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Aluminum Donkey

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Everything posted by Aluminum Donkey

  1. That's right, DP only, 10- and 20-series only. It's lovely when it works, though. Nothing else quite like it. Shame it's so fiddly. Sometimes it quits working, and I have to mess around with everything to get it to go again. Maybe there are specific timings (resolution settings) that it works best with, I don't know. It drops sync a lot when changing settings, changing apps etc. AD
  2. No doot eh, I'm a little miffed that I have to screw around with Ctrl-Enter a bunch of times just to sort out of it's working or not. I prefer monitors since VR is extremely expensive and has awful resolution. Also, I only have a GTX 1080 Ti, and half-decent VR needs at least a dozen of 'em in SLI. It's wonderful when it works, maybe I should buy a "real" G-Sync monitor. A decent 4K 40" screen with V-Sync will cost me, oh, about twice as much as the same thing without it. Or, maybe 3 times as much. So, maybe not :) AD
  3. Yes, VSync is normally off everywhere when using G-sync. Let G-Sync do all the work :) Having them both on, for me, causes the two to "fight" each other, causing all sorts of nasty FPS stutter/jitter issues. You may have to create a new custom resolution entry (use Custom Resolution Utility, see my post) and re-start the graphics driver for it to show up in NVCP if your monitor's normal refresh rate is lower than what your games will render at. I had to do this for it to work well. If you don't do this, leaving VSync on when using G-Sync *may* limit the framerate to the monitor's max default refresh, which is what you want--But, it might not work smoothly with G-Sync at all, causing all sorts of stuttering problems. On my own system, G-Sync and VSync don't like each other, so I had to create a custom res entry with a much higher refresh rate (100Hz for my monitor, normally only 60 and 75Hz). AD
  4. OK, I apologize for the little rant there, this took me a LOT of screwing around to get working but here goes (if I had any hair I'd have pulled it all out by now!): I had to download a little utility called Custom Resolution Utility. I then created a new resolution setting for my monitor, at 100 Hz refresh rate (the monitor's built-in default allows only 60 and 75 Hz). It took some experimenting, but about 120 to 125 Hz seems to be my monitor's max without screwing up, so I used 100 to be safe for now. Re-starting the graphics driver (rebooting, or using the Restart64.exe tool provided with CRU) causes the new refresh rate to show up in NVCP under the original PC Native res--I now have 3 options for refresh rate: the original 60 & 75, and also 100 Hz, all under the same resolution entry in the list. This is necessary for it to work. Enabling G-Sync the usual way enables the system. In normal use of the PC, the monitor is set to 75Hz, setting it to 100Hz causes it to display a message saying "input signal is out of range". However, it automatically switches to 100Hz when running a 3d app such as DCS, then switches back to 75Hz when I exit, and adjusts refresh rate to match rendered framerate--in other words, properly-working adaptive sync! Whew, this took forever to sort out, and I'm still chasing some details, but that seems to be what's needed for monitors that "complain" or don't seem to work with this at all--you have to use CRU to create a custom high-refresh-rate option in the same native res entry in the list, otherwise it won't allow G-Sync at very high framerates. My monitor only natively supports 60 and 75 Hz, but I can now run it at 100+ Hz and it works really well! It also automatically switches back to 75Hz (or 60Hz if I set it to that in the Desktop) to avoid sync problems (monitor going to sleep) when not using a 3d app. Nvidia has a test program called G-Sync Demo DX, the one with the pendulum swinging, and G-Sync works now from 40 to 100+ Hz, switching refresh automatically in-app, and going back to 75Hz when returning to the desktop :)Only thing is, regardless of NVCP settings, it only works in full-screen, not Windowed mode. But, that's fine for now. That seems to do it! AD
