage for much longer, plus run a higher throttle setting without worrying about one tank going out in the middle of a furball. but ymmv i guess
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you can win fights with any fuel% (well, under 68%) as long as the fight is you pouncing people from above. no fuel% can really win you co-energy fights against 109s, however. you are flying alligator-man: pounce with fury. if you don't get them, back in the water we go, we come back and try again later. it's often tricky to use this strategy as mustang/spit/109 are basically indistinguishable until you are at spitting distance, but much of the time you will be pouncing engaged fighters. if he's shooting monogreen, come down from on high and introduce him to ma deuce. but yes, fighting 109 mostly waste of time.
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it effects them in that it's really bright. once they're blinded, you can go in for the real kill with your CBU-98X SDS (stake dispensing submunition)
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desperately needed, along with the other fixtures of modern warfare including but not limited to: homemade rocket launcher vehicles tripod / bipod HMGs (foot mobile) ATGM teams
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tanks won't fire cannons at fixed wings, and if you are over 1,000 ft vertical on him he won't fire his machine gun either AFAIK. there's a time lag on MWS triggers relative to the launch time of SA-18, i would expect it would be that unless you were flying over relatively high hills (in which case it could be BTR-80/BMP-3) keep in mind that the enemy doesn't measure range by barometric. if you think there are SHORAD units in the area you should be either at treetops or at 15,000+ as if you are in a midband altitude you are a big target that will get little or no warning unless you are looking directly at the smoke trail when it appears.
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yes. it is the same design as your average fighter jet. you'll notice that the plane really likes to tell you in BIG, ALL CAPITAL LETTERS THAT SOMETHING IS WRONG/DESERVES YOUR ATTENTION!! it's not because it expects your average fighter pilot to be stupid, it's because it expects you to be at 8G and blacked out of your mind, near comatose with stress, and very occupied with whatever's currently going on. you build in the least inherent mistakes possible, to minimize everyone's chance of screwing something up that will get people killed.
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brevity is actually less important than clarity and readability. biggest slowdown over (especially poor quality radio is) EYEBALL1, HAWG 1, say again? when you say "oscar mike" you're only abbreviating the actual phrase by a little bit, but when there's 180 db gun / cannon fire coming through the set it helps a lot to have clear phrases that come through intact.
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the new skins are nice but i'd rather have something that actually changes the aircraft in a meaningful way i don't generally mind flying a double inferior bird but i do mind flying an unrealistically double inferior bird especially as it's been roughly half a decade now i feel like there's one guy who does anything for the P-51, he logs an hour a week on it tops, as none of the features the P-51 is missing are super complicated to add.
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realistically speaking it's a suicide maneuver. are you failing to turn inside his circle for some reason? if he is approaching above corner there is no reason why you shouldn't simply be able to turn inside and shoot him. post a video if possible i guess. albeit, this doesn't really work in anything besides guns only, so i don't know if it's really a realistic problem to be facing as guns only is vanishingly rare.