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EasyEB

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Everything posted by EasyEB

  1. Don't underestimate yourself. In the long run it's harder to get what you want through the mission editor.
  2. Mist is the simplest way to go, try http://wiki.hoggit.us/view/RespawnGroup to respawn the group where it died, or use http://wiki.hoggit.us/view/RespawnInZone to respawn the group in a random place in a zone.
  3. Mission updated. Besides small adjustments and bug fixes, major highlights are: -The Reaper can be ordered to orbit target once a task is started. This functions as an abort command if you order it to engage a target and for some reason want it to stop the attack and resume the target orbit and designation. -Kursha 1-1 can now be given the command to anchor at its current position. -Adjustments and more variety in targets, now also includes some buildings. Hey thanks alot man! I appreciate it! Yeah man, it went alot faster than I thought too! Hope you like it!
  4. Yes, it's all thanks to you and Moose! I'm the one who should be thankful for your support. Couldn't have done it without you!
  5. Unfortunately no.
  6. It's for Nevada, are you on 2.0?
  7. Can make a new mission, place an A-10C at about 10 000 ft, bank slightly and engage autopilot hold and let it sit for a minute or two?
  8. I think they A-10 also feels a bit more sluggish and wobbly in general since the last update, besides the dutch roll.
  9. No the Dismounts script is not implemented in this one. Yet. Ah yes, the old circle maneuver to confuse your enemy. Yeah that's a pathfinding issue. I'll see about blacklisting that location. And you are correct, they do not always drive. Thanks for the report!
  10. i think it should be possible with eventhandlers.
  11. DOWNLOAD LINK: https://www.digitalcombatsimulator.com/en/files/2504663/ OPERATION TITAN ANGEL drops you in the seat of a US Air Force A-10C in a low intensity counter insurgency operation nicknamed TITAN ANGEL in the Caucasus region. Coordinate with air and ground assets to locate and eliminate insurgent forces operating in the region. OPERATION TITAN ANGEL - ASSETS TRAILER Welcome to Operation Titan Angel. Your mission is to provide Close Air Support to Task Force Atlas consisting of Georgian armored units (Bravo and Charlie) accompanied by a group of US Air Force JTACs (Alpha) To your help you have two Georgian Air Force SU-25s (Frog) and one US Air Force MQ-9 Reaper available to provide fire and intel support. TASKING At mission start Task Force Atlas will be standing by somewhere in the Georgian and Abkhazian regions of the map (use F10 menu to request their current position). When you are in range to provide air support - check in with Atlas at their current postion and they will move to and designate/engage enemy ground units in the area. Once a target is taken out, Atlas will advance on the next target in the area, or you may be given the location of another TF Atlas detachment to support. Note that not all targets are confirmed combatants. If a target is not an apparent threat of military type the ROE are to hold fire until the target units are confirmed hostile. If you do not follow the ROE or order any of the support units to fire on an target that is not confirmed hostile or military it will result in a mission fail. GROUNT UNITS Bravo and Charlie consists of Georgian armored units (BMP, T72). Embedded with the ground units is a US Air Force JTAC ready to designate targets. At mission start they will be standing by at different locations around Georgia and Abkhazia. Use the F10 menu to request their position, command them to advance, relocate, hold, designate targets, mark their own position with smoke and hold/open fire. When they are given the order to advance they will move towards the targets last known position. They can advance either on or off road, or in specified direction. They can report their own current position either via MGRS coordinates or by marking their position with colored smoke or flares. When the ground units are given the order to hold fire they will do so until they start taking fire, at which point they will defend themselves. AIR UNITS There are three air units on standby. A US Air Force MQ-9 Reaper that will move towards the target units position and orbit the target and designate units by threat prioritization. The Reaper is autonomous and will not often need orders, unless you want it to engage targets. It can either engage any target at will with a specific weapon, or it can be ordered to attack a specific target with a specific weapon. The Reaper can also report its current fuel and weapon status. The two Georgian SU-25s standing by can be ordered to take off individually with either extra fuel or extra missiles. They always carry a full load