  5. Thissss!!!! That's the only way I've ever been able to get DCS World to run reasonably nicely--so you can fly around smoothly without any jitter/stutter BS. Actually hit anything with weapons, or have somebody eject, or a plane crashes (as they are apt to do in good combat sims?) Stutter. So, enable VSync in-game, and don't use any other framerate limiter of any kind. That's it--that's the best it'll ever run. And man oh man, have I ever burnt a lot of time messing around with this sim!! AD
  6. I'm not sure what the point of this 'poll' is. I'm a "casual" sim fan, and I've easily dumped a few grand into this sim over the years, having all my computer equipment stolen time and time again :) After all that money it would be nice if they'd fix the stuttering on hits, ejections and crashes, it seems to be coming along slowly, but *very* slowly. Awesome game and all, it's better now than it ever was, but could still stand to be better, perhaps more optimized... Guys with insanely expensive rigs are still having stutters on various sim events. I suppose that's just how it goes. Let's see how Vulkan API implementation goes in, say, another 5-10 years :) AD
  7. I can't get my Omen 32 to work with adaptive refresh. I can now run it above 60Hz without skipping frames and that's it. I tried the Pendulum thingy, with GSync enabled I get awful stuttering. "Generic" VSync works better (but not perfectly, of course, because the rendered framerate is different from the screen refresh rate, so I get stutters.) So, it looks like the whole Adaptive Refresh thing ain't gonna work for me unless I spend a lot of dough, and if you can tell by looking at my system specs below, I'm *really* sick and bloody tired of spending lots & lots & lots of dough just to be disappointed. I guess my expensive Omen 32 sucks, and, well, so be it. Guess I should have done more research before buying it--which, of course, requires buying tons of disappointing stuff just to get rid of it at a massive loss only to buy new stuff to be disappointed in. Thanks anyway, AD
  8. Hi all, I have the new Freesync-compatible drivers installed for my GTX 1080 Ti, and G-Sync shows up in NVCP. I have it enabled, and it appears to work with my Freesync monitor... sort of. The monitor detects it, showing the on-screen display "AMD Freesync ON" and I can now use higher refresh rates without frame-dropping, which I couldn't do before. Unfortunately there is no NVCP option under Vertical Sync to enable it in-game. It just shows the "generic" VSync options such as off, on, and Fast. There's no option for actual Adaptive Sync. Any ideas? AD
  9. Ok, little update. Enabling G-Sync in NVCP allows me to use higher refresh rates without dropping frames. It used to be that at anything over 60Hz my HP Omen 32" had dropped frames--no more. That's good :) On the other hand, there's no option for G-Sync under Vertical Sync options in NVCP. I can use higher refresh rates, but that's it--still just a fixed refresh rate. So, I can't actually use "real" Adaptive Sync (monitor's refresh rate changes with rendered framerate), and that sucks! The option isn't there in NVCP, still just normal VSync, not Adaptive Sync (G-Sync.) Any ideas? I'm thinking about doing a total driver re-install. AD
  10. Turns out it works! I'm using an HP Omen 32" monitor with Freesync, and a GTX 1080 Ti. I used to be limited to 60Hz refresh, the monitor's only other native setting was 75Hz, at which it would drop frames. So, 60Hz only. Now, with the new drivers and GSync enabled, I can run 75Hz without dropping--and I can even run the monitor up to about 120Hz. :) Only problem is, it seems to stutter a lot. Motion is *very* uneven compared to just using VSync, and that sucks, because adaptive sync is supposed to be a really, really big deal, and it turns out it's not. Unless I don't know what I'm doing, and I'm going to have to figure all this out. AD
  11. Awesomeness :) AD
