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Everything posted by feefifofum
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Immortal On/Off Command - Disable after time or Trigger
feefifofum replied to Toni Carrera's topic in Mission Editor
There is no need to venture into .LUA land here unless you are already inclined to do so. You can used the triggered actions tab to include a perform command -> immortal on/off trigger which can be activated by any standard means (TIME MORE, UNIT INSIDE ZONE, etc.) Use an AI TASK PUSH trigger to toggle the setting. -
Seriously Need Export Help
feefifofum replied to rwbishUP's topic in DCS World Tutorial & Help Requests
1) Make sure DCS is NOT running in full screen 2) Set in-game resolution to the TOTAL pixel size for both of your monitors. For two 1080P monitors, stacked vertically, that would be 1920x2160 3) Reset aspect ratio to normal 16:9 (when you change the resolution, this will automatically get weird) ; the value should be 1.77 4) Build a .lua file telling DCS where you want it to spit out the main sim display and MFDs, and place it in DCSGAMEDIRECTORY/Config/MonitorSetup 5) Select your .lua file from the menu in DCS Here is an example .lua, showing two 1080P monitors, vertically arranged, with the three displays exported to the top left, bottom center, and top right of the second screen. 1080P plus displays below.lua -
Bugged Mission 15 & Bugged Runways
feefifofum replied to TheCoyoteHunter's topic in Bugs and Problems
Hi @TheCoyoteHunter! Thanks for the reports. These issues have been reported and resolved, and the current open beta includes the fixed versions of the missions. You can update your installation to Open Beta for the time being, or wait for the next merge of OB and stable. -
Likewise, we appreciate you who continue to play and enjoy our campaign!
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Thanks Bagger, I went through all of the Kutaisi-based ops and made sure the correct runway was in use. Should be good to go as soon as the next patch drops.
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Thanks Dante. Missions at Kutaisi will alternate between 07 and 25, depending on the weather. Mission 10, specifically, had an issue with vehicles that had begun obstructing the taxiway, but 25 was the intended runway. I made the necessary adjustments to the vehicles and ensured the wingman was able to taxi. Mission 11, it seems, stilll needed some adjustment to the winds (probably an unintended change when we updated to the 2.7 weather system) I'll take a look through all of the Kutaisi-based ops ASAP and get an update out for the next OB patch.
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Apologies for the delays! A fix has been submitted and should be included with the next patch.
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Whoops. Fixed. Repair should be available as long as comms are.
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I believe so, and further I don't think the actual strings have changed, just the "friendly" names.
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One unit of each type for each category. Blue: 2 x "M 818" (Ground power, ammo), 1 x "M978 HEMTT Tanker" (fuel), 1 x "Hummer" (comms) As for red, the GPU is "ZiL-131 APA-80" but I'm not 100% sure on the other goodies off the top of my head.
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Alternately, if you are running a mission where this is a concern, there is a toggle in the CTLD .lua to make ejected pilots mortal.
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Correct. Set the options before engaging the orbit or the rest of the actions will not be completed until the orbit concludes
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Very handy resource, thanks for your work! I noticed a minor issue: P.34 - "Standard doctrine has a single SQUARE PAIR TIR deployed with each SA-3 battery." (should be SA-5)
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Thanks for the report! If we've obstructed the path to 25, chances are the intent was to use 07 and something has just gotten funny with the weather. I'll take a look ASAP and make sure a fix is included in the next patch.
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Hi Aja, The song is "Violence" by Anathema
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Check "Does destroyed unit belong to group?" in ME condition
feefifofum replied to Pizzicato's topic in Mission Editor
As Grimes says, ON DESTROY isn't really relevant in this case. 1 ONCE (TGT vehicle killed, NO EVENT) == UNIT DEAD (Vehicle 1) == FLAG INCREASE (1,1) Press the "Clone" button, select the next unit from the drop down menu, and off you go to the races. The alternative would involve an event handler, checking whenever S_EVENT_DEAD occurs, and comparing the name of the event initiator to a table of units in the group. If you haven't already started fooling around in the scripting engine, though, the former approach is probably going to involve less effort. -
Search for Long Sortie Missions
feefifofum replied to DCS.Fighter.Masi's topic in User Created Missions General
The Hornet is, at this point, similarly capable in the A-G arena; albeit with limited endurance and quantity of ordnance compared to the A-10. It would be a simple matter to open the mission in the editor and swap the client airframe and the tanker This mission set by deephouse also has some excellent work, but may be casualties of the new Caucasus map (they were built in the DCS 1.X days) As for the F-14, I can't personally recommend anything but there are ample items to browse in the user files section. -
Search for Long Sortie Missions
feefifofum replied to DCS.Fighter.Masi's topic in User Created Missions General
Take a look at the ever-enduring Operation Bactria and EasyEB's XCAS: Syria to get you started. -
F-15C The Georgian War Campaign Feedback
feefifofum replied to baltic_dragon's topic in F-15C The Georgian War
Thanks for your kind words Martyn! -
1.5.7.11476 Update broke voiceover triggers in Mission 13
feefifofum replied to Hornetone's topic in Bugs and Problems
Hi Martyn, Thanks for the reports. We are aware of the voiceover issues in mission 13 and Dragon is working on them as time allows. I will take a look at mission 15, but the complexity of events in that mission makes it difficult to nail down things like that. Do you remember where exactly the conflicting dialogue occured? -
The New Soviet Republic - Cooperative Multiplayer
feefifofum replied to feefifofum's topic in User Created Missions General
If the player transporting Bounty 1-1 dies, they can respawn and he is still considered "on board" that same helo (be sure to respawn in the same slot.) The same is true of later transport taskings. There is, however, no way to change which helicopter they are aboard once they have been loaded. The trigger structure just makes a note of who picks them up then looks for that player in the LZ. There are a couple opportunities for a complete mission kill if people bork things up, but I thought it would be a little too harsh to take away 20 minutes of progress for the rest of the group at the very beginning of the op. -
The New Soviet Republic - Cooperative Multiplayer
feefifofum replied to feefifofum's topic in User Created Missions General
Whoops, meant to upload the vanilla version. Stand by. It's just a couple of tents and a medical humvee, nothing critical. EDIT - should be fixed now