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randomTOTEN

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Everything posted by randomTOTEN

  1. That "Instant Action" mission (not a training mission) has a 10kt (5m/s or 11mph) direct crosswind. When the airplane is rolling down the runway, the wind is approaching nearly directly from the airplane's left. The vertical surfaces of the tail act as a large metal sail and are struck by this wind all through the takeoff. It is pushed by this wind, as a result the tail moves to the right. The airplane rotates around the main landing gear (and center of mass) which results in the nose drifting left. The wheels are turned to the left slightly by this rotation, and as a result the airplane veers to the left. You must apply the correct amount of right rudder to correct for this yaw all through the takeoff. It can be a little twitchy if you are inexperienced. And it is a good idea to apply left roll too, to prevent the wind from getting under the left wing and rolling the aircraft to strike the right wing tip on the pavement as well. Once airborne, neutralize the controls and allow the airplane to turn into the wind allowing it to correct for the drift while airborne.
  2. You're constantly accelerating throughout your track as well. You will give yourself major difficulties if you try and trim with constantly variable aerodynamic forces. Hold a constant airspeed and then trim to relieve pressure. A lot of people don't like it when I say this, but you can also give a click or 2 of rudder trim to center the ball and counteract the asymmetric drag from the pod too. Pilots aren't robots. They are taught airmanship. They know not to stay heads down for long periods, and to divide their attention between outside and inside. You also shouldn't be heads down at all during close formation or AAR. In your track their isn't a major amount of roll anyways... better than the A-10C most days. Video games teach you that the airplane should fly perfectly level for very long periods when trimmed for straight and level. This just isn't true. Cue the angry replies... EDIT: Using roll trim only (no yaw), it took 1m43 seconds after releasing my joystick for the jet to roll just 10° of bank in your track....:music_whistling:
  3. 3rd for "whichever one you like more/ only you can decide"
  4. Thanks, Yes I know what they're referring to when they use the word "button," what I'm saying is I don't remember that line of dialogue in sim. I seem to remember "switch approach" and that's it. But I admit it's probably been over a month since I've flown a Case 3 approach. My understanding is that all comms for a single facility are handled on a single frequency (mother, marshal, paddles) just like land bases (approach, tower, ground).
  5. WIP i suspect I didn't think I heard button assignment. That might be new?
  6. My favorite video on the subject, in my favorite simulator :smartass:
  7. It seemed like there was either a thrust or drag issue as well. I pitched over and trimmed the stabs to 0, and at MAX I was accelerating less than 5 knots a second in level flight. Also I took over his track immediately on replay start, and the airplane didn't pitch up at all off the shuttle even with 16 ANU. Nose level with the horizon off the deck into the water. It also didn't react to the salute keyboard binding despite me verifying that the binding was accurate and correctly bound. In general it just seemed like it was really messed up. Agree: Check auto-trim is off?
  8. Jim, the repair function for steam is RIGHT MOUSE > PROPTERTIES > LOCAL FILES > VERIFY INTEGRITY OF GAME FILES you didn't need to uninstall and reinstall... computers are smarter than that now Foka, take control of his track and try it yourself.
  9. Jim, I suggest you run a repair of DCS. See: https://forums.eagle.ru/forum/englis...ers-module-ids When I run your track (and I take control of the jet) I have the same problems as you. This is not normal for the Hornet or Supercarrier. When I run the same mission via my DCS (not your track) I do not have these problems. Also you don't need to yank on the stick as the jet leaves the deck. It's fly by wire magic, the engineers know it wants to climb after leaving the ship, and there's a whole big paragraph explanation of what's going on during those few seconds. Just let it do it's thing. No inputs until safely climbing.
  10. It looks like the filter knob is above your red arrow, so only the fast erect knob has moved places.
  11. You shouldn't need to use any sort of control mapping software outside of DCS. DCS does a mostly excellent job of handling control mapping. You should use external programs as little as you possibly can.
