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EasyEB

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Everything posted by EasyEB

  1. Solid update today, thanks! Unfortunately this one is back.
  2. Here's another video displaying the same problem. It would be comical if it weren't so sad. It really breaks missions depending on ground units as they can get stuck in this state forever.
  3. Could someone help me with how to add more different units to this list? I'd like to add for example a rifle group without RPGs, a rifle group with insurgent soldiers and so on, but when I just make another group to the list, the way the old ones are formatted the script just does not work. Any help or guidance would be much appreciated!
  4. Take your time and work in whatever flow suits you best. We can wait, but still look forward to it!
  5. Yeah the stars are definitely blinking. I get particles in the atmosphere might dim a star for a second here or there, but no stars I’ve ever seen blink like this.
  6. Since one of the latest beta updates infantry units appear as white dots at long distances, and are therefore very easy to spot from miles away.
  7. So when an AI is attacking another unit, if the target unit dies, or for some other reason the attack is aborted or never carried out in the first place because reasons the the AI plane will resume its previous situation. Is there anyway to catch that event? I’d like a message sent to the player reading ”attack aborted” or something along those lines. The player is giving attack orders, and some feedback from the AI would be great soplayers don’t hang around waiting for an attack that never comes.
  8. If I have learned anything about the DCS A-10C is we should never say never! ;)
  9. Whenever AI ground vehicles run into the plantations (or whatever they are) they start pathfinding in a maze like pattern, the same weird pattern they use when in a city, but much tighter since they pathfind past every single plant, or at least that's what it looks like. They can stay in a patch of plants/trees for multiple minutes before they find their way out, and if it's a big enough plantation they might never find their way out. The vehicles in the video is set on a straight path to a single waypoint, but they run into this behavior whenever they are in the types of plantations that are in the video. All three vehicles are in the same group and were driving in formation until... well... this.
  10. Ok, it is not related to the horizon. Here is another video perhaps better showing the problem. I will attach a screenshot of roughly what the occlusion zone covers, and where the gap is.
  11. It happens even when pointing the aircraft down and looks alot more like a gap in the occlution zone. Are you sure this is modeled correctly? did you watch the video? thanks
  12. Wow, I can't believe it was that easy.
  13. Hi! When the center of the screen is at or slightly above the horizon the HMCS is visible in areas where it should be occluded. ${1} Thanks
  14. I read "we will get" and for a second I thought you had finally been brought on as an SME and were presenting new things in this post.
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  15. The GBU-31 has a weird flight path. At first it cruises, then it overflies the target and tries to compensate back, but it overcompensates and tries to go forward again, but seems to consistently fall short of the target. Steps to reproduce: Drop GBU-31 and follow flight path. GBU-31_Overfly.trk
  16. External model is visible inside of cockpit.
  17. So, put this last on the list. Multiple items on the wishlist are of far greater importance. Like far greater importance. But. it would be nice to ad a bunch of different textures to the aircraft and weapons and have the game randomly select textures each time. For example aircraft textures with different wear, ability to load one green and one grey AGM-65D , different fade on the GBU textures, stuff like that.
  18. GBU-31 and GBU-54 are both 16777984, is there any way I can specify which of the two bombs an AI aircraft ordered by task attackUnit will drop? I don't want them to drop the precious GBU-31 on a lousy BMP, and I don't want them to waste GBU-54s on bunkers.
  19. I'm trying to get the hang of checking for ammo but I'm getting nowhere. Does anyone have a working function to check if a plane has cannon ammo left that you can share? Cheers!
  20. Thanks. I removed everything related to Raygun, repaired dcs and installed raygun again and now it works.
  21. Ok, so testing it out I get an error saying "Object reference not set to an instance of an object" The UFC works fine, its just the Master Caution light not working.
  22. Stay withthe old A-10 then?
  23. Shit, you want fries with that?
  24. AI F-16 do not fill their external tanks when refueling.
  25. No it’s not normal behavior or no the F-16 does not fill externals when air refueling?
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