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Everything posted by mrwell
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My engineering approach to a Hornet pit build project
mrwell replied to Alex_rcpilot's topic in Home Cockpits
Laser cut acrylic it seems to be ;) -
I don’t understand the issue. In a fighter you even help yourself pushing with the glareshield to look back. You’re restrained by the harnesses but you still can move! So you look around as much as your neck, body, chair and aircraft frame let you. Exactly the same like in VR as it is now. The only thing I don’t like is been able to go out of the canopy, crossing the glass/frame. THAT should be modeled and restricted. Cheers
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http://www.hempstick.org/The_Official_Hempstick_Site/Flight_Sim_3D_Models.html Interesting reading too... Cheers
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Full cockpit + VR? Well, in fact, I do want to see my physical cockpit. I build it to be seen! You’re right that I’d need to chroma the MFDs displays, for example, in order to see the VR ones, or have very good HD cameras to see the real ones. But watching my hands and cockpit in 3D I can use everything on it. Cheers
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Hi, I talked to Reality Blender dev. He told that the API didn’t support to implement 3D image on the overlay but he’s investigating on the new API and maybe he has chances to achieve it! Good luck to him
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Full cockpit + VR? Hi, I’m building a real-size F16 pit. I also have an HTC Vive for some time. There is something in my mind for some time ago. Nowadays it’s not difficult to find good quality fast USB cameras, even wide angle ones. Why not putting two them together over our HMD to create an stereo camera? (3D printed mounted). Then we use an OVR program to put those camera feed into the VR game BUT being already treated for stereo vision. Now the integration thing, there already are programs to draw in VR in 3D. So why don’t we paint the border of our pit/desktop/HOTAS and tell the OVR program: “if inside this area then show 3D camera feed, else show VR game”. It will be then a real Mixed reality pit! Imagine that, you can see your pit in 3D, even your own hands, being able to touch every real button accurately thanks to the stereo vision! And also being able to look out of the pit into the beautiful blues sky and ground! That is my dream that I let here for someone eager to win money and with the skills to program it. Here you are a client of your product (along with many more VR simulation enthusiasts) Cheers
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Guide for Creating a Simple USB Button Box
mrwell replied to obious's topic in PC Hardware and Related Software
Hi, go into Home cockpit section. You’ll find plenty of info in there. Cheers -
Hornet UFC (potentially) Hey Brun, I just wrote to thank you. Not many people share their work as you did. Your UFC design is clever, clean and amazing. I’m building myself an F16 pit but I’ll probably give a try to your design for my second PC because it looks great. Cheers Donated too ;)
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Same here, start walking and you’ll be soon running. Like almost everything, it could be trained and you get use to it. Cheers
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Warthog joystick extensio - 3d printed (part 2)
mrwell replied to Terry Dactil's topic in PC Hardware and Related Software
Thanks very much for sharing! -
PM with feedback on your inbox. Cheers
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I tried for Vive and it didn’t work for me. I requested for help but no one came. I haven’t tried anymore :(
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M4. Not sure about long. Depending on where you’ll use it with. About half an inch
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Or Uri_Ba PCB: https://pit.uriba.org/uriba/standalone-cougar-tqs-part-i/
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My ARC-164 with Arduino, and it uses DCS-Bios.
mrwell replied to Trounce's topic in PC Hardware and Related Software
Thanks for the details. I see you have directly interfaced into the rotary selectors and switches, even the preset channel selector, instead of using the male JP1 & 2 connectors. The preset selector is an hexadecimal BCD selector switch: http://www.electro-nc.com/products/mmpindex.shtml You need the true table to make it work the 20 positions. I'll try to make it work through the original connectors before soldering into the real part. Cheers -
My ARC-164 with Arduino, and it uses DCS-Bios.
mrwell replied to Trounce's topic in PC Hardware and Related Software
Hi. Could you please elaborate? I have and ARC164 and I’d like to interface it. Cheers -
I’ve used iDisplay on Android and iOS. I had some problems with wifi connection till I used a dedicated wifi dongle in the computer just for it. It has not much delay unless you use it for main flight instruments. Cheers
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Thanks for the detailed info and tutorial. Very useful
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Thank you very much
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And Arma3 neither is VR friendly. I managed to have a huge screen in 3D with it with the Vive (mouse and keyboard) but not good enough to play. In the other hand, Onward is amazing, with Touch controllers. Flying with DCS and Elite Dangerous is amazing (with HOTAS, rudder...) For the Rift vs Vive comparison, there are hundreds of threads to read about but summarizing, if you are gonna be seated: Rift, if you want to move around: Vive. The other details are "feelings", IMHO. Cheers
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Debolestis Shapeways shop The idea is using the cougar grip with your 13° tilted tailpiece and your new locking nut. If you take the measures with all of that, it would be good. But it will be different from that picture. Something like this but tilted: I'll take the locking nut and that new piece (already have the tail). And probably more pitbuilders with FCC like me [emoji6] That would help a lot with any weak point when applying pressure. Cheers and thanks for your job!
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Debolestis Shapeways shop Great it is compatible! I didn't mean a single nut with that shape. I meant extra piece this way, but for the tilt tailpiece with your new nut: https://r.tapatalk.com/shareLink?share_fid=196311&share_tid=25507&share_pid=360439&url=https%3A%2F%2Fwww%2Ebmsforum%2Eorg%2Fforum%2Fshowpost%2Ephp%3Fp%3D360439&share_type=t Cheers
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Great job! Is the F-16 style locking nut compatible with your 3D printed tilted tailpice? And, did you consider printing a piece to cover the spaces that will exist between this nut and the stick with the tilted tailpiece? That will help to get a solid joint for FCC/FSSB users. Cheers
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VR absolutely transformational!
mrwell replied to tflash's topic in PC Hardware and Related Software
For seated games you only need front "sensor" for Vive. Cheers