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EasyEB

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Everything posted by EasyEB

  1. Yeah, check the groups name first. After their spawn, has their name changed?
  2. Yeah, but that's not as pretty.
  3. Ok, so I checked out why the whole bearing/range thing is off and it seems as if it has to do with what is true north and stuff. This is why the mission is made for the A-10C as all that stuff is not really in my biggest interest to look in to. If you find a way to display bearing/range in a solid way, let me know and I can put it in the mission but I won't look further into it. Sorry.
  4. By how many degrees is it off? Is it off by the same amount of degrees every time? Regarding the Reaper, yes it (and the ground units, if ordered to mark targets) at all times if the target is in range/in sight and switch when the target is destroyed. Yes, vehicles only does exactly that. I had an instance where I had my gun dry but a sixpack of GBUs, in that case a MANPADS is a very low prio target. Remember to first turn laser off and then on again if you want to use this feature.
  5. I don't know. What are you trying to achieve? Just dead units on a bridge?
  6. Sometimes the MQ-9 Reaper crashes into the ground after it has fired a weapon and has no other waypoints or tasks after that. I have included an example mission. ReaperCrash.miz
  7. Whenever some text say tank-killer, or tank-buster in reference to the A-10 I start hearing electric guitars in my head and start reading to myself in the movie trailer/Discovery channel 90s airplane "documentary" voice.
  8. I assume you are asking for what type would be used in the real world? The Black Shark has recon as one of its main purposes irl so one of those would perhapsfit the bill. Note: I'm no expert on Russian aircraft and their purposes so I could very well be wrong.
  9. Update: Reaper can now report target location via F10 menu command. Target location in MGRS and Bearing/Range from Bullseye.
  10. Yeah, I'll look into it.
  11. Yeah, I tried those but it's just not enough for what I need. Thanks though! Sounds great!
  12. Ok, it's probably the Reaper doing an automatic call. I have those turned off so I didn't know it did that. But perhaps I can make the Reaper report current position in a few different formats in the Intel feature. Would you like that?
  13. How did you get the Bullseye? A radio callout or something?
  14. UPDATE: Bunch of little fixes. Biggest thing is that the Reaper is now armed and can be used to attack the target.
  15. I feel like I am 10 000 monkeys sitting by a typewriter throwing at the wall to see what sticks. I really feel like this should work: local rifleHandler = {} function rifleHandler:onEvent(event) if event.id == world.event.S_EVENT_SHOT then local _initiator = event.initiator local _initname = _initiator:getName() local _weapon = event.weapon local _weaponname = _weapon:getTypeName() if _initname == "Reaper11" then if _weaponname == "GBU-12" then trigger.action.setUserFlag(1, true) end end end end end end world.addEventHandler(rifleHandler) But it doesnt.
  16. I'm trying to get this trigger to set flag 1 to true if Unit1 fires a missile and flag 2 to true when it drops a GBU but I can't get it to work. Anyone know how such a snippet should look?
  17. Yes, it's on the stove so to speak.
  18. And the fancy fly by wire system helps I would presume?
  19. Yeah same here. Getting closer I think hurts muh immersion unless something really spectacular calls for it. I did do it one on a T-72 that was this close to take out some friendlies that were just on the other side of a ridge the T-72 was trundling up. I gave myself an imaginery Distinguished Flying Cross for that.
  20. That's cool! How many can each plane carry? I only fly the A-10 but I like to manually drop GBU-12s each with their own laser code and have Reaper, Alpha, Bravo and me guide them in.
  21. Yeah. That's interesting. Do you set which laser codes the bombs should guide to or do they do they just guide on whatever?
  22. Glad you like it. Did they guide correctly?
  23. The MWS doesn't seem to detect ATGMs either at the moment, so perhaps that is related?
  24. Is it possible to get the name of a zone created via mist.flagFunc.units_in_moving_zones?
  25. Simple answer: In the lower left corner of the HUD you should see"TGP". That means your TGP is Sensor Of Interest (SOI). That means that wherever the TGP is pointed the CCRP solution will calculate.
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