of cannon rounds and four rocket pods, but you can choose wether they take off with two extra fuel tanks (increasing their range), or two or four missiles (increasing their firepower). Once airborne they can move to form up on your or each others wing to act as a wingman, or move to specified IPs around the map, or move to the targets current position. If the latter is selected they will move at mil power (arriving sooner, but burning more fuel - thus decreasing their range). Just like the Reaper they can either engage a target of their own choosing or a specific target with a specific weapon. They can also report their current position, fuel and weapon status. Note that all air units will report when they have used up half their fuel, and they will automatically RTB when they are running low on fuel. INTEL If any of the ground units or the Reaper has eyes on target you will be able to get intel on the targets current position, heading (if moving) and composition. If none of the ground units or the Reaper has eyes on the target no intel will be available. TANKERS Arco - Arco track / 295.4 MHz AM / TACAN 31Y Shell - Shell track / 293.1 MHz AM / TACAN 52Y Texaco - Texaco track / 291.9 MHz AM / TACAN 33Y --------------------------- DIFFICULTY LEVEL The skill of the opposition is, as many other things in this mission, completely random. You are expected to have medium to advanced knowledge of how to operate the A-10C to get the richest experience of this mission. At a minimum you will need to be able to plug in and fly to MGRS coordinates, aswell as use the targeting pod to laser spot search. You have alot of support with you in the sky and on the ground, so you will not be alone. Just remember to coordinate their attacks with your own to make maximum use of their capabilities. DOWNLOAD LINK: https://www.digitalcombatsimulator.com/en/files/2504663/ If you find any bugs or have any issues, please let me know here. Enjoy!
  12. Yes, absolutely!
  13. I've never worked with that before, but I'll gladly add it if you show me how. I'm glad you are enjoying the mission!
  14. Are you talking about a specific scoring system? I'm remaking this mission with Moose that has a scoring function. I'll look into it! As for the helicopters, I made it a kind of insurgent hunt type of mission and helicopters don't really fit. Sorry.
  15. In Caucasus lower noisemax on the ground textures.
  16. That's the time in seconds. 600 seconds = 10 minutes.
  17. Hi! I have two Moose related questions and was hoping one of you veterans could help. 1. How do I run a funcion when a group object dies? I've come so far as to understand that I need to use GROUP:IsAlive() in a dead event, but I can't figure out how to put it together. 2. Can I use UNIT:GetAmmo() te get a text message to the player of a unit, or even better groups current ammo state? Bonus question: I realize both of my questions are related to me not understanding what IsAlive() and GetAmmo() returns, is it possible to get what they return printed in the log? If so, how? Thanks alot in advance!
  18. First post of the thread, pal.
  19. Look, the way I see it riding out for WW3 with a maxed out bird is counterproductive. 1. You train with a heavy plane, and develop an incorrect feel for how the plane handles, unless these are the only types of missions that you are going to play. 2. You become over dependant on ordnance and will work harder, not smarter. 3. You take these two things with you and teach them to new players who think that crashing into mountains because you couldn't gain enough altitude is normal. And also, go on making missions like that, where you need six Mavs to do your own SEAD and truckloads of bombs to finish of the batallions of tanks that you alone must face. But like I said, to each their own. For me, it's quality over quantity when it comes to ordnance and it's employment. But I know alot of others who want as many things as possible to go boom.
  20. First, make absolutely sure your throttle is callibrated to go all the way forward. Map keys to Throttle Forward and see if you can deive it farther with the keys than with the throttle. I can hook you up sith callibration software if you need. Second, tripple check the speed brake. Third, don't fly with LAU-88s or TERs. They are not used on the A-10C and unrealistic in a combat environment (yeah, I said it. Oh, and that one time in OIR with one TER of GBU-12 doesn't count). Fourth, don't fly mission that require you to fly with LAU-88s or TERs. They are bullshit missions and a waste of the sim. Move on to something else.
  21. If you spawn enemies in it shouldn't be that hard, but setting it like that... maybe.
  22. Yeah, I'd recommend against fiddling with bomb in zone. It's way to unreliable and only brings misery.
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