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randomTOTEN

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Everything posted by randomTOTEN

  1. What does wikipedia say they do?;)
  2. It is "on" after landing. What are you talking about here? As soon as the airplane detects WoW, the virtual flight idle stop is retracted, and the simulator accepts any throttle position between flight idle and ground idle. Otherwise the minimum accepted is flight idle. But that's how it works in the real jet. From flight idle you have to physically move the throttles to ground idle. They are different physical positions. And it does. That's how it works. The only time you would care about the flight idle stop is during a flared landing, where you pull the power to (flight) idle before wheels on the runway. On touchdown, the flight idle stop is removed and the throttles can be further retarded to ground idle. This works in the sim. Otherwise as you've said if you pull the throttles all the way back after landing they go to ground idle.. not flight idle. In flight the simulator ignores any throttle position less than flight idle, so don't worry about setting it against the ground idle stop. That's all deadzone between flight and ground idle. It's probably the best implementation outside of you installing a physical flight idle stop on your hardware.
  3. try a google search of the acronyms
  4. Apparently so does the real aircraft. Which is why I don't understand why you're asking for a change. You can either install a physical flight idle stop, or just accept that you have a dead zone in the range your throttle would be physically blocked from moving into. It's so much easier than trying to reprogram the throttle axis curves for flight vs ground, which isn't accurate for the real aircraft. Yes, with the TDC Realistic slew our hardware limitations mandated a simulation simplification.. but it this case it's hardly justified IMVHO.
  5. For specific aircraft you're looking at ones like the F/A-18C, F-14B, and you already have the Su-33 included in your purchase (for the Kuznetsov Russian carrier). But anything will land on it.. UH-1H, Mi-8MTV2. A-10's, Spitfires... anything. I believe only the Hornet and Tomcat are configured to use the catapults.
  6. It's mostly your technique. You're running over the boom. It clips through because it does not have collision detection...due to various reasons. But the clipping through the cockpit is your fault. You give it nowhere else to go, and are in bad position to not allow it to perform it's escape maneuver. As Foka says, get rid of the clouds and practice more.
  7. A-10C II is considered a separate aircraft from A-10C. It has it's own separate bindings. First step is to check them and make sure they are correct.
  8. yeah it was a somewhat recent change
  9. As a "pancake" user, the topic of a pilot body just seems like a bottomless pit of demands. It must look good, it must be animated, it must not block switches, it must follow hand held controllers, it must be partially transparent, it must be modified with patches/uniforms, it should be diverse in genders and ethnicity, perhaps with user customization options. Jeez... It'll do all those things and I'll probably still turn it off... no thanks. I can see why this isn't a popular development path for flight sims. Not saying you guys shouldn't have your neat feature, but look all the problems it makes vs how easy the solution is... How about this... a "mask" feature like the current HMD's have, but in reverse. Within a certain angle of the aircraft waterline, the body is visible. You can look all directions up and to the side, but when your head position tilts a certain angle down or greater (you intend to interact with switches, not just instruments) the pilot body blanks. When you look back up it reappears. Or it can be tied to cursor position, i.e. body blanks when cursor overlaps the boundaries of a cockpit side panel. I only use in cockpit body models for multi-crew aircraft like the UH-1H and Mi-8MTV2, and only for those seats that I'm not occupying. That's a nice feature BTW. But I really wouldn't be bothered by having the cockpit completely empty, it is in every other sim I fly:joystick:
  10. Taking this approach resulted in an absolute fiasco for many Hornet users. The complaining was so bad they changed priorities for the Viper, with the introduction that resulted. Remember the constant complaints about the lack of AMRAAM? TWS? TGP? IFF? The constant complains "Why are you adding waypoints to the navigation system? we still only have dumb bombs!" "Why are you working on a fuel page? We need a TGP!" I agree with you of course, weapons can be added later. But the same complaints would have been heard. "Why are you fixing ground effect? I don't care about ground effect, where is the A2G Radar?" "Why are you fixing adverse yaw? We need AIM-9X!" I guess what I'm saying is you can't please everybody, and what you (and I) would argue are basic parts of the airplane, for others they aren't important. They want a flying computer that shoots computers strapped to bombs and rockets.... they don't really care about how it takes off or lands.. or turns...:music_whistling:
  11. Where do you see this? The one I'm looking at doesn't have an example pattern...
  12. MarcT-NL, Your bug report is compounded by your incorrect use of the laser for the Kh-25ML. I needed some practice, but I was eventually able to take control of "25 1.trk" and strike both bunkers with the missiles. It does a weird lofting maneuver that is obviously not correct... but they both followed the guidance to the target. They're very finicky to use. :music_whistling: EDIT: Another user reports that the loft is actually correct? I don't know... Well, it's in the manual. I won't spoil it for you with the laser error, but I will tell you that "Пауза" is "Pause," and you need to let the laser (incorrectly used) cool down before the next use.
  13. I guarantee you 2 years from now somebody is going to have a problem starting the A-10C
  14. No, that was just your mistake. I for one am a supporter of continuing old threads if the topic hasn't changed.
  15. how about mapping another HOTAS control (like the trigger) temporarily as the paddle switch? we know your hardware paddle works, and we know the function works in DCS.. just a strange conflict you seem to be having somewhere.
  16. At least in the civilian world, yes if possible. So long as his hand wasn't unlucky enough to be near the steering mechanism during the rudder check (pulling chocks/pins e.g.) and you crushed it.
  17. I was having some intermittent issues with disengaging NWS so that's why I suggested you try holding it. It's really annoying to have to have the jet start up with the nose wheel engaged. Makes me scrub the tires if I forget about it during the flight control check.
  18. 180 degrees of turn in 60 seconds. 180/60=3 degrees a second. Standard rate. so if 3x60=180, then 3x3=9. It takes 3 seconds to turn 9 degrees. It's pilot math, so round it up to 10. It takes 3 seconds to turn a little less than 10 degrees, or it takes a little more than 3 seconds (3 1/3) to turn 10. So you look at the heading tape on the HUD, it's graduated in 10 degree increments... isn't that handy? You turn and when the heading pointer passes under a heading mark, you start counting. You can use the clock on the Hornet's HUD too. The same one you use to monitor push time. After 3 seconds, you look where the heading pointer is in relation to the next 10 degree heading increment, then you adjust your bank as needed, and you start counting again.
  19. Yeah, it's called a fighter pilot.:)
  20. Hello At Viper, if you can fly the new A-10C(II), you can fly the old one (A-10C). The old one is either a required purchase for upgrade, or for new users they both come together.
  21. Can you provide an example of a training mission that requires the use of a program such as OvGME (I personally use JSGME but it's the same). I've never seen an example of this before.
  22. Decimals are base 100. Seconds are base 60.
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