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Everything posted by Santi871
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This is odd to say the least. As far as I know the basic A/A setup for the USN is az/el on the left, radar page on the right and SA on the bottom, which would make exiting STEP impossible.
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Is there any symbology difference in FLIR page between ATFLIR and Litening? Regarding the image sharpness, TGP.lua in the Hornet folder does define so far a sharpness value ir_sharpness = 0.0002 -- sharpness of TGP IR image, Float - 0...1.
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Would be nice if this feature wouldn't get put on the backburner. Perhaps from a developer standpoint it seems like a minor detail, but boy it would make such a massive difference during gameplay.
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Not at all. The buttons and unrealistic slew don't add any new capabilities the aircraft doesn't have. There is no absolute antenna elevation control in the real aircraft, so either you use regular buttons or an axis that is spring loaded to center. Either way it's an odd hill to die on, let's see what ED says.
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I understand it, doesn't mean I agree. If you don't have a spring loaded axis, bind it to an up/down hat like the rest of people.
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You don't have any up/down hat on your stick or throttle at all?
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I'm guessing ED is not making an absolute axis option because there is none in the real aircraft.
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Yeah, that's what I figured. I'll ask them when they're a bit less swamped with work. Also another question - if I understand correctly, zero doppler returns are always filtered out because the radar's PRF and its harmonics are filtered out to prevent the sidelobe return under the aircraft from cluttering, right? How do modern or semi modern radars such as the one in the Hornet deal with this? Do they PRF hop? You can certainly see near zero closure rate targets sometimes, but it's a lot less reliable.
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As a side question, how does an aircraft like the tomcat determine velocity in pulse STT? Since there's no doppler shift information in the return signal it has to use another method, right?
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If you go by how it works right now, even if that didn't work, you can still TDC depress either beyond or infront of the track and the radar will perform a search around your cursor's azimuth at the selected bars setting and lock whatever it finds. So you could still do that on an offboard track with MSI, and lock it without needing to manually slew the radar to find it first.
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Yeah, it's possible that limitation is only for fixed target track. I will have a read again later. I assume if GMTI uses doppler many vehicles moving close together at the same speed could show up as one target though, much like several aircraft in formation in RWS.
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Presumably the ground radar tracking modes are only compatible with real beam mapping so they are not able to resolve small targets from range (no DBS or SAR available).
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This already works but is a bit buggy when you use the ball and chain for any bomb in AUTO mode (even JDAM/JSOW) and then slew the designator around. For some reason sometimes the AGR outputs 0ft elevation so it's off, but when that doesn't happen it's reasonably accurate (think it would be accurate enough to target a large building).
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The A/G radar is really complex not only in the processing of returns like in real life but also from a software perspective it's challenging to implement a real time ground radar simulation that isn't performance heavy. I don't think the A/G radar will be very useful, at least until they implement the expand modes that allow for higher resolutions. Without any expand modes it would look something like the viggen's ground radar which isn't very useful for locating units (other than ships). So I think it will be quite a while until we have an useful ground radar.
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Nice writeup, although 1 small thing - from what I understand the MC processes radar hits as tracks whether or not you designate them with TDC or hover the TDC over them. It's done in the background either way, so doing that to "create a track" is not necessary.
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Is there any chance you guys could also take a look at creating and stepping the L&S through the tracks with undesignate switch? Even if it seems like a small detail, it would be a huge QoL improvement to not have to slew the TDC all over the radar page
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There is a real Hornet pilot in this thread who commented on the matter: And then someone else posted the manufacturer's data: With these facts, we can say the DCS Hornet is either correct, or it's incorrect and needs to be fixed. I don't see the need for 6 pages of long winded discussions and clutter.
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The HUD HAFU indicating friendly (upside down U over TD box, see attachment) is not showing when it should (donor + ownship identified aircraft as friendly). This happens for PPLID friendly as well as non-link16 participating friendly alike. missing_friendly_hud_hafu.trk
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This one is controlled with the track timeout setting under DATA on a per weapon basis in DCS. Don't know if that's true to life, but you can increase it to get the desired result. However since like as you said it's not extrapolated, it will be wildly innaccurate. Strangely enough, track extrapolation works fine for offboard (ie link16 tracks), you can see them moving smoothly and it's easy to spot when they refreshed every few seconds. That has its own set of disadvantages though, as it can show they kept flying straight when in reality they changed aspect.
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For the time being you can use TOO with PRECISE waypoints to avoid this bug.
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Yeah, MSI was not added. You can see RWR nails, which is part of MSI, but that was added in the last OB last week.
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There is TOO and there is PB TOO. Two different modes (or rather one mode and one submode of PB). Yes, the naming is that stupid/confusing. You cannot enter PB coordinates from the cockpit like you can for JDAM. PB TOO is similar to JDAM TOO. My question was if we are getting PB TOO as well.
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Will PB TOO be a thing in our Hornet? AFAIK it's similar to the TOO JDAM mode, where you can use any self ground designation (WPDSG, TGP, A/G radar, HUD, etc.) rather than preplanned points.
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While it's wrong and it'll be fixed, it doesn't mean it'll function as TWS at all. You can get a HAFU by hovering over anything with TDC, and still it wouldn't allow AMRAAM guidance like TWS would, along with missing a lot of features exclusive to TWS.