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Johnny Dioxin

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Everything posted by Johnny Dioxin

  1. Use for O-2 in future DCS World, combined with CA and Huey/Hip:
  2. I'm using the one sopebird linked to in post #28 and it's still working fine.
  3. Couldn't care if it's made from cheese - way too expensive for me!
  4. Just wanted to plonk this here, in case people wren't aware of it: https://youtu.be/OBKDgutwN7c As I said in the video, you have to order them from the USA, but Amazon UK does that for customers. Unlike normal orders, there is no guaranteee it will actually arrive - my first one didn't, but the second one did. If you search for it on Amazon you should find it - but the reviews seem to be pretty negative (except mine!) which was one reason I made the video - another being that people were complaining they didn't have fitting instructions included. :doh: Highly recommended from my side - especially if you are using them in the cockpit in VR - when I first used Touch in another sim I got a sudden engine failure and instinctively dropped my Touch to grab the controls - and needless to say, cringed as they smashed into my stick and throttle bases. First and last time I used Touch in a cockpit... but these shells would protect hardware in such a situation - and they add a little bulk and grip to them as well.
  5. Okay - just flown the Ka-50 "Courier" mission and the Su-25T Vikhr and LLTV tutorial mission in 1.5.8 The difference is like night and day. Literally, as far as the Su-25T mission is concerned. Both these missions look and fly better in 1.5.8 than in 2.5.2 due to the gamma in the latter. The red/pink mist is there - but it's a very light haze and you have to look for it to notice it. It doesn't detract from the experience at all. In the Courier mission - which starts just before dawn - I was undecided whether the haze was there or not for some time. There was a pinkish tinge to the cockpit - but it didn't seem much different from the standard NVG lights (the ones you set the cockpit to when using NVG - which aren't available in this mission). In the Su-25T might mission it is more noticable - but still doesn't affect it negatively at all. In 2.5.2 it's awful. So there ya go. Unfortunately, I doubt if ED can or will do anything to improve this. One more reason to keep two versions of DCS World on ya pooter. It's especially unfortunate because a lot of the missions in the Dixmude campaign for the Gazelle are night ops. PS - just to say these were all flown with no mods installed.
  6. So what about those people who didn't buy and don't want a Hornet, but would love to have an F-16? This argument about "we already have a 4th gen/same systems etc aircraft" falls flat on its backside. Like someone else said - you might as well say, well we have an attack helicopter (Ka-50) so why are they wasting time with the Mi-24 and AH-1? A bit like also saying of a racing sim "we already have one fast car, why do you want another?" I'm not keen on the Hornet - never been my cup of tea (same with Eurofighter), but I've always liked the F-16, so why shouldn't I have one - especially if, as it's repeatedly claimed - the systems are so similar. Should be a quick dev time, then, because the systems are already there - and the F-16 has also already been worked on, according to teaser posts in the past. Here's another one for you - the majority of DCS customers play on their own (arguing that is silly - they have told us this many times before). How many people does it take to fly an F-16? How many to fly an F-4? Getting AI to control everything that the player doesn't want to in the F-4 is going to be a nightmare, I suspect, and take a while to get right. So should other modules where this isn't an issue be delayed while ED work out how they are going to implement it? And what's more, work out all the many bugs that are bound to raise their heads when this is written and implemented? Maybe that's all been done - but we don't know that, same as we don't know what stage any of these upcoming modules are in. But speculation wins every time, it seems. Like others said - having polls and especially petitions (seriously?) about something like this is just, well, words fail me. I hope you get the info you wanted. Sign of the times, I suppose... :hmm:
  7. As great as I think that looks, with the prices of this company's products (doesn't matter what the reason, it's still the price) I can't afford one. That's a shame, because there are no decent mid-range throttles on the market (by mid-range I mean in the $150 - $200ish price range). Having owned several top branded HOTAS, I still believe my X56 is the best of the lot. This looks like it might be better, but now I will never know...
  8. I think the chances of this happening are very close to zero. Especially when you post on it here on the forum. You'd have a better chance if you pm one of the team and let them know what you have in mind - even then, I wouldn't get your hopes up.
  9. Revanche also isn't an official campaign (I think it was an FC1 or 2 campaign which was dropped, but then updated by Winz to FC3) - but maybe he will have another look - who knows. Would do it myself if I knew what I was doing.
  10. Who said I would write it off and wasn't going to try it? That's a far cry from recommending someone try it - which I wouldn't do unless I knew for a fact it was okay. Deleted my post anyway, before I saw yours, as it's of no relevance to the post reopening this thread.
