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EasyEB

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Everything posted by EasyEB

  1. Update 1.8.7 -Bug fixes. -Assets laser designation reworked. It's now a lot smoother and more reliable with on/off functions.
  2. Update! -The Reaper and SU-25 engage menu won't show or let you select what specific target the units are to attack unless the Reaper or any of the ground forces has target in sight. -Bug fixes.
  3. You can't change the facing when they are set to take of from parking.
  4. There was one paid app for ipad that was shiiiiiiiiiit. If that one is still available, steer clear.
  5. I recieved mine today and I love it! I am no pit builder so I mounted mine on my keyboard and it's awesome! Really like the flashing Master Caution light. V, if you read this, I love you. Thanks!
  6. Here's how I went about making Operation Titan Angel: Step 1. Place aircraft with weapons. Make sure it's client. Step 2. Place Russian tank a bit away. Step 3. Write some code. Then it was done.
  7. Update! -Bug fixes. -Civilians added that may or may not influence the tasks.
  8. I can't get the weapon sounds to work on this. Is there any installation guide available?
  9. Update! Lots of small changes, biggest things are: -Ground units now consist of Alpha (US HMMWV group capable of target designation), Bravo and Charlie are Georgian armored units. -Ground units can now be given commands to relocate to each others position, or in a specific direction for a specified distance (1, 5 and 10 miles). Useful for having the ground units surround the enemy group, or retreat. -Ground units can now be given the command to automatically hold position 2.5 miles from target. -New tasks are automatically generated after checking in with the ground units until their area is clear, at which point you can check in with another group (at another location). This is turning into an RTS ;)
  10. And don't forget HMCS. And APKWS. And LARS!
  11. Real world loadouts are secrets, but forum speculations suggests burnt tires, drag from the lau-88 and damage risk to the tgp as reasons not to carry more than one per pylon. There are however tons of images of A-10C's around, and you'll be hard pressed to find one carrying more than one mav per pylon. There are some shots though from OIR of hogs with frankenstein loadouts carrying GBU-12's on TER's, which Snoopy won't talk about :)
  12. For instance removing or limiting the start number of missiles from BMP-1 to force them to use their cannon more would be nice to make ground battles more interesting.
  13. Greetings! I thought I'd report this issue as it's really making it hard to produce quality liveries with custom nose art. The texture on the nose of the A-10C (…-a.dds) gets distorted depending on what zoom level the camera is. The distortion is apparent on both sides of the nose, more on the aircrafts left side but really noticeable on both sides. For example, look at the teeth of the nose art on the attached file.
  14. Can we have it in Swedish?
  15. Greetings! I was trying to use the AV-8 as an AI controlled support plane in missions but I noticed they only fire a single round when attacking with the GAU-12. It would be great to see them fire a solid burst instead.
  16. Greetings Harrieers. I'm trying to get an AI AV-8B to perform a gun run on some targets, but it only fires a single round per pass. How can I get it to lay it down a bit? Cheers!
  17. Mist is better for quick fixes for missing scripting features in the core game. Moose is more of a base on which to build complex missions with relatively little code. I say relatively because my mission I'm working on is over 5000 lines of code. But it is very intricate and detailed. But without Moose the features of the mission would be impossible, without at least twice the ammount of code and thousands upon thousands of editor placed units. It still has some Mist in it though:)
  18. The SUU-25 flare dispenser could use some work. -The shape is wrong. It's more rounded in real life. -The textures are acting weird in different lighting. The tip of the SUU-25 will be brighter/darker than the body depending if it's facing or not facing the sun. I know this sounds a little weird, but try it and you'll se what I mean. -Also the textures are "cut" right after the tip, a bit into the body. -When dropping flares to light up enemy units, friendly units will not react untill the flare is very close to the ground. It could use a complete rework.
  19. The IR laser beam is too thin. It's almost like it is set to be 1 pixel wide, which makes it a little hard to see at times.
