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EasyEB

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Everything posted by EasyEB

  1. Is there one?
  2. I'm having trouble with flagFunc.units_LOS For years it has been working fine with my Moose spawned units, but now I'm spawning a group from two different Moose templates, and whenever the second template is used flagFunc.units_LOS does not work for that group, even though they have the same group name in mission (Alpha #001). Here's the code I'm using mist.flagFunc.units_LOS{ unitset1 = {'[g]Alpha #001'}, altoffset1 = 3, unitset2 = {'[g]Red Target Group#001'}, altoffset2 = 3, flag = 100, interval = 11, toggle = true } Edit: So it seems country related. When the group is spawned from the second template it works if they are from the same country as the first template (US), but not if they are from another country. Edit2: And if I change them all to another country, but the same country, it won't work. Only if they are all US. Weird. Edit3: I've tried just filtering by Blue coalition and it's like these units do not exist for mist. Any idea as to why this is happening, or how I can work around it?
  3. Yeah OIR jets have GBU-12 on 1 on the reg. Google some refueling videos.
  4. That’s a pretty hefty response for someone who says he’s not interested in responding.
  5. So then local time 07:51:26, and in cockpit clock shows 00:18:34 is completely off.
  6. Then ZULU time should be three hours behind?
  7. It’s not my way, it’s the only way. I’m sorry if I offended you, I did not mean to rain on you whine parade. I should have known you were not interested in solutions, and I didn’t know you were afraid of scripting. I’m sorry. Oh and using trigger zones, flags and so on kind of is scripting. Except with crayons and finger paint lol.
  8. Syria local time (F10 map) 07:51:26, in cockpit clock shows 00:18:34.
  9. What is more important, getting it done or getting it your way?
  10. TGP visibility.
  11. I'd like to edit the cockpit textures but I can't find most of the normal texture files, only roughmets and diffuse. Anyone know what I'm missing?
  12. When refueling the boom connection point is a bit too far back.
  13. I can’t seem to stop using 1. Alq 2. Apkws (rip ungiuded rockets) 3. Agm-65 4. Gbu 5. Gbu 6. 7. Gbu 8. Gbu 9. Agm-65 10. Litening 11. Single aim-9 Gbu is whatever is least buggy and most reliable at the time. Been GBU-12 for the last year, but once the 54 gets sorted out surely it will be it. Agm is D and L. D for reliability and quick reaction and L for all other times.
  14. So only compass bubbles on the worn cockpit please!
  15. Hi! So I need some help with getAmmo. Or I need some help with picking out info from tables rather. I don’t know how to format a function that if say an F-16 has no Mavericks then from a getAmmo table. I could use a nudge in the right direction here.
  16. Anyone know what file to edit to get rid of the cockpit blur that appears when looking through NVGs?
  17. Well shit! This thread can officially be removed. Sorry! Learned something today. Thanks!
  18. 95% of these can be done with scripting. Just saying.
  19. Exactly. Until it doesn’t work. Every now and then.
  20. Shame. Would have been real nice.
  21. A-10 does not carry more than one AGM-65 per pylon irl.
  22. Sometimes the Standby Attitude Indicator knob won't cage. I can adjust it fine always, just the cageing will stop working intermittently.
  23. Is there any way to get an A-10C’s SPI as Vec3?
  24. Kind of hijacking this thread but anyone know what lua controls the cockpit blur when nvgs are on? I'd like to remove it.
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