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Stuka

ED Beta Testers
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Everything posted by Stuka

  1. Any idea why I get this error in 1.2.6 ?
  2. This is one of my favorite missions. Sorry, getting pretty late here, so I didn't have time to watch the whole movie yet. What does struck me immediately, is how passive you guys are. Comms and working as a team, are really good. You all know who is doing what and where he is. Just do it faster. Be more aggressive. Not sure if the 87's are the perfect weapon here. :D Nice flying overall.
  3. And that is based on this excellent script: http://forums.eagle.ru/showthread.php?t=109174
  4. This is my setting: CameraViewAngleLimits = {5.000000,140.000000},
  5. I hardly use TGP. Way more fun looking out of the window.
  6. I hardly use speedbrakes on take-off :D
  7. Thanks, I reported it.
  8. Easy enough with some lua changes. But it will indeed break compatibility with some (most?) online servers.
  9. Tried that here. 6*R-73 on Mig-29S All showing up as R-73. Are you running any mods or so that has impact on that?
  10. Now, as for tips: For me, the "aha moment" came when I trimmed the plane down. This forces me to always have to have a bit of a force on the stick. Worked for me, might not for others. No tuning of axis or any other modifications.
  11. Sharpe, the table is out of: http://www.slashdocs.com/miuzmy/altus-kc-135-and-c-17-air-refueling-guide.html Some more stuff about KC-135 procedures: http://static.e-publishing.af.mil/production/1/af_a3_5/publication/afi11-2kc-135v3/afi11-2kc-135v3.pdf
  12. 220 KIAS actually. Minimum altitude is 5000 AGL if if mission requirements dictate.
  13. The typical loads in Kosovo were 2 Mavs, 4 Mk-82 (airburst) and 2 rocket pods. FAC(A)'s had 2 pods with WP instead of the HE rockets. When taking CBU's, they only had 2 of them. 2 CBU's have about the same weight/drag as 4 Mk-82s. All of them had ECM and 2 sidewinders.
  14. Did you turn on EGI ?
  15. Just watched your track: You didn't turn on the laser. It's still in safe position.
  16. Time to empty the screenshots folder again:
  17. This is nice. Thanks!
  18. Have been playing with this one to re-spawn tankers in a mission. Basically working fine, but 2 things showed up: - I have 2 tankers, Shell and Texaco, if I let them re-spawn, they'll end up with the same name in the tanker radio menu . Looks like the re-spawning object always takes the same namein the radio menu as an object that is currently active. -The altitude of the the res-pawning object is not the altitude as set on the original unit. It takes a "default" of around 6500 feet.
  19. No, not possible. and seriously, when hit that bad: you get out to fight another day. :)
  20. If you change line 15 to: local delay = math.random(15,80) You make the time of suppression random. In the example above, the minimum time is 15 seconds, the max time 80 seconds.
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