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Everything posted by EasyEB
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2D here. I have never in my life gotten motion sick, not in cars, planes, boats, trains or helicopters. So I don’t know how it feels. But these clouds get me damn close. They’re good for screenshots but that’s about it.
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ED SIMS SCREENSHOT AND VIDEO THREAD!!!! (NO USER MODS OR COMMENT)
EasyEB replied to rekoal's topic in Screenshots and Videos
Flying in formation with the tanker after filling up is like sharing a cigarette after making love. -
Remove all border walls and border fences on the Syria map
EasyEB replied to EasyEB's topic in Mission Editor
I can remove for example houses with this script but the border fences for some reason are not removed. -
Remove all border walls and border fences on the Syria map
EasyEB replied to EasyEB's topic in Mission Editor
Yes, it can remove them. It’s just not feasable to make trigger zones covering just the border walls. -
Would this be possible via scripting? Anyone tried it? I'm facing massive problems with the border walls with units not being able to pass them. I know that's the point of a border wall, but...
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The model in the picture exists in the game files, it is just not enabled in the game.
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ED SIMS SCREENSHOT AND VIDEO THREAD!!!! (NO USER MODS OR COMMENT)
EasyEB replied to rekoal's topic in Screenshots and Videos
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Better Smoke V22 for DCS 2.9
EasyEB replied to Taz1004's topic in Utility/Program Mods for DCS World
Looks real good now. I know its out of your hands, but I miss the smoldering and slowly decreasing smoke of old. It ends so abruptly now. -
reported AI pathfinding problems in trees and plantations
EasyEB replied to EasyEB's topic in Aircraft AI Bugs (Non-Combined Arms)
This behavior has become a huge issue when trying to control ground vehicles in some sort of cohesion. They are much worse at staying in formation than before the pathfinding change. This means that when they split up because of obstacles, they get separated very far and do not wait for each other enough, so when they arrive at the shootout, they come one by one, and gets picked off quite easily by their opponents, whereas if they were to arrive in a group they'd not have that problem. At this point I'd much rather have the old pathfinding and routing back, because the way it is now is just a mess of vehicles all over the place. I've also seen that the route of the vehicles is calculated from the last vehicle in the group. That means if the lead vehicle gets lost, it has to get back to its place in the line drawn from the last vehicle. Maybe if each vehicle was following the vehicle in front of it we wouldn't have this problem? Please let me know if there is anything at all I can do to help with this issue. I have another track attached. The vehicles in the track gets lost, and would probably never come out. I think the track plays over two hours (speed it up of course). The vehicles never exit the woods. AI_Pathfinding_Problem3.trk -
That's great to hear!
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I must say I’m very sad to see the locking of lua files. I’ve always enjoyed being able to tweak values and through that my expeience of the game. For me this takes away alot of fun. I used to feel I could enjoy DCS in a way that suited me, now it’s leaning more toward you telling me how I should play and enjoy DCS. I hope this decision will be changed back to how it used to be. It felt more like we did this together before.
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Again, this time shortly after mission start. Crash occurs after just three minutes. I tried replaying the track and that does not cause a crash, but hopefully it will be easier to look for what is causing it. Attached is the crash log zip, and the track (which is also in the zip). dcs.log-20210423-140220.zip dcs.20210423-140220.trk
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Got it again dcs.log-20210422-182651.zip Note, This is a new problem, the same mission has been running with the same code with no crashes for years.
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cannot reproduce Rocket launch sound same inside/outside cockpi
EasyEB replied to EasyEB's topic in Bugs and Problems
Well if you fire a rocket when inside the cockpit you can hear it has no ”muffled” sound which the canopy should provide. Then you hit F2 and fire another one, and bam. Bug report. -
https://www.digitalcombatsimulator.com/en/files/3314238/ Unfortunately it happens rarely. I will try to find a more easily reproduceable instance.
