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Justificus

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Everything posted by Justificus

  1. Thanks for that tip. It turns out it was just me being a complete dolt... I renamed the LUA file and thought I had then moved it before editing, I just copied it. So when I went to add it to my trigger I was looking at the original location with the original file with the name changed without being edited. Once I tripled checked things I noticed that the file date had the wrong date! I then realized that I was loading from the original location... It's all good now. the error message I was getting about the unrecognized symbol was related to me trying to use a trigger to get the LUA file to fire off, which was totally unnecessary since I loaded it at mission start... I was thinking I had to tell it I was wanting to run a portion of the script to ID the pickzone... Once I just deleted it things worked as expected. Thanks again for your patience with these questions and your help in figuring things out! It's very much appreciated.
  2. Well, I'm obviously doing something wrong. I edited at you suggested (not the smokepick entry but changed the pickzone1 entry) and it still didn't work. I even added my own name instead of trying to use the "transport1" label and that didn't work. I'm aware that I need to reload a LUA file if it's edited so I copied the original and changed the name and edited that and then linked to that but it didn't work. I'm not sure what I"m doing wrong as from what I've read I've duplicated what I've understood. Guess that tells me I really haven't understood it yet... ;) I forgot to mention that I'm using your tweaked version of the CTTS LUA file. Thanks for continuing work on it from what the original author started with.
  3. Ciribob, thanks for the prompt reply and info! I didn't realize that I was supposed to edit the LUA file. I thought I had to put in the info for smoke in the trigger I was using to est up the pickup zone... :doh: I'll search for the "smokepick =" entry. I did see that note at the top of the LUA file but again, assumed I was supposed put it into the trigger... Thanks for clearing that up for me! I actually feel like I'm making progress. Good thing I'm sick today and can't work, gives me plenty of time to get massive headaches trying to understand this stuff. :)
  4. Wow, this is really a great tool. I'm slowly learning how to use LUA files after bashing my head against the wall a few times... But I've now run into something that this limited grey mattered individual hasn't been able to figure out. I've placed a pickup zone in my mission so I can fly there and use the radio F10 menu to load them. Totally psyched I figured out how to do this! Reading the LUA file (didn't know I could even do that!) it explains how to name pickup zones, i.e., pickzone1, and if you don't want smoke the file says to type this: "pickzone1", "none", but when I do, I get an error about unrecognized symbol near "pickzone1". Okay, I copied and pasted the line. So I delete the "," part. Same thing, it works (I can pickup troops) but there's blue smoke like the LUA indicates for pickzone1. So I try to get rid of the commas, same thing. What is the proper what to write this line to have pickzone1 not have any smoke? Thanks for any help you can give this clueless individual!
  5. Kolyma, I also just noticed that you are using MIST version 3.5.37 but I can't find that version (only 3.3 is listed in the MIST thread) to out into my mission. Where can I get that one? Thanks! Never mind. I just found the latest version buried within the thread. I'm assuming that it will be okay to run a later version than the one you used as it shouhld still have everything you needed/used when you made your own LUA file.
  6. Kolyma, thanks for your prompt reply! Wow, I didn't realize it was so hard to just change what countries belong to what coalition after mission creation... what a PITA that is to do. The reason why I wanted to do this was because I only wanted two countries in this mission and I love the idea of your script (I actually used another mission based on the original script you based yours on!) in my mission I'm trying to create while learning my way around the ME, well, at least I'm trying to learn my way... I guess I'll just leave things as they are. I did try to search for how to edit a mission already created but didn't find anything useful. I guess it was my lame choice of words? Thanks again.
  7. Wow, just did a search on how to change the coalition sides of countries, yes, I'm trying to edit a mission that I already created in order to try using a script (of which I'm clueless about doing...) but can't find a way to do so... I see Sabre-TLA suggests editing the mission file directly. I just tried to open the file with Notepad and did not see anything so neatly written like he wrote above. What is the suggested program to use when editing a mission file? Thanks for your patience with my ignorance.