  12. I seem to remember the escape key working for this?
  13. The Warthog (and throttles like it) have a physical OFF position. To reach it, you have to physically lift the throttle grip and pull it over a physical barrier into a physical OFF position. The hardware only acts as a throttle axis between IDLE and MAX. When you lift and retard the hardware to the OFF position, it stops sending axis position to the computer, and instead sends a continuous button press signal. That signal is bound in DCS as "OFF/IDLE." When you release the button for this key binding, computationally it is the same as lifting the Warthog throttle out of the OFF position (releasing the button) and placing it in IDLE.
  14. Is that part of the alignment? You adjust until the HMD and HUD crosses overlap?
  15. Update here. It appears that the annunciation illuminates (with button press) only when power is applied to the engines. At light weights even hover torque isn't enough to trigger this. Since they are test circuits for the temperature regulators.. I'm assuming that the trigger is temperature based.. i.e. the EGT must be above some limit for the test to function?
  16. Is your hardware throttle at idle?
  17. I'm afraid I didn't quite understand what they were telling me, can I get a quick summary of your opinion?
  18. pg 146 #19 :music_whistling:
  19. All cockpit lights are off during a night air start. I've never used the radar night filter, as I didn't know I had to use the keyboard for it. It helps now that I know about it. Would be nice to some day have the mouse interaction for the cockpit control.
  20. I watched your track, You had no valid CCIP pipper displayed on the HUD when you pickled. The jet did register your pickle command. I took control and was eventually able to destroy a large number of the targets using your SMS settings.
  21. How do I operate these controls? pg. 69 "5.1.4. Left Side Console" lights #2 and buttons #19. They are not discussed anywhere else in the manual. Pressing the buttons doesn't appear to change anything, or illuminate the associated lights. The lights will only illuminate during a light test (pg. 68 switch #9). :music_whistling: If they are inop, what is the intended operation? Thanks EDIT: Just tried an instant action, and the controls seems to function. I can't get this to work when I perform a manual start. Will investigate.
  22. Never. It's a legacy switch?
  23. The answer is reddit. We had to make sure the Viggen was clubby37's favorite night jet... now you all get NVG's whether you like it not, realism or not. I was thinking of making a post when I saw that, but I realized it wold probably be deleted or closed, and with support from many other users. inb4 "if you don't like it, don't use it." Seems that's just the latest trend with DCS as it has gotten more popular as a platform. People don't want a study aircraft. They have expectations of what a combat jet can do, and those expectations need to be met. Realism is optional now. Learning the limitations of the system, and how to utilize them to maximize the platform are topics only nerds care about... ...it's funny. Even with accepting that this would be the case I was at least expecting we would get the Ep-13 cockpit controls first. But that's just nerdy realism details...
  24. In the aviation world, we have a sort of 'order of importance' for doing things in the airplane. It's distilled into a sort of memory aid to remind us what's most important, and what should be done first. "Aviate, Navigate, Communicate, Manage Systems" 1. Aviate: Learn to fly first. This is simple, but lots of people crash doing things other than learn to actually fly the airplane. You'll see a lot of players that can shoot a bunch of weapons but don't know how to takeoff and land. Takeoff. Landing. Turns. Climbs. Descents. Airspeed Changes. Configuration Changes (Gear/Flaps/Speedbrake). TRIMMING.:megalol: Learn the Flight Controls=FCS for the Hornet. Learn how an airfield Circuit works. Learn how to read the standby instruments. Learn how to fly bombing, rocket, and gun attacks (the "attack" pattern). 2. Navigate: Learn how to know where you are, how to get where you're going. Don't be a loaf staring at a screen. GPS, TACAN, ADF, INS, HUD, HSI, Moving Map. Compass and clock. Visual Flight. Airport/Airbase/Carrier operations. Ground Radar, Air Radar. I'd even add Radar Warning Receiver as a navigation aid. 3. Communicate: Learn how to send and receive information. Air Traffic Control, AWACS/EWR. JTAC. Flight communication, IFF, Datalink, MIDS. This is somewhat simplified but will be incredibly helpful in your flying. 4. Manage systems: All that button pushing stuff. Basically everything else. I suggesting learning weapons and sensors/ systems one at a time.
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