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captain_dalan

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Everything posted by captain_dalan

  1. Jesus! That's bad man. Have you tried repair or reinstall? I run DCS on i5 9600KF, 32GB ram DDR4 and GTX 1060 with 6GB, it takes about half a minute to load . Here is a sample of starting an instant action.
  2. At the start you won't need the extremes. Against AI's in BFM you won't need the extremes - they never bleed. When will you need the extremes? From the the top of my head: -when avoiding the ground; -when wanting to bleed some energy at 400-450 knots; -when doing scissors in BFM; -when doing 1 circle BFM (mostly against human players online); -when going 1 circle with intent to transition into rolling scissors or high Yo-Yo at 90 or 180; -when doing aerobatics or max performance demos; So, if you stick to BVR intercepts and mud moving, you are most likely never ever to need the extremes. Is it still a good idea to flatten them out? IMO no. You will develop similar bad habits you do when you fly FBW airplanes with restrictive FCC's. That is, it will make you ham-fisted stick yanker. In the long run, that isn't a good thing. But i can understand if muscle control is an issue. Not all have fine motorics and steady hands to fly without stick extensions. Have you measured your sticks throw in all the axis?
  3. Will do! On this forum, right?
  4. I'd also say this is worth closing down. It's turning into one of those monologues by "you know who", same track on repeat over and over again
  5. No extension on my stick as well. I'm blessed with 11-12cm throw though, so that much help a bit.
  6. I'm talking about STT-ing the target after being IFF-d.
  7. Did ED change something in the meantime? IF so, great job! In this fight the AI wingman actually engages with multiple FOX-3 launches. Yes he does it on orders, but still. Now we only need to se if the AI would engage on its own.....
  8. He also has tendencies to keep locking the same friendly over and over again despite being told to lock the bandit. This happens only when there are multiple contacts in close proximity, but it can get extremely irritating after the first couple of iterations.
  9. Back in high school, when i flew the Jane's US Navy Fighters for the first time, this puzzled the hell out of me. No matter which jet i would chose, it was always CAT 1! A-7, F-18, F-14, navalised F-22..... i actually started suspecting the development team could afford to record more sound files for the game
  10. You can do it! It's just a matter of practice How much of a throw does your stick have? Any extensions?
  11. My pleasure! It's been a real issue back in the day when people first got the plane and transitioned from FC3 or F-18's. Not for me, as like you i did migrate to jets from warbirds (though in other sims, many, many years ago), but complaints were numerous, and most from people with curves. I always sticked with the HB recommendations of not using any curves too. And max-performing the plane bellow 300knots still requires a very steady hand and quick feet
  12. Always glad to be of service! <salute> In the mission editor yes. But as soon as i select the mission through the instant action, i am sent to the F-14B equivalent. Even the loading screen says F-14B
  13. Bad, bad, bad idea...... this is how wings are being ripped off....
  14. Bug/feedback report: Nevada map instant actions: 1. F-14A free flight mission and F-14A aerial refuel mission, in both cases the in-mission plane is an F-14B. 2. F-14A guns-only dogfight mission (the one with the F-16C), the F-14A starts with a full fuel tank (16200lbs). Is this as intended or an omission? Most F-14 dogfight missions, including the Constant Peg IV Gen start with about 76% internal fuel, or about 12000lbs.
  15. So the axis will no longer work axis-like for people that have the flaps assigned to an axis? P.S. apologies for the excessive use of the word axis.......dough!
  16. Ok, you are new to DCS, but are you new to flight sims? Any prior experience? Any RL flying experience? And what do you prefer doing in DCS? BVR? WVR? CAS? Interdiction? Joyriding?
  17. "Added threshold value for flaps axis so flaps on/off are now binary." This is from today's patch. What does it mean exactly?
  18. Why shouldn't it be? I mean, there's no barrier between the driver and the RIO. They could just yell at each other? Yeah, it would be harder to hear, but still.....
  19. I know how that feels
  20. Moving up and down through the menu would be slow. Too slow and two clumsy. What works best (with some pre-commit planning) is setting up the antenna elevation in a certain way and then flying accordingly. Then, when the initial conditions no longer apply, just tell Jester to go elevation default. I.E. if you plan to go high, you may chose elevation setting that scans everything from right at your level, to however down the antenna can reach in your bar setting. For a 4 bar scan, i think the max delta alt is about 10000ft at 30 miles or so. So if you are at 20000ft, tell Jester to scan 10000ft at 30 miles, you should cover everything from 0ft to 20000ft AT 30 miles range. If you wanna scan closer or go even higher, you need to make the proper math and tell that to jester. Same for the opposite situations, if you in a look-up. You scan above you at some range. Now true, it's hard to do all the trigonometry in your head while you fly the plane, but that's where lookup table come in handy. Do the math for the most common conditions you plan to find yourself in and write then down on your kneeboard. If memory serves, you already have some angle chart there. I just don't recall what page they were on.
  21. They should be relative to the cockpit if i understood it right. But there are two issues: 1. Callouts are often late (but not always, not even most of the time); 2. As everything on a flat screen, the callouts are often skewed. What seams to Jester (and VR users) to be 5 high, sometimes translates to 12 or 6 high to face-tracking users. It's even worse with low calls. If Jesters call something low i just ignore and go straight, hoping to pick it up when i parks on my 6
  22. Oh i know, but it's so easy to tame it, i've never seen any practical difference. It can literally fly with everything on and everything off. And i've never really found any major benefits from the roll SAS off either. Maybe it's the specifics of giving certain inputs to the controls
  23. Tried BFM with each SAS on and off and honestly, i can't really make my mind up. Recently, for role playing reasons, i've been fighting with roll SAS off only, but i can't tell you if it's actually better or not this way If in a pinch, then maybe i'd say, don't flip the pitch SAS off, but i never really minded it so...... je ne sais pas......
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