  8. This looks very cool indeed! Though I do have a dumb newbie question here. When you say to edit the coalition assignment to not spawn aircraft for a particular country, assign that country to the neutral coalition in the ME. How exactly do I do this in the ME? I see under the Briefing what countries are assigned to what coalition but where can I change this? I've looked around, and even tried to edit the briefing where the countries are listed but no go. Please point this clueless mission builder wannabe in the right direction. Thanks for your work and for any info someone can provide to help me.
  9. Aaaannnnnd back on topic. Yes, the Huey is now my favorite ride. I actually bought the module in 4/'13 and never flew it until the end of last year due to life issues and such. I instantly fell in love once I got a little handle on her. As much as I've enjoyed the other modules I have, Ka-50, F-86, Mig-21, FC3, A-10C, the UH-1H calls to me the most and is what I've spent the most time with since getting back into DCS a few months ago... It's what is motivating me to learn my way (how ever minutely) around the ME so I can build missions for myself to play and practice with. Anyone who has played with the ME knows just what an intense learning curve that can be, and despite how chaotic my life is and how little time I have, I'm still trying to muck my way about with it so I can fly my Huey the way I want. :D
  10. Ah, I missed that part (I'm only on page 5 of that thread) about naming my own helicopter helicargo1... instead, as I said, I have been using triggers for myself to get the troops loaded. It's been working but not quite as I intended. By naming my own helicopter "helicargo1" will that allow me to use the F10 comm menu to ask the troops to get loaded anywhere? If so, that's exactly what I want. When I tried using the F10 menu to ask troops that I put in place to load I got an error message in the game telling me that I have no troops to embark or no pickup zone in the area. I haven't found where I can read about how to place a pickup zone for this script. So much to read and learn and so little time... lol Which file are you referring to? There wasn't any file attached to the download that I have. Do you mean the thread that I linked to above? I see. That's a bit beyond what I'm now trying to learn/do. Thanks for pointing out the "obvious" about the naming part for my own helicopter. I was using the name "transport1" as I saw that listed in the example mission and got things to work for me a bit once I named my own helicopter to that name. This is definitely a great script for what I'm trying to do. Thanks for the reply and added info!
  11. [FSF]Ian, thanks for that answer. I thought you should be able to, and now that you mention it, I think I do remember seeing MISSION START as one of the drop down menu choices... I'll look into how to do that once I figure out if I can get my Huey to land before triggering the embarking action.Thanks again!
  12. Well I hope it progresses quickly then. ;) After reading some pages in the thread about CTTS script for troop transport and such I decided to dive in blind and dumb. Amazingly, I actually got the autoload function to work in my mission. But two questions quickly came to my mind. I saw how the ME has this area on the bottom that appears to be used for loading a script file from the mission start. the mission I borrowed to start with already had the commonly talked about MIST script loaded there. I figured I had to delete that entry to load the CTTS one and did so. After many trials and errors, I managed to get it where I can fly to another area where I have some troops hanging out and when I approach a flare goes off. I want to land here and have the troops load. Here come the dumb questions. 1) Can you have more than one script file run/initialize at mission start? It seems in order to have the random air traffic lua run I need MIST at the start and for this troop transport I'm attempting I need the CTTS running at the start. I'm pretty sure you can have both run but I have no clue how I would go about it. If some kind soul could point me toward a thread with the info I would appreciate it. My lame search didn't help me much. 2) I'm using a trigger to load 6 troops into my fully armed/manned Huey and I want to have to be required to land to have them board. I set up a trigger zone and had it so once my unit entered it would fire off the loading. It showed me I was going in the right direction but it's not what I want. So I saw you can have the action trigger with the UNIT'S ALTITUDE LOWER THAN condition combined with the UNIT ENTERED ZONE condition. I was hoping that by setting the altitude to 1 foot/meter higher than the ground where I want to land's altitude is I would have two conditions to be met to have it fire. I also noticed that there is an "or" button between the new and delete buttons. This lead me to think that it is one condition or the other that needs to be met, and my results seemed to confirm this. So is there a way to have an "and" type of condition where I have to enter the zone and land to have the trigger fire? Or is there a much simpler way to do what I want that I'm just too clueless to see/figure out at this point? Sorry for the probably obvious and maybe silly questions to those more in the know. I did try to find these answers by searching and reading tons, but so far these two issues haven't been cleared up with the searching I've done. Thanks for any tips or pointing in the right direction you can give. I hope what I'm asking makes sense as it's late here, I'm quite sleep deprived from work, my eyes are melting from staring at a computer screen for hours reading, and my brain hurts from trying to figure this stuff out. So apologies if I'm not too clear. If so, just ask away for further clarification. Salute!
