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Cpt Stark

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Everything posted by Cpt Stark

  1. PRIBORY-OLS-27.bmp ;) found in the CockpitsTexturesBMP.cdds it is a bmp file, so I don't know if you will be able to "remove" it :( if it was a TGA file, replace it with a blank tga, ok (like tube on the left ;)) but for a bmp :doh: have a nice day ;)
  2. Hello Skypat :) Great work ;) +rep
  3. only new skin ;)
  4. Hello Towcatz :D Just 2 little questions .... - there is a HUD for the back seat ?? or this is just the front seat that have been duplicated ? (i'm not expert on the Typhoon ... so maybee it's ok, but I am surprised and curious :)) - Which plane will be replaced by the typhoon ? obviously, Great job and good "luck" to solve the problems
  5. Yeah :thumbup: good news, it will be a pleasure to fly with it :joystick: and what about new model of Su30 and/or Su33 ... they are pretty similar to the Su27, and it will be cool to have them with a new 3D model too ... and supplementary work won't be too important (i hope ... :music_whistling:) if the same modeler make the 3 plane like only one ;) have a nice day :)
  6. there is no value to change it it's a part of the 3D model ... so you need to create a 100% new model in order to move lights into the right position and note that the illuminations on the ground are "hard-coded" in LO, so if you move lights on the Aircraft, they won't move on the ground have fun ;)
  7. no sorry .... simply because : first : the SUE will replace the Su25TM ;) second : actualy, there is no work in progress about reskinning of cockpit for Super Etendard or the Rafale so, no work ... no screenshots :D
  8. yes ... like a complete integration in Lockon :) There is no beta version done yet ... so, when first beta will be done, then, count some weeks before a complete and no-bug version :music_whistling:
  9. Sorry for multi posts .... to much pictures :lol: Thanks for Azrayen :thumbup:
  10. Some news again Azrayen' had posted some new nice screens on AdA Mod forum Clic on pictures to have them in High Res (1680*1050) Nota : M2000 single seat don't have the new skins I hope Az' will correct it for the next screens
  11. Thanks a lot, but I already saw some little parts to modify :) and ... wondefull skins, they are the "same" than in AdA v1 it's a wonderfull 3D yes :D :D
  12. Ouch Tomcatz Shaggy and me had make a mistake. The .skins file name need to be the same than the aircraft you replace exemple : you want to replace the F15 the normal 3D file is the F-15.cmd, so your .skins file need to ba named F-15.skins for exemple, see the Rafale Mod it replace the Su-33 by the rafale. The .skins file is named Su-33.skins and the .lom is RAFALE.lom here is the beginning of the .skins file : models { lod = {"RAFALE_LOD0", 200}; lod = {"RAFALE_LOD1", 800}; lod = {"RAFALE_LOD2", 2000}; lod = {"RAFALE_LOD3", 1000000}; collision = "RAFALE-COLLISION"; } argument .... now it will be ok ;)
  13. Hello all :) Just a little post to infor you : - 3D modeling is always in job for Barbsman, AirOne and Tlog - Hubman is underwater, too much job IRL and IVL :music_whistling: - Azrayen' and Oxitom are looking for a maximum of informations about the real planes - For me, it was a templating/skinning part M2000 single seat template is ok M2000 two seats teamplate and skins need to be done We need to make a new weathering too And now, i'm "templating" the AirOne's Alphajet Here is some M2000 single seat screens Have a nice day ;)
  14. oh cool thanks for the informaton :thumbup:
  15. Hello TOMACTZ Shaggy is right, you need to create a .skins file with the same name than your .lom file create it simply with notepad :) here is a coding exemple : models { lod = {"eurofighter", 1000000}; collision = "eurofighter_collision"; } argument { argument = 70; skin { value = 0.0; material = {"[color=red]material name impacted by skin, for exemple wings[/color]", "Standart", "[color=red]skin file name, for exemple wings_01.bmp[/color]"}; material = {"Fusel", "Standart", "fusel_01.bmp"}; material = {"helmet", "Standart", "helmet_01.bmp"}; material = {"Pilot", "Standart", "pilot_01.bmp"}; } skin { value = 0.1; material = {"wings", "Standart", "wings_02.bmp"}; material = {"Fusel", "Standart", "fusel_02.bmp"}; material = {"helmet", "Standart", "helmet_02.bmp"}; material = {"Pilot", "Standart", "pilot_02.bmp"}; } } arg 70 is the argument changing with the ID skin in the MEinit ID skin => arg value in MEinit => in .skins file ID skin = 1 => arg value 0.0 ID skin = 2 => arg value 0.1 . . . ID skin = 10 => arg value 0.9 ID skin = 11 => arg value 1.0 Hope now it's ok for you ;) not very difficult to do :D have a nice day ;) edit : be carefull a material can't be skinned on 2 or more .bmp file !
