

Wrench
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Everything posted by Wrench
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This is what happens if I "put the thing on the thing" I know this was far from a perfect demonstration, given my airspeed was high, and AOA low, but what I'm really worried about is how the HUD works, for for the scope of this video it makes no difference. I couldn't keep the circles perfectly concentric, given as my flight path continued to devolve, it was increasingly difficult to fight my natural urge to do literally anything other than what I was doing. However, it does illustrate the point just fine.
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How do you use the HUD? The 2-Circle Glide-path indication system makes no sense to me. The way it seems is counter-indicated by forums posts, videos, and even the training missions, but I swear all of that is wrong. The closest I've been able to figure is that the one should place the larger circle on the center of the Roll and Back Indicator, using the throttle to control descent rate. I can fly right down the glideslope until the ILS on the HSI goes live, and then the rate at which the aircraft moves relative to glide-path seems to increase exponentially, and I can never stay "locked" the glide-path like I can in literally every other airframe I've ever flown. Also, What indications do you use on the monitor?
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The way I do this works 100%: Some controls must be bound, namely "Wheel brake start" and "Afterburner Special Mode" 1. I make sure I'm no more than 60,000 LBS (I use LBS because that's what's in the Rearm/Refuel Window) 2. Wheel Brake Start and hold 3. Throttle to MAX 4. When just prior to afterburner light; Afterburner Special Mode 5. Wait until aircraft starts to push past brakes 6. Wheel Brake Start Release 7. Light pull back on stick 8. Gear UP ASAP 9. Establish positive rate of climb, use 'feel' to avoid over-increasing AOA 10. Throttle to FULL MILL ~300 KPH 11. Flaps up ~320 KPH Took me a minute to find the controls I needed when I first started, but I've yet to crash into the water since.
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Startup ATC radio frequency in .ini, .lua or .miz files.
Wrench replied to LaLa's topic in DCS: A-10C Warthog
I don't know if this is what you're looking for, but this is an excel/open office "program" I wrote to make .lua files to set the presets in the A-10C. https://forums.eagle.ru/showthread.php?t=182703 Hop that's what you need. -
Set unit's heading, or add waypoint with Direction/Distance?
Wrench replied to Wrench's topic in Mission Editor
Okay, I thought that might be it! I tried converting it to radians, and I tried reverao g x and y, but never at the same time, lol. Thanks again buddy. -
Set unit's heading, or add waypoint with Direction/Distance?
Wrench replied to Wrench's topic in Mission Editor
Hey Grimes, I'm starting to sound like a broken record, but thanks, Grimes. lol On my broken record theme: I'm a bit confused here. Let me show you what I've got so far, and the context might help. I found on the forums somewhere (and can't find again) some code to output text of the wind direction, and haven't removed that bit yet. The Idea is basically to have the unit ('unit1' in this case) turn into the wind, so I set the distance at 100 meters to soak up his steering error. function get_wind(unit1) local BRA = nil local wind = nil if Unit.getByName(unit1) then local pos1 = Unit.getByName(unit1):getPosition().p if pos1 ~= nil then wind = atmosphere.getWind(pos1) local dir = math.atan2(wind.z, wind.x) * 180 / math.pi if dir < 0 then dir = 360 + dir end group1 = Unit.getGroup((Unit.getByName(unit1))) --grime's code local new = {} new.x = mist.utils.deepCopy(mist.utils.round((math.sin(dir) * 100) + pos1.x)) new.y = mist.utils.deepCopy(mist.utils.round((math.cos(dir) * 100) + pos1.z)) --send that to unit local path = {} path[#path + 1] = mist.ground.buildWP(pos1, 'Diamond', 10) path[#path + 1] = mist.ground.buildWP(new, 'Diamond', 10) mist.goRoute(group1 ,path) BRA = dir end end BRA = string.format("Wind: %d, y: %d,", BRA, wind.y) return BRA end trigger.action.outText(get_wind('unit1'), 2) What I end up with is inconsistent results. Sometimes it's off just a few degrees, but sometimes it's off 90 or even 180 degrees from the intended course. I also tried setting the dir in your code to a constant, and the pos1 to constant for debugging, and found no answers. I'm sure you're code works, I'm just missing something. -
A smeared Label mod (2.5).
Wrench replied to Knock-Knock's topic in Utility/Program Mods for DCS World
Just tried it in VR, couldn't see any labels at all. -
Naval Operations Scripting - SU33, AV8, F/A18, F-14
Wrench replied to Durham's topic in Mission Editor
Did you make any headway on this? -
Ah. That's too bad. Thanks.
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Set unit's heading, or add waypoint with Direction/Distance?
Wrench posted a topic in Mission Editor
Hey guys. Is it possible to create a waypoint for a group at a particular direction/distance? I've got a script that is determining the direction I'd like the group to move, but I can't figure out create a vec2/3 with a given direction and distance from a point (the unit in question) -
Thanks Aegis, Yes, there was an awacs in the mission. Perhaps I'll post it when I can, but AI wingmen show up with a "datalink" of some type, and can share radar contacts, if I understand correctly. What I'd really like to know is if that works in multiplayer.
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Hey all, Can anyone fill me in on if friendlies in MP will appear on the HDD? I tried this with a buddy of mine, with both our aircraft in the same group, but neither of us could see the other on the HDD. Just wanted to know if this should work, and if there's anything I need to no do make it do.
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Someone willing to give a jumpstart for LUA steps?
Wrench replied to Don Rudi's topic in Mission Editor
I wouldn't use getdetectedtargets, as in my experience you can't get a useful unitname, or even a unitID from that. When I tested it, I got something like ["id_"] = 167459 Can't remember the number but it was something like that. The unit's actual Unitid was 2, lol. I'd use istargetdetected, in which you give the unit you're looking for. This is a better solution if you're looking for one specific sensor seeing one specific unit, as it gives you "TRUE", so that's much simpler to use. -
As for modifying you're own, if you look at the picture files, (I forget where they are, but if you poke around in the folders in your install directory you'll find them) It would be a lot of work.
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They're maybe a bit better, but you have to remember they're for AIRNAV, not LANDNAV. Here's an example, Las Vegas. And some more: https://imgur.com/a/nQqBY
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Christopher Nolan's Dunkirk Inspired Skin
Wrench replied to Wrench's topic in DCS: Bf 109 K-4 Kurfürst
Edited link in first post, made some fixes and got rid of the wavy lines. -
Necropost, But here's the Excel version. RADIO_FREQ_GENERATOR.zip
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I've searched (and searched, and searched) and I haven't found an answer to this one. Is it possible to use external views in a viewport? What I'd like to do is have the HUD_EXTERNAl_VIEW set to a viewport to use as a gun cam. Specifically in the Spitfire, from what I can see it would work perfectly. Thanks, Wrench
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NVGs, HMDs, Etc- Ability to set to one eye, like the real ones ofter are.
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Christopher Nolan's Dunkirk Inspired Skin
Wrench replied to Wrench's topic in DCS: Bf 109 K-4 Kurfürst
Got the download sorted. Sorry about that, I'm dumb. -
Christopher Nolan's Dunkirk Inspired Skin
Wrench replied to Wrench's topic in DCS: Bf 109 K-4 Kurfürst
Dangit, it didn't attach. I'll fix it when I get home...