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ED SIMS SCREENSHOT AND VIDEO THREAD!!!! (NO USER MODS OR COMMENT)
EasyEB replied to rekoal's topic in Screenshots and Videos
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2021-04-20 17:47:40.877 INFO EDCORE: try to write dump information 2021-04-20 17:47:40.882 INFO EDCORE: # -------------- 20210420-174741 -------------- 2021-04-20 17:47:40.883 INFO EDCORE: DCS/2.7.0.4625 (x86_64; Windows NT 10.0.19042) 2021-04-20 17:47:40.885 INFO EDCORE: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\Transport.dll 2021-04-20 17:47:40.886 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 4FDFA59D 00:00000000 2021-04-20 17:47:40.891 INFO EDCORE: SymInit: Symbol-SearchPath: '.;C:\Program Files\Eagle Dynamics\DCS World OpenBeta;C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'erikb' 2021-04-20 17:47:40.892 INFO EDCORE: OS-Version: 10.0.19042 () 0x300-0x1 2021-04-20 17:47:41.538 INFO EDCORE: 0x00000000000DA59D (Transport): wcRoute::getPointByPathParam + 0x18D 2021-04-20 17:47:41.538 INFO EDCORE: 0x00000000000DE65A (Transport): wcRoute::updateRoute + 0x364A 2021-04-20 17:47:41.539 INFO EDCORE: 0x0000000000065E38 (Transport): RouteManager::clear + 0x6FD8 2021-04-20 17:47:41.539 INFO EDCORE: 0x00000000000DE3E7 (Transport): wcRoute::updateRoute + 0x33D7 2021-04-20 17:47:41.539 INFO EDCORE: 0x00000000000DEF45 (Transport): wcRoute::updateRoute + 0x3F35 2021-04-20 17:47:41.539 INFO EDCORE: 0x000000000009D1D0 (Transport): woMovingVehicle::nextStep + 0x30 2021-04-20 17:47:41.540 INFO EDCORE: 0x000000000008EFF4 (Transport): woCar::nextTime + 0x1A4 2021-04-20 17:47:41.540 INFO EDCORE: 0x000000000006F435 (Transport): wcColumn::GetLastWaypointId + 0x105 2021-04-20 17:47:41.540 INFO EDCORE: 0x0000000000003AD6 (World): wSimTrace::CommandsTraceDiscreteIsOn + 0x466 2021-04-20 17:47:41.540 INFO EDCORE: 0x0000000000003F3D (World): wSimCalendar::DoActionsUntil + 0x1FD See full log for complete crash report. dcs.log-20210420-174741.zip
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After 2.7 there was an update to AI pathfinding, and now they have huge trouble getting through wooded areas. A group of vehicles will split up and drive in different directions, in circles, back and forth and sometimes completely losing their way making it impossible for them to reach the other end of the wooded area, driving back and forth forever. Before 2.7 they never had this problem in wooded areas. See AI_Pathfinding_Problem1.trk The next problem is related, but it existed before 2.7. In the plantations in Syria, the vehicles do the same thing as stated above, but it's much more prominent. See AI_Pathfinding_Problem2.trk In my personal opinion it would be preferable if ground vehicles could simply drive through bushes and trees, because the way it is now can completely break a mission that involves ground units moving. In this video the vehicles are supposed to move from the viewpoint of the camera, straight up/forward. DCS Pathfinding problem - YouTube AI_Pathfinding_Problem1.trk AI_Pathfinding_Problem2.trk
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Better Smoke V22 for DCS 2.9
EasyEB replied to Taz1004's topic in Utility/Program Mods for DCS World
Great work Taz! Thank you! -
Better Smoke V22 for DCS 2.9
EasyEB replied to Taz1004's topic in Utility/Program Mods for DCS World
Cool. Thanks! -
Better Smoke V22 for DCS 2.9
EasyEB replied to Taz1004's topic in Utility/Program Mods for DCS World
Thanks! what setting did you use in the shot above? -
Better Smoke V22 for DCS 2.9
EasyEB replied to Taz1004's topic in Utility/Program Mods for DCS World
How did you edit the size of just the vehicle fire? I don’t care about IC. -
Are you sure? For me the 31 acts the same as before.
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ED SIMS SCREENSHOT AND VIDEO THREAD!!!! (NO USER MODS OR COMMENT)
EasyEB replied to rekoal's topic in Screenshots and Videos