  20. I'm not at the computer for a day, please someone share some floodlights porn!
  21. Ground units can mark their own and enemy positions with smoke.
  22. It should work fine. Can the AV8 create new waypoints from mgrs coords? Please report your results :)
  23. Update 1.7.1 -Fixed Reaper target designation issues. Update 1.7.2 -Fixed target coordinates on intel report.
  24. This effect is back after the latest update but to a much smaller degree.
  25. UPDATE! Mission has been heavily updated with loads of new features. To be honest I can't really remember all the changes since the last version, since my documentation is lacking. But what I wanted to do was to put a bit more focus and challange to resource management, and ad a higher sence of the fog of war.Some of the highlights in this massive update are: -Ability to request new tasks with current ground units. This way you can stay with one and the same set of ground units for a prolonged time. -Limited intel based on ground/air units observations of the target. -Enemy ground units different behavior. They may now flee, stop or not stop after taking fire, advance to a random location or towards the friendly ground units and many other little tweaks. -More variety in ground units compositions - on both sides! -More status and intel reports from allied units. -Completely reworked unit spawning. Expect less ground unit fights in deep forrests. --------------------------- UPDATED MISSION BRIEFING: Welcome to Operation Titan Angel. Your mission is to provide Close Air Support to Georgian ground forces Alpha and Bravo. To your help you have two Georgian Air Force SU-25s and one US Air Force MQ-9 Reaper available to provide fire and intel support. Use the F10 menu to request tasking and command air and ground assets. TASKING At mission start Alpha and Bravo will be standing by somewhere in the Georgian region of the map (use F10 menu to request their current position). When you are in range to provide air support - request tasking at their current postion and they will (given the command) move to and designate/engage enemy ground units in the area. Once a target is taken out, you can request a new task with the current ground unit, or request position of a different set of ground units at another position. ALPHA AND BRAVO Ground units Alpha and Bravo consists of Georgian Army T-72, BMP-2, BTR-80 and Cobra MRAPs. Embedded with the ground units is a US Air Force JTAC ready to designate targets. At mission start they will be standing by at different locations around Georgia. Use the F10 menu to request their position, command them to advance, hold, designate targets mark their own position with smoke and hold/open fire. When they are given the order to advance they will move towards the targets last known position. They can advance either on or off road. When commanding the ground units to designate targets they will use their default laser codes, unless specifically ordered otherwise (they can both use three different laser codes). Just remember to turn their current designation off first before changing laser codes. They can report their own current position either via MGRS coordinates or by marking their position with colored smoke. When the ground units are given the order to hold fire they will do so until they start taking fire, at which point they will defend themselves. AIR UNITS There are three air units on standby. A US Air Force MQ-9 Reaper that will move towards the enemys position and orbit the target and designate units by threat prioritization. The Reaper is very autonomous and will not often need orders, unless you want it to engage targets. It can either engage any target at will with a specific weapon, or it can be ordered to attack a specific target with a specific weapon. The Reaper can also report its current fuel and weapon status. The two Georgian SU-25s standing by can be ordered to take off individually with either extra fuel or extra missiles. They always carry a full load of cannon rounds and four rocket pods, but you can choose wether they take off with two extra fuel tanks (increasing their range) two or four missiles (increasing their firepower). Once airborne they can move to specified IPs around the map, or move to the targets current position. If the latter is selected they will move at mil power (arriving sooner, but burning more fuel - thus decreasing their range). Just like the Reaper they can either engage a target of their own choosing or a specific target with a specific weapon. They can also report their current position, fuel and weapon status. Note that all air units will report when they have used up half their fuel, and they will automatically RTB when they are running low on fuel. INTEL When either of the ground units or the Reaper has eyes on target you will be able to get intel on the targets current position, heading (if moving) and composition. If none of the ground units or the Reaper has eyes on the target no intel will be available. TANKERS Arco - Arco track / 295.4 MHz AM / TACAN 31Y Shell - Shell track / 293.1 MHz AM / TACAN 52Y Texaco - Texaco track / 291.9 MHz AM / TACAN 33Y LASER CODES Reaper - 1515 Alpha - 1462, 1515, 1688 Bravo - 1341, 1515, 1688 --------------------------- BUGS There are bound to be bugs in this mission. Alot fewer than before, but still it's not bug free. Some of them may be: -If enemy units are on hard to access terrain (such as deep valleys), friendly air units will not be able to perform weapon attacks. This has to do with the AI aircraft needs for a specific "approach" towards weapon release. I have not yet found way for the AI to report when a target is in such a postision. -Friendly AI units responsiveness or behaviour if multiple orders are given at the same time. A good tip to work around this is to wait until the automatic reports/confirmations has come in until issuing new commands. If you run into any bugs, please report them to me as specific as you can with what happened in what situation. I'm no master at this, but I want to make this as best as I possibly can. --------------------------- DOWNLOAD HERE: https://www.digitalcombatsimulator.com/en/files/2504663/
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