

Wrench
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Everything posted by Wrench
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Hey BeamRider, is this still being developed? I'd like to know if it's possible to have BINGO and/or JOKER added. Either way, great tool, thanks!
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Anybody else looking forward to being a RIO?
Wrench replied to JG27_Arklight's topic in DCS: F-14A & B
Initially? No. After seeing the update on the radar system? Yes. It's gonna be epic. -
Internal cockpit shots of pilot for recording video
Wrench replied to Spudknocker's topic in DCS 2.9
My guess is someone had a lot of fun with snapviews. They're customizable via scripts, and I'm sure you could have all kinds of fun with them. -
Out of curiosity, has anyone confirmed they're multiplayer synced?
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Clear winner is the A-10C. Years after it's still my absolute favorite. The beauty of the A-10 is that you can go as in-depth as you like. I've "trained" a few people in the aircraft, and can get them from little/no sim experience to reasonably effective weapons employment of (most) weapons systems in a 2-5 hours. Then there are guys who belong to some VFGs (you know the ones i mean) who know every system in the aircraft forwards and backwards, as well as every aspect of the simulator engine itself.
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Supposedly it's from an old (discredited) study.
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Thanks much, I'll give it a shot as soon as I get a chance. Does it give you any trouble if you have 1.5 and 2.x installed?
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I'm having an error in call utility functions. Any function with utils in the name I get a nil value error. Such as mist.utils.converter I get attemp to call 'converter' (a nil value) As I say, I've tried a few utils, and get similar results. Have the utilities been removed? **Added** Is there a way to basically combine mist.message.add and DCS func radioTransmission? What I'd like is to use MiST's excellent multSound capability, but only over a specified frequency, like you can with radiotrasnmission. Thanks as always! :pilotfly:
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Can you expand on how the heck you got witchcraft working? I've tried a few times but gave up pretty hard...
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TGP minimum zoom still too much!!
Wrench replied to Ala12Rv-watermanpc's topic in DCS: A-10C Warthog
I'm just gonna throw this out there. If you have a MAV on board (and really, who doesn't love MAVs?) You can use that as a lower-zoom Sensor. -
+1 on a small deadzone. I have LG flight rudder pedals, and they're pretty cheap. They have some slop around the center until the springs engage. I went into axis tune to set the deadzone to where the sim doesn't see input until just as the springs engage.
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Basically, I just zero in on the one that's in a 100 range, as only the VHF AM can operate in that band. All the ATCs have AM stations, and IIRC that's the radio actual Hog pilots tend to use.
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Don't forget the 'magic button' that being the TO TRIM button on the (SAS?) Panel.
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I'm sure it's in MSL. Aircraft systems usually are. You might be able to switch it to AGL somewhere, but I'm not sure where. Unfortunately, I'd have to tell you to look at the manual. I looked at the IFFCC section and found no answers. I've never really relied on the MRC much myself, the ground rapidly filling my canopy has always been enough of a deterrent against further descent that I don't really need Betty complaining in my ear.:music_whistling:
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Also, if you have the x45 software installed, delete it. If you use windows' default drivers the 'mode' switch on the throttle can be used like a normal 3-way switch. I used it as the boat switch, IIRC. If I can dig up my old X45 stuff I'll post it. I used the pinky on the stick and the big yellow button on the throttle as modifiers. The image is color-coded as to which modifiers to use.
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I used the x45 for a long time, before finally getting a Warthog. I used the yellow button to the left of the Pickle (red) button on the stick for PAC-1. If you're using the pinky as a modifier, I'm not sure how you'd also use it to fire the gun. So you know, if you just use the trigger 2nd stage, it will engage PAC-1, it just means you can't use it to stabilize before you fire.
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If you kill two people in a gazelle or an l-30, what does it say? I don't play a2a online much, so I don't know, but I think I will be pretty similar to that.
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Thanks again Grimes. I figured I must have tried that, but maybe I made an error or a typo when I did. In any case, it works now, thanks almost entirely to you.
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Okay, I figured it out after much wiki-ing. if not groups_AO_1[unit.getGroup(units_AO_1[i]):getName()] then works fine. I basically wanted to make it so you can use the radio to respawn them, but mist gives me errors. I've tried various syntax, and I keep getting an error message that says the group name is "a nil value" I've tried for i = 1, #groups_AO_1 do local myGroup = Group.getByName(groups_AO_1[i]) mist.respawnGroup (myGroup, true) end and for i = 1, #groups_AO_1 dops_AO_1[i]) Group.getByName(groups_AO_1[i]):mist.respawnGroup () end as well as some others I can't even remember. things like Group.getByName(groups_AO_1[i]):getController():setOnOff(false) local myGroup = Group.getByName(groups_AO_1[i]) Group.destroy(myGroup) work fine, so I'm not sure what mist is having trouble with. To be clear, I've tried running that code in-line for debugging, as well as using "missionCommands.addCommand" and calling it with the radio. Same result either way. **edit** Just saw I didn't notice you'd responded. Thanks. Probably would have saved me some work if I had checked back. lol
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Hey buddy, I've got a bit of a problem here. I'm not very familiar with lua (i'm trying to get there but it's very unintuitive for me) I'm getting an error like this: [string "C:\etc..."]: 7:function arguments expected near ']' I know what it's saying, but I'm not sure what arguments it's expecting. From what I see it's not accepting the as a valid argument or wants something else. Any chance I could get a hand debugging this? I hate to have to ask for help at every step, but I can't wrap my head around lua for some reason. I've done ARMA script in the past, and have made some pretty serious SQF script, but C type languages come pretty naturally to me. Anyway, thanks for the help so far. **edit** Looking into this some more, I think I was a little off base. it seems that given : is meant to call a function, the syntax is messed up, and it's expecting the arguments for "getname" after the call, not before? Like I said, lua is really not my native language. :music_whistling:
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Wow, Grimes. Parts of that are simple enough to make me feel dumb. Parts of that are things I had no idea where a thing, which makes me feel dumb. :doh: Either way, thanks a lot, dear sir. Rep most deservedly inbound. -Wrench
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I have to self bump, but I still can't figure this out. I don't see any way to find what group a unit belongs to, or something like this would work: local redunits = mist.makeUnitTable({'[red][vehicle]'}) local zone_names = {'AO_1'} local units_AO_1 = mist.getUnitsInZones(redunits, zone_names, 'cylinder') That gives me a list of units in the zone, but I don't see any way find what group a unit belongs to.
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Is there any way to find out what groups are in a zone? Or if I find the units in a zone, can I create a table of groups those units are in? I'd like to make a script that will spawn units by target area, and rather than putting the names in the script by hand, I'd like to use something like GetUnitsInZones to find them all automatically, using a trigger zone from the ME. Any ideas? Also, is it possible to use one respawn command to respawn a table of groups? That would make life a lot easier as well. Thanks.