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captain_dalan

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Everything posted by captain_dalan

  1. Question for the OP?
  2. Shouldn't this be inverted? First alt hold (or whatever you wish to select), then AP engage? I always do it in this order. Direction hold, alt hold THEN AP engage.
  3. Try posting you mission here, so people can troubleshoot it
  4. Hey guys, as a front seater, i direct this question to either HB themselves or any experienced RIOs out there. I generally tell Jester to set the TID range well in advance of me making a shot, usually depending on conditions of the intercept, like altitude and closure. But a handful of times, including last night, i found myself when me and my wingman, sorted out the incoming contacts as bandits more then 80NM away and we "split" them among us, i got the left pair, he got the right par. As we were north of angels 35 at the time, i planned to launch by cattle somewhere between 50-60NM away. Which i did. And cranking slowly to the left and diving slightly i scored 2 kills by the time we were 30+ NM away. However my wingman wasn't so lucky and lost his bandits, his SA and his MFD's (he was in a Viper). As a result, i took on his pair as well, as he had to go defensive (the bandits that turned out to be Flankers, had engaged him). At that time my TID was set to 100NM, as i planned to go STT if i miss my TWS shots anyway. But now i was facing two bandits at high closure and only 30NM away. My 2nd Buffalo was still on the way, less then 10s TTI, when i cranked right, to face the Flankers. I wanted to make things easier on me, and "zoom in", so i went to Jester, BVR menu, and wanted to select TID range. However, the contextual menu didn't feature such an option. Only things like STT lock, radar silent and similar stuff. Finally my question: is it possible at all to change the TID range while there are missiles in flight? Does the F-14 has such a capability from the backseat? Or is it that just Jester can't yet do it? Thanks in advance and happy weekend!
  5. I think why many people like to explore or see such claims simulated in the module is mostly because of the peculiarity and love for the plane and the legends around it (or as you dub them here, minutiae), rather then trying to exploit them in tactical situations. Like the people trying to hit mach 2.4+, or the people with the circuit breakers Many, but not all. I'm sure some would still to make regular practice out of niche circumstantial occurrences
  6. Yeah, before the guys here told me of that option to disable Jester switching to P-STT on his own, 90% of my STT locks got trashed. Now it's the other way around. In fact, if you wanna go P-STT, it's probably best to fence-in like that.
  7. Thanks mate, that explains a lot!
  8. I like this one as well. Would be nice to see it implemented at some point.
  9. Forget or chose to go along with it? You'd be surprised about the nature and number of pet peeves some people have about what constitutes realism and/or brakes their immersion. Rivet counters, texture mappers, circuit breaker switchers.......need i go on? And ever single one of them has a truly legitimate reason as to why the model isn't 100% "realistic" or "authentic". The question is, what HB as a development team is ready to dedicate their efforts to, in order to provide the most bang for buck F-14 experience, that will satisfy most quantifiable "checks" without getting lost in the details. This goes of aesthetic issues as well. Worn cockpit? "Clicky" cockpit? Afterburner plumes? Everyone and their grandmother has their own opinions on what these features should look like. And you can't please them all. So for me, a non-audiophile, the word of an SME is enough. If a person that fired the thing IRL says it's ok, i'll take their word. ....Just don't get me started on the flight model, or you'll witness the wrath of a truly fanatic FM engineer!
  10. Academically speaking, how much change in thrust would we be talking about here? 1000-2000pds? EDIT: and would the change be proportional in dry and wet thrust?
  11. Yeah, i use high shadows for in-cockpit and flat for terrain object shadows. I used the stay away from flat for the same reasons as you, but the Marianas are just too much of a performance impact for me and those 10FPS actually do matter when over the islands
  12. Extremely low, as in on final, my FPS drops to mid-high 30's. But i don't need that high frame-rate to land. Above 2-3000 feet, yeah, just above the forests, it drops to mid 40's at times. But generally it sticks around 50. EDIT: low terrain shadows give you better performance then flat?
  13. Ah, ok then, good to know.
  14. Thanks for settling this out @Naquaii!
  15. I am curious on the PD-STT sub 10NM launches. Would those go active as well?
  16. Same, no visible changes here. Yet i'm on the low end of the spectrum when hardware capabilities go. 1080p screen, NVidea 1060 with 6GB RAM, most settings on high. Visibility to high. Terrain shadows to flat since the Marianas came about.
  17. Does the missile reacquire during the SARH phase or during the ARH phase? Or both?
  18. A lot and a little. Depending on where in the flight envelope you are. And which of the variants. Right now the A model has issues going supersonic above angels 20, so...... a lot there. There should also be a change in the induced drag values at subsonic speeds, but not all will notice the change there, as the performance delta will require subtle control inputs and intimate knowledge of the flight model.
  19. Basically what @nighthawk2174 said on the kinetics and maneuverability. As for the ECCM, it's hard to say, as i don't think many of us here have the ability to quantify the differences between the old and new API CM rejection values. What will be made easier is comparison and calibration in relation to the AIM-120 B and C models for the AIM-54C, and with the Sparrows for the AIM-54A.
  20. Somehow this turned out to be the first thing i saw in my feed when i woke up this morning...... may he RIP, salute!
  21. Yikes! I was looking at the wrong place this entire time!!! Thanks mate! I owe you a beer!
  22. Are you sure on the 2nd part? I haven't done enough testing in controlled environment, but i can almost swear i've seen tracks of my shots eating chaff well outside pitbull range. Have there been any significant guidance changes in last couple of months?
  23. Not really a bug, but ever since ED changed the look of their page, i can no longer see, access or change my post signature, yet some people still say they can see it. Any help for this? Thanks in advance!
  24. As it's made by a completely different team, i don't find that to all that surprising. Artistic license and all that. I guess a lot of it is a matter of taste?
  25. Yep, they work in landing. Picture bellow, Zone 5 campaign, 2 v 2 mission.
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