  16. Hello Yeniceri :) A real big up for this job, you and all Sim-mod team :) and for AdA Mod v2 ... need again a couple of months :cry: have fun everybody :pilotfly::joystick:
  17. Hello :) Little up for this thread with some news from Hubman on adamod.org forum (french original thread) Free translation inside :D The v2 advances:) Slowly, but surely for everyone except for...... Tlog! Who explodes the laws of relativity (one cannot go more quickly than the light) once more on the SEM...:) The mapping advances quickly and very well, textures are still in building site, but to have had them under the hand, I can say to you that it is good which prepares...:) I love the 3d and the small details... That good I say to you:) Barbs finished new the 2000-5 : the canopy has just undergone an ultimate correction and the model of break is completed, with in particular small tricks like that: And there, he goes back on the 2000D... Grrrrh:D Besides that, Stark is fully on the news skins of 2000, Airone on its gadget (alphajet) and for Hubman, he finished buckling the 3 news skins Mirage F-1 (deserted "vanilla chocolat", "greenish grey" and "blue DA"), given pleasure with the weathering which gives in particular in the style "I will not touch this dustbin even with my gloves and even less to assoir itself inside" : Have a nice day Cheers :)
  18. Just above your post ;) Ironhand had explained it It's absolutly normal to have tekteka mod in Yellow color in Modman (with VORONKI.TGA in red :)) both mods are ok ingame
  19. for Jaguar, maybe Only if 3D model and "AdA" options are ok :P
  20. Hello, Sorry for double reply :unsure: The template (2048*2048 ) is now available for download on the Rafale web page same link => http://rafale.flibusteairline.com/ Enjoy :D
  21. No, the stand-alone version is for the Rafale Mod The rafale mod has been released 2 days ago (tuesday ;)) This mod contains only the rafale (replace the Su33) and a reskinned Kuz :) So air refueling is available for the Rafale. Then, AdA Mod Dev Team and Rafale Team will release as soon as possible a little compatibility patch for AdA mod and Rafale Mod. like "we" (or Majesco, I don't remember exactly ^^) did for AdA Mod and Walmis'F15 :). After, The rafale will be included in the AdA Mod v2 (no release date, too much work to be done :D). And, in AdA Mod v2, the rafale will replace the Su33 (air refueling ok), and Mirage replace the Mig29 (no change with AdA v1, no air refueling for Mirages) Have a nice day ;)
  22. Hello First of all, thanks for your remarks, it's always pleasant to read all the comments :) but just fewthings for your post cyberwings :) - landing gear on ground ... if it was not ok we will regard the plane as being missed :P - Afterburners at the right place :) this is not the first time, Mirage F1 from AdA mod has his afterburner, only one, at the right place but it's a Mig29k replacement :P - For ECM, it's the best compromise between real rafale (ECm in the aircraft), Su33 capability in LockOn and number of pylons :thumbup: - Actually, Rafale is F1 standard (only Air-to-Air weapons) F2/F3 standard versions will be available in the v2 solo rafale mod and/or AdA Mod v2 - Airbrake and flaps work as correctly as possible In fact, the rafale does not have Airbrake and flaps like the Su33 Rafale is a delta plane, so no flaps (like the real mirage 2000) look at the slats when press "F" ;) and for Airbrake, this is a real difficult part, Airbrake is in fact a different move between "ducks" near cockpit and wings's mobile parts For cockpit and damage model, and a lot of improvements, the rafale will be improved (I'm not the 3D creator, so no delay could be given, but it's in the todo list :D) for a v2 solo rafale mod and the rafale will be incorporated in the AdA mod, but still without reskinned cockpit (very long job, and we already have a lot of work :D) here is some informations. Now, 3D/mod makers need some holidays :D Bye :D PS : sorry for my bad english, but online translator is not ok with technical words :D PPS : plublic template is now ok for me, just waiting to give it to Rafale tam for upload and modification of the web page ;)
  23. it's available only with .lom files, so with new 3D models (Walmis'F15, VF15, VF33, Rafale, J10 etc) with standard 3D models (LO original aircrafts), the files are .cmd and it's impossible to add any new texture. only replace existing one. so replace bmp in the cdds files or put them in your temptexture folder (and I don't know where is the thread you're talking about, sorry ;))
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