  11. I think this module badly needs looking at before the MAC release this year, because if new players will use this to decide whether to buy, I don't think they will. Two new (for me) bugs reared their heads today - again on the training missions. Firstly, the view from inside the cockpit is ridiculously dark - even with the gamma shoved to 2.2. You can barely see a thing outside - yet if you put your head through the canopy, everything is much better. This is important, because you have no idea where to look for the targets unless you stick your head through the canopy. View from pilot's seat: View zoomed-in from pilot's seat: View with head outside the canopy: Secondly, the LLTV is not coming on, despite the HUD indication showing that it is on. The picture in the IT-23 remains dark - very dark! It's impossible to recognise anything unless using x23 magnification - and when you use that, it's very hard to find a general area (in this case the general area of the targets - i.e. the disused airfield). You can see this in the top screenshot. As I was flying, occasionally the Mercury would flicker on for a second, but nowhere near long enough to even recognise what's in the picture. Coupled with the other issues I've posted about here, this module is looking very second-hand. Let's face it - the first thing "cadets" are likely to do after installing DCS World is the training missions (after they had the obligatory 'play' and find they can do almost nothing without learning it). I'm sure ED don't want this to be the kind of first impression these cadets experience. I think people haven't been mentioning these problems a lot more is because, well, who does the Su-25T training missions after they bought a module? These issues are present in the current release version, 2.5.2.19682 I can't use tracks to show them, of course, as they are training missions.
  12. MBAM gives a malware block for that site - and these are very rare (at least for me) and no way I would ignore it.
  13. Yes - we discussed this before. It builds them in the saved games folder instead ;)
  14. Made no difference - and I'm now getting it in scenes where I didn't before :( I'll reverse that and hope for the best.
  15. I think it's because that's the details for the general module - and the two modules that fit into the L-39 and Mi-8 are VR compatible, but the pop-up ones aren't. So I'm guessing they put that info only on the pop-up detail pages (as it's offered in both bundle deals). edit - nah, can't be it - that is for the pop-up, isn't it? No idea why it's not on that page, then.
  16. The product description page is not unclear at all - it has a very clear statement concerning VR at the bottom. Edit - it isn't at the bottom any more - it's in the middle of the description, in a line all on its own: https://www.digitalcombatsimulator.com/en/shop/special_offers/ns430_and_ns430_mi8mtv2_bundle/ and https://www.digitalcombatsimulator.com/en/shop/special_offers/ns430_and_ns430_l39_bundle/ Don't know which page you were looking at - but these are very clear that it doesn't work in VR.
  17. This has now been confirmed by 3 more virtual pilots on the Oculus forum. I don't know if it's something that can be fixed, but I thought it would be good if ED knew about this - if they don't already - so I hope this is read by a relevant person.
  18. I didn't try that in this instance - flying at night rarely has me playing with the gamma :) But I will have a play with it and see how it looks. Of course, the more background light, the less this effect is noticable, so if on one side you have nothing and the other a town, it looks worse on the side that has nothing - and I doubt if gamma would change that, but will deffo give it a whirl. btw I tested the Ka-50 Night Patrol mission and it is very obvious there, too, even with all the bright displays etc around - the area between them is affected. the NVG gets rid of it, though!
  19. Yes, I'm fully aware of what it is and what can be done if one is prepared to take the risk. The point I'm making - and what I'm asking here - is that this has never been an issue for me in the past (had a headset for over 2 years - 2 headsets, in fact) and it was never present in 1.5 noticably enough, but in 2.5 it is very severe. So, as in the OP, I am asking if others have noticed the same. No point in playing around with SPUD if everyone else has the issue, too. Besides which, I would only use SPUD if advised to do so by Oculus support - then they can take the hit if it causes further issues. A DCS pilot on the Oculus forum has confirmed he has it as bad as I have in 2.5
  20. That site is excellent! Loads of useful manuals for my simulated aircraft - thanks! :thumbup:
  21. Are any of you seeing any extra red in the lenses during night missions? I flew a number of missions at night in 1.5 - recorded and uploaded at least two - and never had this issue. In the current 2.5 version I flew an Su-25T tutorial mission (no NVG) which is in almost complete darkness except for the few lights from building windows and the red dot syndrome everyone was talking about after Rift was first released is really bad - the worst I've ever seen it (and I've never had it bad at all prior to this - on either of my headsets). Was wondering if this is a general thing or is just my headset.
  22. And here I was, thinking this thread was about the manual... :music_whistling:
  23. I just tested all munitions on the Su-25T this afternoon, in a mission I set up for testing, and all worked 100% Which means that the training mission is the problem - I'll go back and try again with the tutes. I know there is a problem with the Kh-29 tutorial mission pertaining to the time of day and lack of target contrast to the background - but this was not the issue with the Vikhr and S-25L tutorials.
  24. No no no - we need that Su-25T as a full fidelity module! :thumbup: Wht we don't seem to include the Su-25T as FC3, just because it comes free with DCS World is unknown to me - afaic I always include it in FC3 in my mind. PS - I'll definitely be buying this, as I like FC3 planes for various reasons - the main one being quick testing of missions, PC performance (i.e. terrain mods and options adjustments) etc.
  25. As far as the grass goes - mine is off, so no difference! The only complaint in visuals for me is the trees, which look pretty dire, except for the every closest ones. Point is, to have 2.5 run well enough on my 1060 I have to have everything on minimum and PD of 1.0 anyway - so anything that improves anything at all is already better than what I run at. I've been able to put the PD up to 1.4 - and this makes a large difference in the cockpit, but still get the awful trees. I don't mind running without the grass/clutter - doesn't bother me at all. I also put the AF to x4. Not finished testing, yet, but as I said, anything above the minimum is a bonus, so I can't go wrong with this mod, really.
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