  12. Jester, Very, very first thing for you to do is get a flashlight and watch the cooling fan on your power supply. PSU fans often fail, because they're usually cheap plain-bearing ones and they often run continuously. So, your computer works normally, and is fine for normal everyday stuff, but when you put a really heavy load on it (DCS World!!) that uses lots of wattage, the PSU works for a little while, gradually overheats, and shuts itself down to prevent damage. If your PSU fan isn't working, maybe the PSU is fine, but needs a new fan. If you have another working PSU, then you can try it out. Do NOT just buy a ridiculously huge power supply. A single GTX 1080 Ti and one CPU shouldn't require more than about 500 Watts. Nvidia recommends a 600W PSU for the 1080 Ti, but the card itself uses about 250-300W most of the time when heavily loaded, a typical fast CPU uses 50 to 100W in gaming, and the rest of the system uses penny-ante wattage. Excessively big PSUs are inefficient, cost too much, and are completely unnecessary. I also have a 1080 Ti (Amp Extreme) and a 4.5 GHz i5 processor, and bought a 750W unit which I now realize is drastic overkill, I should have just gotten a cheaper one, but it has a dual ball-bearing fan and should last forever. My system, when heavily loaded with CPU and GPU benchmarks uses about 450-500W max (I checked it with an ammeter on the power cable). Check your PSU fan first before blowing any dough! It should run under heavy load. AD
  13. I've had this happen before. Ensure that your stick works properly in Windows. If it works well in other modules, then it's good. Go to your Saved Games folder, find the Su-27 control profile and delete it (or rename the file extension, if you wish.) Re-start the sim and then reconfigure your stick with a fresh new profile. Always worked for me. AD
  14. Expert advice? Try not to drool on it or drop it on the floor taking it out of the box. DDU is your friend. Remember to plug in the PCIe power cables! Have fun :) AD
  15. Best of Luck :) By the looks of your system, it shouldn't need the paging file at all, but Windows is a fiddly b!tch. Pagefile=System Managed seems to have solved my various crashing problems in DCS and other games as well (none of which are anywhere near as demanding as DCS, but it worked.) AD
  16. Random sudden engine failures have plagued the 190 for as long as I can remember. So, no, it's not fixed :) What seems to help is, when you start a mission in the air, only start with ~half throttle. Then engage the MW50 system and throttle up. Seems to kill the engine less often than starting the mission at full throttle and just hitting E. AD
  17. TV sets are often big, 4K, and cheap. TVs, unfortunately, usually only have HDMI inputs and will only display higher resolutions at 30 FPS. A computer monitor will display it's native resolution at 60 FPS and sometimes higher, but 60 FPS is excellent. So, for a good gaming experience, a computer monitor it is--unless, of course, you can find a TV that will allow high resolution at high framerates, and also has the inputs to allow it (DisplayPort). AD
  18. This is a common complaint about DCS World. Updates bring new features and/or better performance, but break existing functions. Nothing we can do about it. Get used to it. DCS 2.5.4 seems to be the best yet, so if anything got knackered, it'll probably get ironed out eventually if we gripe enough. Or, maybe it won't. :) AD
  19. Try pulling the stick back! Hehehehe j/k I found my sim hasn't crashed since I stopped using a fixed-size paging file, and set mine to "System Managed". I'm not sure why DCS needs it on my system, I have 16GB system memory and 11GB on the graphics card. DCS never fully uses either one--usually about half, or slightly more. But, setting the paging file to system managed seems to have stopped the crashes. Try it sometime. ;) AD
  20. Interesting to see how this is all gonna work out :) I have the same problem with DSR. AD
  21. Just move into town. AD
  22. It certainly does seem better, I was definitely noticing! On the other hand, you still get a stutter when there's a weapon hit (not necessarily your own), or when someone ejects or crashes. That sucks, but at least it's a step in the right direction! AD
  23. Just use Vertical Sync in the sim itself (first Options page, System--tick the box). Don't use any external framerate limiter such as RTSS or anything else--it will cause stuttering. Set your graphics settings so that the sim never drops below the monitor's refresh rate, then it will run *really* smoothly! AD
  24. More manifold pressure is always good!! (I used to play with cars a lot) :thumbup: And yes, the WW2 fighters certainly look very good! Although, I didn't really notice any difference with the Spitfire, which has always looked really cool. Glad I get to give my new (used) GTX 1080 Ti a thorough workout :) AD
  25. Gotcha, thanks :) So, no real difference at all as far as actually flying it goes. AD
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