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HeadHunter52

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Everything posted by HeadHunter52

  1. I think DCS should concentrate on areas of the globe where current and upcoming planes historically operated: a) in a meaningful way, ie, major combat theaters b) then in other areas such as test ranges, zones where limited combat or minor but interesting combat occurred But set it up that the entire globe exists, as an earlier commenter said. I think it would work out to DCS's benefit if minimum characteristics and quality for third party additions be established. Farm it out with the restriction that, if DCS isn't happy with the quality of a new map, they can reject it. Allow for third party developers to be assigned specific regions to build. Additionally, it might be an idea to allow for overlays to "update" a map that is released, so that different server admins can mod away, using sets of tools made available, and not alter the underlying structure. An overlay (for lack of better term) would not break a system in a meaningful way. If it hoses tings up, remove it, and the original is in place. No core mods.
  2. Mitchell. Too awesome a bird. The gunship version needs to be an option. My favorite plane of the war. I'll take my 30 seconds over Poti, or Belsan or TOKYO. Sign me up. It would be a nice little MP bird, too. Reasons? It has some good gunner stations for variety, but only two engines to manage for the pilot. PLUS, it isn't a taildragger, which will make it more attractive to jet pilots wanting to get into WWII stuff.
  3. Oh, for a real world replay like Final Countdown. Who would even need to friggin consider any alternative than to kill them all.
  4. That P-47 excels over 310. But dog gone, look at that 190! I wonder where the 109 plays into that.
  5. Nice line of thought, Highwayman-Ed.
  6. If you liked the F-20, you might enjoy a fictional warfare book called "Warriors". Describes a Saudi Air Force squadron of F-20s led and trained by US Airmen. Pretty well written. Has nukes....
  7. I hear ya. Watching the pre-alpha 2.0 Nevadae Range vids have me anxiously waiting.
  8. Yeah, I actually had to laugh at one, though. My son-in-law's P-51 attack on an AN-26. It was a great little "mission". But on the failed playback, he's off shooting at nothing while the AN crew is laughing their butts off (or, at least that's what I imagine.) Then he plants the P-51 seeds hoping for a late harvest.
  9. RIO should be free, with the obvious caveat that he fly with a "licensed" pilot.
  10. Seriously? No conversion routine? Geeeee :(
  11. 1 on 1 is the purest definition of a dogfight, not the fur-ball. The Jug doesn't have the ability to "mix it up". Can it kill? Hell yes, but it needs an advantage at the outset, or it will be outmaneuvered and hit. Killing the enemy with superior numbers or a start advantage doesn't make it a dogfighter.
  12. The Jug will need to keep speed up in order to work the wing load. It will need altitude in order to make a conversion to higher speeds for an escape. Said altitude depends on how much speed is to be recovered and how many trees he wishes to photograph as he flies by. It is a bomb cart, not a fighter, not in the purest sense. Allied fighter development was an effort to reach deep into Europe, serving as a strategic asset paired with four-engine bombers. The goal was to beat the Hun into a bloody mass on the ground. Dog fighting, in its most basic sense, is a tactical effort, and requires a different airplane. The mission requirements were different. The P-47 ad 51, and to a degree the 38, were tasked with a helluvalot more demands and had to be a compromise in great part. They did a lot of things which made individual tasks less than optimal. As strategic support, they were clearly superior planes, as they helped make the bombing war possible -and won handily. Our sim, here, does not model that, and as a result, the weaknesses of aircraft designed as strategic assets are magnified. It isn't just men an machines - it is the mission they undertake that makes history.
  13. Stand alone. I've never used Steam.
  14. I was told that MP tracks rarely playback correctly, but my single mission tracks always did their job. After this recent update, they all playback wrong. My P-51 will chase after targets that aren't there, and fly into the ground. Tracks that were just fine are now going awry. Anyone else experiencing this?
  15. I'd really love to see a release date, so I can pony up and ask her out.
  16. I can't speculate on how this timing and order happened, but there must be a good business reason for it. I'm just happy to soon be in the business of flying that big fat lovely lady.
  17. LOL!!! Yup - I'm lusting over my very own "bolt meself.
  18. I'm please to high Heaven with this. Funds were allocated, and soon I get to spend them. Going to be good to see a second Allied aircraft up there, and the bomb cart is going to be fun to fly.
  19. Thanks, Merlin
  20. I see no "good news" for P-51. Anyone catch something special, shout it out. Looks like the other birds were freshened up. Sure would like to see some cooler fuel for the Stang.
  21. Saw this earlier on YouTube. Missile Spam for sure!
  22. That is a creative way to do it. I like the drawer idea. Very cool. Maybe overhead storage on some business type desks could take a clue on that and sport some hinges upper panels.
  23. For an instant there, I thought you were referencing a RL flight and thought, "I'm glad he came down!" Glad to see it was a sim. :thumbup:
  24. Oh hell yes, wouldn't that be inSANE. It would be worth trying just to fill that mission alone. Imagine the K4 jockeys, though, all lining up for the one bird that has the real crew. Bragging rights. It would have to have some serious controls over who is "real" and who is AI, or it would be a Charlie Foxtrox of massive results.
  25. EVGA GTX 750 Ti SC. 2GB. Works well enough for me.
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