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Wrench

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Everything posted by Wrench

  1. Hey guys, I think I might have found the JCAS document Pete was referring to. https://fas.org/irp/doddir/dod/jp3_09_3.pdf He said it was about 400 pages, and this is 361. Haven't read through it yet, but it about JCAS.
  2. Awesome!!! My phone totally shit itself when I tried to play it, so I'll have to download it when I get home. Thanks again for recording it.
  3. Not that I'm aware of. They will alway wait for you to land, than clear the runway before making the attempt.
  4. Yup, OP recorded, link to follow. Also, thanks dabomb (obvious but obligatory name-based pun)
  5. Any word on if this could be recorded for those of us who can't be there?
  6. Can anybody record this? I have work on Saturday, I don't want to miss this.
  7. Do you have an x-55? A friend of mine had that happen. Once he updated the drivers it stopped.
  8. I think having a deadzone that big is part of your problem. It makes if really difficult to "feel." If your joystick is centering properly, get rid of that deadzone. If not, you might be able to find a way to get it to center properly. I think you can adjust the pots on the 3d, allthough you have to take the stick apart. I got mine (which I don't use much anymore) from a flea market, and had to do the adjustment. That was years ago so I don't remember how, but I'm sure a google search will tell you.
  9. I remember seeing that. Its a script. It might be Part if the CTTS, if not, I'm pretty sure it's mentioned in that thread.
  10. Oldish thread, but I can post a pretty good profile for that joystick if you'd like. It uses the buttons on the base as modifiers, and all the hats are done with the pov hat.
  11. I like to set a profile to dump 12 chaff, six at a time, .25 sec apart, another to do the same for flare, and one for both. I saved these three profiles as D, C, and E. That way, if I know the threat, I use D or C, if I don't, I use E. Dumping that huge of a cloud of chaff/flare is one big, shiny ball looks really tasty to missiles, so they tend to forget all about me. Main downside is it doesn't work very well if you're between the cloud and the missile, but most of the time, it works wonders.
  12. Yeah, that's weird. I can only talk to GC with my canopy open. . I just have to channel my inner WWI polot. I guess that's how they did it before radios.
  13. Since I switched to 1.5, I can't contact ground crew anymore. I've got friendly vehicles at Batumi, Batumi is Blue. When I set the radio control knob to INT and press HOTAS FWD, it automatically switches to VHF, so I can't contact GC. Anybody else?
  14. CBU's, at least the CBU-97 use a Radar Altimeter. I think the Others do as well.
  15. I'd make a mod for this if I could. I have the time right now to do the textures, but I don't know LUA well enough to setup the FLIR to look for a different texture.
  16. There's also I mod that makes the text bigger, But I gather you're not having problems with the size, but rather the brightness. Are you using DCS World 1.5 Open beta? If not, I'd recommend you do. It's a fairly simple process to update to the beta, and at least on my system everything works 100%, and I get double the frame rate with my old system. (ATI Radeon 5770, if you can believe it.) The reason I ask is the new lighting engine might make a difference, and the performance is so much better in general. I just though if you're new to DCS you might not have made the switch. Okay, so this is where I have to throw some information at you. If you're going to use any mods, you should use JSGME, basically a mod manager. Its a bit of a pain to get jsgme working, but if you follow the instructions here: http://forums.eagle.ru/showthread.php?t=98607 it should work fine. If you'd like to try the bigger text mod that's here: http://www.digitalcombatsimulator.com/en/files/374967/ Although to my knowledge that hasn't been tested in 1.5 Open Beta. As far as making the HUD itself brighter, I'll have a look around and see if I can find anything for you.
  17. Tarres, Have you tried the "prepare mission" Option? You have to do it per mission, but it should work.
  18. All I really want is for the door gunners to be able to swivel 180° horizontal, and a bit more in the vertical. I found the Lua that governs this, but increasing it makes the gun move faster than the camera. I created a thread about this, http://forums.eagle.ru/showthread.php?t=149611
  19. Still haven't gotten the guns and camera re-synced, anybody else?
  20. I don't have a DK2 because I'm far too poor for such amenities, but I haven't had any problems with 1.5. I have an old x45 (still works fine) and an st290 pro, both of which act normally. It might be worth switching over to a monitor to test it, but I'd be surprised if the DK2 had anything to do with it. It's strange that the cyclic would freak out dug takeoff, though. Are you using the controls indicator, to confirm the input it causing the problem, or is it that the helo acts wonky on its own, even though the input remains steady? If it is the input, I'd suspect something is going on with your stick, perhaps there's some kind of short, causing the stick input to jitter as you move the collective. Might be worth going to the settings, going to axis tune to pitch, then moving the collective as if you were taking off to see if it jitters. Then the same for the roll. Other than that, not sure what it could be.
  21. Well, It's been about an hour. Haven't made much further progress. Basically, I doubled the values in the lines arg_z_ch_range and arg_y_ch_range, extending the range of the gun's axis. The problem is that they now turn faster than the camera. Mucking about with the rot_y and rot_z values, I found that if you increase that, it gets the camera closer to lining up with the guns. However, if you double the values, as one would assume given the range values were doubled, then it lines up, but you end up with the same amount of travel you had in the first place. So that's weird. I guess I just have to hope someone smarter than I picks up the torch from here. For reference, the code: Control_Containers[174] = { rot_x = rot_nil, rot_y = {-36,54}, rot_z = {-40,10}, arg_x = 0, arg_y = 423, arg_z = 424, rate_x = 0, rate_y = 45, rate_z = 45, -- grads arg_x_ch_range = arg_ch_rng, arg_y_ch_range = {0.40,-0.60}, --originally 0.2,-0.3 arg_z_ch_range = {-0.88,0.222}, --originally 0.44,0.111 init_state = true, arg_c_num = 426, init_c = -0.6, } changing the rate, as far as I can tell, does nothing whatsoever.
  22. I've been looking through the Lua files and I've finally made progress on getting the door gunners to move further. I found this file, \DCS World OpenBeta\Config\Weapons\drawinfo.lua By editing arg_y_ch_range and arg_z_ch_range, I got it to turn 90° left and right, just now it turns faster than the view does. If I can figure out how to fix that, I'll let you guys know!
  23. AussieFX, It's been a few days since your post about lighting, but that certainly happens to me as well. The interior flood light was apparently replaced with a small neutron star.
  24. Alright, thanks. :) Hopefully once everything is flushed out for the L-39, development for other aircraft will come along nicely.
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