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Santi871

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Everything posted by Santi871

  1. Even if this is not correct for this particular hornet version, it would still be a good idea for gameplay purposes (same as setting laser codes onboard).
  2. How would MSI show on VS when the vertical scale is on a closure rate scale rather than range?
  3. Apparently ED does not like diagrams made in powerpoint to get rule around 1.16 (beamscanner made them). Either way it's not too difficult to picture them in your head. The exact same symbology as the SA page is repeated in the radar display, and the RWR triangles that appear around the compass are instead shown on the top of the radar display's tactical area (ie where bricks and such appear), IIRC limited to the top 4 hostile RWR nails. I don't think link16 tracks would show in VS, and don't know about STT.
  4. You hijacked my thread to complain about how you have to look down to see if it's a friendly? Why don't you make your own thread about that?
  5. I don't know for sure what it means in the hornet, but I can tell you in the F-16 it's the result of conflicting hostile/friendly - for example offboard designated hostile but on board designated friendly. It's probably similar in the hornet.
  6. However the aircraft does not get NCTR'd despite being marked hostile. That is a bug.
  7. This is how LTWS works already. MSI shows link16 tracks in the radar page (ie the SA page tracks) as well as the same RWR triangles you see on the SA page. See here for pictures.
  8. IFF is working as intended, nothing broken about it.
  9. Is it intended behavior that the L&S has no track extrapolation at all? It doesn't even move across the radar when ownship is turning as regular bricks do, which seems a bit nonsensical. Wags, could you confirm whether this is WIP or intended?
  10. As I understand it ambiguous is the result of conflicting IDs, for example onboard marked as hostile and offboard marked as friendly, or friendly IFF return with negative NCTR (eg a mig29 returning an IFF response). Not sure if they are going to model that, if that's how it works.
  11. AFAIK in LTWS it will stay centered and in TWS with AUTO centering it will follow the L&S.
  12. Question for wags - is link16 tracks showing in the radar page (MSI option) also planned for next week?
  13. Same on my end. Turning on NCTR automatically affects all HAFUs regardless of whether the corresponding target was actually NCTR'd successfully.
  14. What's shown in the TID is the closure vector relative to you, ie if you're closing in on them the vector will point towards you regardless of whether their nose is also pointing towards you or not. That's in TWS, not sure if it's the same in STT.
  15. Thanks cobra, I hope you guys manage to fix it soon as the warnings from across the map can be pretty distracting and confusing. Also, nice simulation and nice writeup ironmike!
  16. The TWS launch priority for the phoenix is done automatically, you just need to let jester tag the friendleis so they get excluded.
  17. It's supposed to be that way, what needs to be fixed is being able to IFF in STT.
  18. Square TD box is not friendly, it's unknown
  19. seems to happen for other aircraft locking and firing too
  20. I know it's meant to, but HB had said this was not going to be modelled for EA
  21. Does this mean that the AIM-54 fired in STT will be purely SARH?
  22. Not yet, it requires radar modes not yet implemented
  23. I think most of the concerns here are regarding a possible downfall of free mods and possible "uprising" of paid DLC.
  24. I find the F-15C itself is vastly inferior to the Su27 ingame. For me, the only two advantages it has are TWS and the RWR giving a better general picture. The RWR part is obviously up for discussion. I personally dislike it because it makes me over confident and I prefer the signal strength precision the SPO15 gives me as well as the relative altitude. In the performance department, I don't like how unresponsive the F-15 is at low speed and how easy it is to bleed it even without external tanks. On the topic of fuel, I don't like having to get rid of most of my fuel before a fight (I find the Su27 to be acceptable even at max fuel, mostly because it's still maneuverable at low speeds). The F-15 is an energy fighter whereas the Su27 is a turn fighter, but I think the HMS + IRST + R73 combo beats the F-15's AIM9M by far. Regarding weapon systems, the Su27 has the advantage with the IRST (which I am aware is not as effective IRL) as well as the ET. Then there's the R73 which is vastly superior to the AIM9M as said above. Lastly, the Su27 has two extra pylons. The radars are similar although I prefer the way information is presented in the Flanker, but that's personal preference. TWS mode is useful in the F-15 but I'd take the IRST over it - TWS having the range advantage but setting off RWRs. But... the F-15C can carry the AIM-120B/C and that makes it the king of BVR. However, when you strip the AMRAAM off the Eagle, it gets dominated by Flankers (keeps happening in 104th's operation bison). Bottom line, I don't think the F-15C itself is a great plane. There's nothing about it that makes me go "wow, I'd take this to combat any day". I think the AIM-120C is a great missile that makes the F-15 look like a great plane but when the F-15 doesn't carry it, the plane is mediocre. Unfortunately the AMRAAM is still nerfed in DCS.
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