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Stuka

ED Beta Testers
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Everything posted by Stuka

  1. You can only have 1 SPI. You can however create multiple waypoints or markpoints and cycle through them.
  2. Set the Mk82AIRs in the inventory page to FIXED LOW. Then proceed as you where doing.
  3. Wildbill, take a more realistic amount of mk-82's. Just stick 4 on the jet. RPL Single, amount 2, 75ft spacing. Most likely in combat you're dropping them all 4 at once, but the RPL single is nice for this kind of training. With your load, you can be pretty sure that you are going to hit at least something. The jet will also handle better.
  4. The deactivate/activate workaround was known to me. Mapping it to keys was not. Thanks for the info.
  5. We are running it on TS 3.0.10 without a problem (besides the left/right/both problem) Also Guard is still not picked up when UHF is on "Both".
  6. When you uninstall DCS World, the modules are uninstalled with it.
  7. in simple words: SPI is the thing that is most likely is to go "boom" SOI is the sensor(TAD, HUD, TGP, MAV) that you use to create that SPI.
  8. Only 2 players. A testmission that was hosted by 1 of them.
  9. Tested and working perfect here.
  10. yup, that did it. Thanks !
  11. I think I'm to stupid to figure the nrs out. I have a 1920*1680 game resolution, with a 1920*1080 main viewport... (have some small LCD screens under the main monitors with the MFD's) Help !
  12. I've got TacviewExportDCS.lua and TARSExport.lua sitting in my "...\saved games\DCS\scripts" My export.lua in the same location looks like this: dofile (lfs.writedir().."Scripts/TARSExport.lua") dofile(lfs.writedir().."/Scripts/TacviewExportDCS.lua")
  13. And me :D
  14. If it's the heading tape, could also be that you have some text in the scratchpad or have pressed the UFC function key. If that's the case: clear the scratchpad or hit the function key again.
  15. No, not possible.
  16. You could place navpoints in the mission editor. And when doing "mission prepare", you can make a 2nd flight plan with the 4 navpoints, and "drawing" the kill box as such.
  17. Vyrtuoz, I created several xml files with additional objects to load in Tacview. Works perfect. Is there a way, now or in the future to toggle the additional xml's on and off ?
  18. I think it would be nice to have an option to have certain aircraft set to unlimited fuel. Specifically thinking about AWACS and tankers here. If you have a mission that s running for an extended time (couple of days), it's a pita to have constant support of AWACS and tankers from a mission designers point of view. You could solve it with having many of these air frames available and rotate them by needs, but easier would be to just set them to unlimited fuel.
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  19. Did you set the altimeter to QNE after take off? Not sure what the exact flight level is in Georgia, but we always st QNE when crossing 10.000 ft. QNE is 2992.
  20. By "on the TAD", you mean the nr shown underneath the aircraft symbols? They never show exact altitude, but are always rounded.
  21. Set the altimeter so that your altitude matches the airfield elevation. (QNH). Mind that the tower is giving you QFE. Setting that will give you a 0 altitude at the airfield.
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