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Aarnoman

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Everything posted by Aarnoman

  1. I believe these ramps are typically used to place radar based systems (usually anti air). The raised position improves visibility of the radar system (particularly for objects near horizon level). I would imagine it may also reduce ground clutter interference, though that is more of an educated guess than anything I have first hand knowledge of. Please treat this post with a grain of salt, someone with more knowledge may be able to share more relevant information and there is a possibility that I am incorrect.
  2. I would like this being fixed too. Would be nice to have longer draw distance for those pop up bushes, and more of those bushes in the original parts of the map (mostly central Syria etc) which are not as nicely detailed as the more recently worked on areas.
  3. You can use zones in mission editor to remove scenery/terrain objects.
  4. Thank you Ugra!
  5. Have to say I was fairly disappointed with the map in quality so far from the perspective of rotary play. It looks fairly off from low to medium altitude, and the terrain mesh does not appear any better than Syria's for example despite the stated "High-resolution terrain mesh, textures and objects that look great from low to high altitude." EA statement. The textures look very poor from low to low-medium altitude. It's a pretty map from up high, and the geography is very interesting. Hopefully these areas improve over the course of EA.
  6. 1+ vote for remove entirely.
  7. I have issues where the sandbag fortification (i.e. M92 Sandbag 17) render any units placed there invisible to the opposing sides AI. This creates issues where the unit placed to be surrounded by sandbags, even with the turret exposed, enemy units will not engage. Is there a way to resolve this issue or is it an issue with the way the AI interacts with colliders? I can set up a quick example mission if needed.
  8. Congratulations@Massun92, thank you for your hard work! I wasn't aware of the mod before the news article, I'm delighted to hear it will be added to the DCS core Expect many of your assets to start popping up in community servers and missions shortly
  9. Strong +1 from me as well.
  10. Strongly agree.
  11. Related thread - linking for consistency.
  12. SRS has something similar with a dedicated testing frequency where it outputs the users transmission as if made by a second user, allowing you to hear your own transmission. Very useful for troubleshooting a range of issues. I support something similar and agree that current troubleshooting is a pain.
  13. Negative regarding sonar. I personally have not had a recurrence of this issue in the past two weeks, and am unsure if the latest DCS update (common) or turn server backend things have resolved it or whether this remains an ongoing bug at this time. I will report in this thread if we have any further instances of this VOIP issue in our group.
  14. I would offer the counterpoint that things change (including dev attitudes) in the timespan of a few years, and I think it is worth rediscussing this. We've had a number of longstanding issues in the past that were definitive "no's" from the dev team, which have since been rectified more recently. Again, if you don't want to bug the dev team that's fine, but I would at least expect @BIGNEWY or @NineLine to rediscuss this.
  15. Would like to see this changed to conventional wind direction as well. I like many others have been confused by this when starting out in DCS.
  16. +1
  17. Something that may work lime this (dynamic spawning) is currently in final testing as per Wags, though we don't know the details of how it functions yet. There's a chance it will be introduced in this February update.
  18. Thanks for the info. As DCS has not been updated, unlikely that the underlying issue has been fixed (unless ED has changed something significantly with their TURN server backend perhaps). Will require ongoing investigation to confirm it is not an ongoing issue.
  19. Anyone having issues with performance in this mission? When hosting a server everyone starts desyncing, have not had issues like this with most other self-hosted missions.
  20. Yes, the graphic is correct. And yes, I believe there was a short freeze/desync during mission.
  21. No, none of us use sonar. For player 1 a audiotechnica MH50x-sts was used which does not utilise any third party software for functioning/eq etc. Likewise no applications modifying audio output like voicemeter or others are installed.
  22. Build: DCS Open Beta 2.9.2.49940 Description of bug: 1. We had 3 users on private server to test voice chat. All have VOIP correctly set up with TURN servers enabled. The hosting machine has had correct port forwarding setup. All users had VOIP chat volume at 100% using radio mode. 2. Initially, everyone was able to successfully transmit/receive on common frequency. 3. Following some period of flying and reslotting due to deaths of a few client aircraft, we noted the following issue: - Player 1 could successfully transmit to player 2 on common frequency, however player 3 was unable to received voice transmission. Player 3 still received the static clicks of PTT being keyed on/off by player 1 but did not received any voice traffic. - Player 2 could successfully transmit/receive voice traffic to all other players. - Player 3 could successfully transmit voice traffic to all other players, but would only receive voice traffic from player 2. 4. Attempts with switching to a different frequency, all users reslotting aircraft, or being in immediate vicinity on tarmac did not resolve this issue. LOS blocking did not appear to be a factor as all aircraft were within visual line of sight. This issue with VOIP transmission inconsistently not being heard by some players has been reported for a long time and remains one of the issues that limit its wider adoption. My friend group has elected to return to SRS for the time being, as it operates reliably, which is unfortunate as native VOIP is now at a high level of quality. Unfortunately as the track file is very large (220mb) I am unable to upload it here and given inconsistencies with track replay it likely of limited use. I have included it as a google drive link in case however: https://drive.google.com/file/d/10C4j6CPe2hVTo5W2P7SAaJ2K8cpveabp/view?usp=drive_link
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