  13. Sorry, not sure what you mean by this. Could you tell me a bit more? Yes, treat me as completely ignorant! Thanks! Okay, I just did a search on your terms and found this thread about it: http://forums.eagle.ru/showthread.php?t=108523&highlight=CTTS+lua There's 26 pages to read. I'm doubtful that it will teach me how to use this lua script but I'll try and search the forum for a "using a pre-made lua script in a custom made mission" or something like that and see what I come up with. Thanks for the reply and added info. It looks like I'll have to knuckle under and try to learn this stuff sooner than I thought...
  14. Thanks for the reply. Sorry to hear that it is still likely not working. :( I didn't think it would be so hard (for me, not them to code!) to have one or a couple of troops in a location that I could get to board my helo... I know there are some scripts out there that do this for people, I've used the General Helicopter Operations mission uploaded by mudspike and I'm sure he's using some script to make it all work. I'd love to just be able to plop down some troops an be able to pick them up and move them around without having to study for hours to figure out how to do it... Some day soon I hope.
  15. I thought I'd resurrect this thread in the hopes that troop pickup and dropoff (using the player's Huey) will work now. I'm curious if anyone has got it working with just using the ME tools without scripting and such as I'm just too thick right now to try and tackle the scripting stuff. Basically, I've modded a mission (forgot who made it but it's called random air traffic script test as I want the environment to feel alive) for the different aircraft/helos I fly and want it to be a multi-module practice mission. For my Huey, I'm trying to have a single troop in a couple of different locations where I can just fly over and pick them up- I'm just trying to get this to work and then worry about disembarking them later, if needed. I've tried using a trigger zone and got the unit to fire off a flare when I get within range so I can find him in the town/city. but I can't get the little guy to climb into my Huey. This is what I have set up in the trigger and I'm not sure if it's right, and if it is, if it's now working. Any info on this would be greatly appreciated! I am able to do cargo lifts now but would like to move onto troop movement in between attacking soft targets. ;) Thanks!
  16. Either one would be most excellent! Despite there being videos and such, I often prefer reading a short concise guide, especially if it is to review what has been previously forgotten. If I had to pick one, I'd also vote for the MiG-21! Thanks, Chuck, it's really appreciated that you do all this work and share it with the rest of us. S! To you sir! :pilotfly:
  17. Thanks for the reply, deyv! Yes, too bad there's no in-game skin viewer for the ME. I'm not into skinning (have no talent...) but will check out that program, I can have it on one of my other monitors while working in the ME and work around it that way. Thanks again!
  18. As the subject says. Being relatively new to DCS, I'm surprised that there is no skin viewer. I remember back to LockOn days where there was one. Having downloaded a bunch of nice skins it would be really handy to have a skin viewer in the ME so we don't have to start the mission just to see what skin we have. Isa there any 3rd party mod/software that does this? I tried to search but didn't turn up anything productive. Thanks.
  19. Being relatively new to the Huey, I'm curious why you say this? Is there somewhere in the forum I can read information about this? Thanks.:cry:
  20. This is so great that you to did this! I just happen to come on this morning to look for a particular profile for a plane I wanted to start flying. Due to a reinstall, I had to start all over again with my profiles as they were lost. I can't tell you how happy you have just made me! Thanks to both of you.
  21. Ummm... errrr... well... nah, someone else tell him. :lol:
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