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PhoenixBvo

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Everything posted by PhoenixBvo

  1. As a matter of fact, as you become more comfortable with the coupling effects and nonlinearities of the natural motion of the shark you may want to try flying without any AP... When I want to be really aerobatic or for "dogfighting" nothing beats direct control! You'll have to actively stabilize 6 degrees of freedom and that's a handful but also a lot of fun and I found that it gave me much better feeling for the machine. Give that a try! ;)
  2. And we have this in the sim?
  3. Probably not, but I was thinking about MP. Do you know if that's possible in the sim between two Sharks or between two A-10s?
  4. "Just Laser Tag it"... uhm laser designators use codes, which are repeating sequences of pulses with varying length. The seeker in the laser-guided weapon under the A-10 wing would have to be loaded with the correct designator code AND be looking for the same wave length. I doubt that US and Russian weapons are that compatible. But it would be awesome for sure! Perhaps we can edit some lua files to get it to work? (That is provided that buddy lasing is supported at all in MP. Any reports on that?)
  5. :), yep there are different views on this, but maybe the best is to put a macro in your HOTAS profile: turning off FD automatically retrims as well? Haven't tried that yet actually.
  6. With the trim button pressed, the behaviour is equivalent to having the flight director turned on. It just saves you from having to keep the trim pressed all the time ;)
  7. Hmm, well interesting :). One other tip though. If you'd like to fly manually without the flight director, then try disabling the heading hold channel. It should make it easier to change direction and to fly on a heading of your own choosing without a tendency of the flight control computer to turn into the target/waypoint direction. Many players will fly manually with heading hold on and simply trim away the autopilot "bias", but this is of course not operation "as intended" by Kamov and it requires more retrimming when you change your own heading or select another target.
  8. The PVI is not that accurate regardless of which GNSS and map datum is used. It only stores one decimal of the minutes. That's +/-180 meters inaccuracy! When you enter a target location in the PVI and slave the Shkval to it, you typically have to manually search for the target to define its location accurately enough in order to be able to drop a guided weapon on it. However, I don't know that you can get the required accuracy in geodetic coordinates from any display source in the BS cockpit...
  9. The Flight Director disables the heading and altitude hold channels and only provides damping on roll and pitch channels. Additionally it gives the pilot cues as to the best attitude to reach the current waypoint/target point. When you disable Flight Director with the roll, pitch and heading buttons turned on, the autopilot has a certain percentage control authority (don't have the exact value handy) within which it will try to control the aircraft to fly straight and level in the direction of the selected target. You can still fly yourself by using greater control deflections than the autopilot is able to make, but you'll be fighting the autopilot in that case. The Flight Director should NOT make the Black Shark unstable, try flying without any channel switched on and you'll notice the difference...:D Edit: Also check your trim settings. If necessary reset trim, then manually stabilize (until attitude and speed is constant) and then trim again. Now with and without F/D (but always with roll and pitch enabled) the sShark should be very stable. I can go and get coffee in the kitchen and she'll be happily flying straight on when I come back.
  10. I hate to be a spoilsport, but eh... that's a pre-order then. They don't have it yet and will only get it at the end of the month if we're lucky. Its a bit of a dirty sales trick IMO to put a product up for sale when it isn't released yet (AND not clearly mentioning so). Hoping to hook some early customers I suppose. Edit: Oh and please rename your thread topic, it's misleading. No official release yet. You don't see anything on thrustmaster.com now do you?
  11. Nono, DarkEagle you know what he means. I agree with sdambo and Kegetys. An official box looks very cool on the shelve and a stamped DVD retains its data longer than a burned one. But mainly its just nice to have something physical as a proof of purchase and to show off to friends :)
  12. Maybe a little graphics could enlighten the concept I thought. And so came up with the following diagram: Note: To copy one buffer to another happens "instantly", while writing from the GPU and reading to the screen happens "slowly". Key is that the screen vertical refresh rate is always constant while the GPU produces frames at varying rates. The above are three methods to tie source to output with three different results. V-sync in a double buffer system works slightly differently than with triple buffering. The & port means a new frame is copied only if the GPU has written a complete frame into its buffer AND the last pixel is output to the screen. Then the buffers are copied and the GPU is activated again to produce the next frame. Triple buffering eliminates the sleep time of the GPU by allowing input and output operations to run at their own seperate rates. This may cause some frames never to be displayed though.
  13. Oh I forgot, one downside to the TM Warthog: they don't let you plug in your rudder pedals into the stick base anymore. This is a big plus of the Cougar as it let's you program the rudder behaviour using the cougar which is very versatile. With the new stick they have a software integration to create a virtual device to integrate HOTAS and rudder, but I doubt it will offer the same possibilities. Hardware-based seems faster and more reliable to me. Also, it only supports TM rudder pedals with a workaround to plug other pedals into the old stick base and use that as a proxy. But this requires you to a) have an old cougar base and b) creates a more messy setup with the extra box laying around...
  14. I agree 100% with Conuk's post on his Cougar. I have the same stick and am convinced it's the best thing out there. FSSB is cool for Falcon, but not quite as well suited for BS, WWII planes etc. So that's also what decided between the two options for me. The A-10 has a moveable stick as well, although the handle is almost identical to that of the F-16. I expect the TM Warthog to beat the modded Cougar when it comes to realism in DCS:WH because it fits the airplane perfectly, but as far as precision goes, I doubt it will do better. The U2NXT gimbals and Hall sensors are just so well built. They'll last for ever and give me super precise control. I couldn't believe the difference in formation flying in IL-2: Previously I always had to fight with the center detents of the stock gimbals, and now it was just as easy as pie. So yes, the mods are well worth their money. Your other option is to wait for the first independent expert reviews of the TM Warthog. I wonder how long I'll be able to hold out on buying one when it comes out...
  15. Understood, that's clear then military restrictions + ED's fidelity standards. It's a pity, but no problem.
  16. Anything with a visible smoke plume/exhaust heat?...
  17. Enlighten me please...
  18. Oh come on Sobek, I know there is the "precious development time" issue and there are other laser-guided munitions in the arsenal, but at least admit that the 65E is a very cool piece of kit (especially wrt coop potential).
  19. I guess that's a hint... But: So WE could get it as a "quick fix" as well ;)!
  20. +1 :thumbup: Thanks from me as well! I'm at work right now, but I'll be testing as soon as I get home!
  21. Said graph shows the Paveway III at Angels 30 has a reach of 90.000 ft or 14.81 NM which the future weapons guys might have rounded up to 15 NM. The important parameter not shown in the graph is of course launch velocity. That should have some effect as well, although height energy is much larger than kinetic at that altitude.
  22. For night missions I have to switch back to single monitor setup. I wrote a batchfile to make the necessary .lua changes easier. But on servers you don't know beforehand what the missiontime is and I've had it more than once that I had to go out, change the settings and come back online. Quite an annoying bug I'd say. :(
  23. Uhm, unit cost F-22: ~ 150 million USD. Not quite a billion yet... unit cost A-10A: ~ 13 million USD Total Cost PE upgrade program: 420 million USD divided over 356 kits is unit cost: 1.18 million USD. That makes the (hypothetical) unit cost of the A-10C a little over 14 million USD.
  24. Well, it's an "overlay" right? Meaning you would not have the need to switch to the desktop, cause you could see what you're switching to with the simulation in full screen.
  25. You could of course bind some hotkeys in Teamspeak to switch channels. There are apps which display whos talking and to which channel you're switching as an overlay in the simulation. Several options. Just google teamspeak overlay.
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