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mrwell

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Everything posted by mrwell

  1. I've tried all of them. I obviously started with option 1, but a friend told me Meta don't provide native Quest3 resolution on it. That SteamVR or VD could force it. SteamVR is garbage for Quest3 and I tried VD. It does provide native resolution without reescalation. Hence... Option 3 gives me much better visual in DCS than the others, provided good wifi connectivity (at least Wifi6, 5Ghz, 2400 Mbds) that I have. Plus freedom of wires with extended battery. Cheers! Mr.Well
  2. Thank you very much for sharing it!
  3. Thank you Fulcrim, it is a good approach
  4. Hi, I think the same. Sharing would be great. I tried with my limited knowledge and I couldn't get much. Anyhow, a game developer told me that DCS should implement that, because glaring, shadows, etc. need to show the same behavior. If not, weird things would happen when the sun or the shadow hits the panels. Falcon BMS is getting ready to release it... Cheers, Mr.Well
  5. Hi guys, I was investigating a little and it seems BMS is already on making this "transparent cockpits" ready for passthrough in VR. Not only by making them with a single chroma color but also by taking lighting and shadows out of it. DCS Devs... you're falling behind ;)
  6. Passthrough full cockpit view https://r.tapatalk.com/shareLink/topic?share_fid=74365&share_tid=335059&url=https%3A%2F%2Fforum%2Edcs%2Eworld%2Findex%2Ephp%3F%2Ftopic%2F335059-Passthrough-full-cockpit-view&share_type=t&link_source=app
  7. Hi mates, I've been in VR from the very beginning and I'm a cockpit builder. My dream always was to be able to see my cockpit through my stereo front cameras and all the rest coming from DCS. Well, there were some dirty solutions so far, but very limited or very expensive. We finally have the first affordable, easy and powerful solution. With Virtual Desktop new feature (still beta), we could define which part of a cockpit can be seen through Quest 3 passthrough, while in DCS. All we need is to create a DCS cockpit model in a flat chosen color (pink?) but avoiding to mask the parts you want to see from DCS. In my case with the Viper, only MFDs, HUD and the upper part (towel racks, canopy seals and canopy) won't be masked. All the rest would be pink. This way, we will see our real life well illuminated cockpit through the passthrough cameras, and the rest through DCS, isn't it great? Here a concept video, not mine, of the idea: Now, who knows how to edit a 3D model cockpit to achieve this? ;) Take care, Mr.Well
  8. I'm afraid the latest beta didn't work. It didn't show anything under Oculus engine [emoji31]
  9. Hi, I don't understand why no one thank you before. Well, thank you very much for your effort and for sharing it. I'm sure it will help many people. I'm in the F16 building myself but it is perfect for any hornet builder or any VR player who wants to touch the actual shape. Take care!
  10. OMG, that would be great! It doesn't work anymore with MT exe. It shows an empty page [emoji24]
  11. And how could you know which ones you've chosen in game?
  12. It works for MP but I you cannot max it out in SP or it would be too much for MP. Therefore reduce some settings in SP and try again. Cheers
  13. I'm in the exactly same point as Edmuss. Same bugs, same work arounds. Pretty annoying but at least it works better that it did. Cheers
  14. Well, I made it work. - Start DCS with VRK, as usual - when it stalls, close VRK and DCS will start. - when DCS starts in VR, don't wait! - Start VRK again Works like a charm. This is for DCS beta and Win10 but try it if the same happens to you. Cheers, MrWell
  15. Yesterday I did some testing and checked logs. DCS gets stuck after loading the graphic settings. But if you close VRK just after that, DCS will finish loading. I could initiate VRK just after DCS loaded and it worked but with a weird resolution. I keep working in a workaround. Cheers
  16. It doesn't start DCS from AH64 update. When you click to start DCS, it gets in the DCS logo eternally. What a pity
  17. Hi, I just did the same upgrade. I initially was disappointed. I seemed exactly the same experience! Somehow it kept same driver/settings from the 1080ti. I cleaned up old driver and installed anew. All changed! I have textures high, shadows medium, water medium, visual range high, MSAAx4, AF x16 and the rest as usual for VR. I use Q2, so I maxed it out in Oculus setting with 90hz and 1x in DCS. Now it really rocks and looks amazing. I've solid 45fps in SP in everything but Marianas or low level in Dubai city. I had a problem though with MP. I was not passing 25fps! It turned out to be export.lua tacview line. Now I can reach 45 in MP but it sometimes goes down. The other exports don't seem to have an impact. I also use Jetseat and VRkneeboard. My other computer specs are i5 9600k waterOC@3.7, 32G 3200 RAM, Samsung M.2 970Evo Plus for Windows 10 and 980 M.2 on PCIe adapter for DCS. Cheers, Mr.Well
  18. Ok, I figure it out by myself: It works perfect now. Cheers
  19. Hi Uri! Nice to read you. I also have a pair of STM32 but the Pro Micro approach was already here and faster, I thought. Your initial one required a protoboard and more soldering, but it works pretty good. Nevertheless, Jay, the mmjoy file attached gives me an error when I try to upload it: "The specified files was not found" and I don't know the configuration for the matrix to make it manually. I did the axis one according to the snapshot in your post. Someone has an snapshot of the matrix in MMjoy to show me, please? Cheers, MrWell
  20. Hi Jay, First of all, a big thank you. Second, I cannot believe you only have one answer for this awesome tutorial. I was searching for a fast an reliable way to use this throttle with a hall sensor and a better accuracy. In the past I did Uri_Ba's approach, it was good but not so clean. I gave that one to a friend. I found another one from Giovanni Medici that looks good but I don't have any Teensy at this time. I have two ATMs with MMJOY from another project so I just searched for "MMJOY+cougar throttle" and voilá! The perfect manual! Thanks again :) Cheers
  21. Thank you. That makes sense. I'll try that
  22. Hi, I'm using it quite successfully with MFDs and ICP in VR but the hands disappear very often (many times only one) and I have to go and deactivate/activate in DCS Options to make them back [emoji17] What could be going on? Cheers
  23. Those are glasses with cameras. Not a big deal. Invented in the last century. But now the steal info for them instead of countries intel services...
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