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Stuka

ED Beta Testers
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Everything posted by Stuka

  1. I noticed this behaviour also in a mission with lots of units. Having around 960 units made the sound go away. Reducing it to about 920 units, and sound was back. What are the limiting factors on groups/units ? Anywhere we can adjust those "sources" ?
  2. If using a lot of flags, I keep track of them in an excel table.
  3. Nice video and good job on that mission.
  4. If you leave the default TS messages on, you'll hear the "somebody has joined your channel" (or something like that). You can talk to them, but they can not talk back to you while TARS is running on your side.
  5. Yeah, crazy it is, and proud of it. :D
  6. Here's a list: 0 Russia 1 Ukraine 2 USA 3 Turkey 4 UK 5 France 6 germany 8 Canada 9 Spain 10 The Netherlands 11 Belgium 12 Norway 13 Denmark 15 Israel 16 Georgia 17 Insurgents 18 Abkhazia 19 South Osetia But I would be carefull with editing coalitions through file editing. Easy enough to screw things up. Also noticed now for the 1st time there's no nr 7 & 14.
  7. Even on a good day, with no work, no GF around,..... I'm not getting to 8 hours. :D
  8. No, there's no such function available. If you want to avoid hiding all units, you can set global options in the mission file to prevent the units from showing in the map.
  9. Default in Windows : No There is software that makes it possible to extend your screen over LAN to a second computer: Maxvista is an example of that. The setup of that should be transparant to DCS, because Windows sees it as a second monitor. Once you got that setup, you could start playing with lua files to place the MFD's on that second monitor. I've got the feeling that this setup will not be to good for your fps. And I think it will be way more handy to just attach a second monitor to your current PC.
  10. yes, it can be enforced in the mission options.
  11. Wouldn't mind a copy of that myself :D
  12. Easy guys :D @Chromium I'm afraid I don't have a file describing all groups. Where would you use it for ? @Yallu I was actually hopeing that the naming convention I used was putting them alphabetical in the templates.lua. Didn't work out. I tried editing it straight into the lua, but that also didn't work out (unless I did it wrong). So if somebody does know a working way to have them alphabetical sorted in the templates, please let me know.
  13. What happens if you add this models to a MP mission, and the clients don't have the mod ?
  14. Jeffyd, The easiest way to get all those templates in your editor, is copying the templates.lua file from the download into your "%userprofile%\Saved Games\DCS Warthog\MissionEditor" folder. Make a backup first of the existing file, because it will overwrite your own templates if you have any. You can add them manual too. To do so, open the mission file included in the download. And select one of the units. Click the template icon on the left side in the editor. A new window opens to the right. You give the group a name, and click "save template" to add it to your templates: Most of the units in the list, are just a line-up of all units that are to be found in a battalion, platoon,.... It's up to you what groups you use in your missions. The reason I divided all different units in subgroups, is that you are not forced to deploy a complete battalion for instance, but you can put a single platoon out of it on the map for your mission. For the same reason, almost all groups are "lined up" in the template file. It's up to the mission designer to decide where to actual place them, and in wich setup. The one special template in there, is the farp template. It's a group of vehicules lined out in that way, that they form the outline of a farp, with the heli pads in it. This allows mission designers, to place their farps exactly where they want them to have tham, and put units on the farp without having to check 20 times in the running mission if unit placement is correct. After all units are place, you can delete the farp template group again. The only thing you have to take in account, is that you place the template, and the actual farp structure in the same degrees. Here a few screens to explain more: The FARP template: The FARP structure: In mission: Framerates are affected by the amount of units/groups you use in your mission. You don't have to use them all at once :D Hope it's clear to you now.
  15. Have a look: http://forums.eagle.ru/showthread.php?p=1338668#
  16. SA-3 is in the list. Look closer.:D
  17. Really nice work. Will have to adjust my templates.
  18. http://forums.eagle.ru/showthread.php?p=1338383#post1338383
  19. First post updated with download link (http://files.digitalcombatsimulator.com/en/136413/) That was fast. Fire, The download contains a mission file where are the groups are in, so you can add them to your templates. For those who don't have any templates on their own, could use the templates.lua file of me, overwriting their local file (backup first!). Path for that file is %userprofile%\Saved Games\DCS Warthog\MissionEditor
  20. Continued Soviet Mechanized Infantry BN (IFV) SMIB IFV HQ SMIB IFV Rifle Company 1 SMIB IFV Rifle Company infantry 1 SMIB IFV Rifle Company infantry 2 SMIB IFV Rifle Company infantry 3 SMIB IFV Rifle Company infantry 4 SMIB IFV Rifle Company infantry 5 SMIB IFV Rifle Company infantry 6 SMIB IFV Rifle Company infantry 7 SMIB IFV Rifle Company infantry 8 SMIB IFV Rifle Company infantry 9 SMIB APC Rifle Company 2 SMIB APC Rifle Company 3 SMIB APC Mortar Company vehicles SMIB APC Mortar Company mortars SMIB APC SAM Platoon SMIB APC Supply Platoon SMIB APC Signal Platoon SMIB APC AGL Platoon SMIB APC Antitank Platoon SMIB APC Recce Platoon Soviet recon Platoons SRP HQ SRP Platoon Tracked 1 SRP Platoon Tracked 2 SRP Platoon Wheeled SRP Signal Platoon Soviet Howitzer Battalion 1 SHB1 HQ SHB1 Fire Control1 SHB1 Artillery Battery 1 SHB1 Fire Control2 SHB1 Artillery Battery 2 SHB1 Fire Control3 SHB1 Artillery Battery 3 SHB1 Supply Platoon Soviet Howitzer Battalion 2 SHB2 HQ SHB2 Fire Control1 SHB2 Artillery Battery 1 SHB2 Fire Control2 SHB2 Artillery Battery 2 SHB2 Fire Control3 SHB2 Artillery Battery 3 SHB2 Supply Platoon Soviet Material Support Company SMSC 1 SMSC 2 SMSC 3 SMSC 4 SMSC 5 Soviet MRL Battalion 122-mm SMRL122 Bn HQ-Control SMRL122 Battery HQ-Control1 SMRL122 MLRS Battery 1 SMRL122 Battery HQ-Control2 SMRL122 MLRS Battery 2 SMRL122 Battery HQ-Control3 SMRL122 MLRS Battery 3 SRAB1 Supply Platoon Soviet MRL Battalion 300-mm SMRL300 BN HQ-Control SMRL300 Battery HQ-Control 1 SMRL300 MLRS Battery 1 SMRL300 Battery HQ-Control 2 SMRL300 MLRS Battery 2 SMRL300 Battery HQ-Control 3 SMRL300 MLRS Battery 3 SMRL300 Supply Platoon Soviet Air Defense Battalion SA13 SADB13 Bn HQ SADB13 AA Battery SADB13 SAM Battery SADB13 SAM Battery Shoulder Fired SADB13 SAM Battery Shoulder Fired Manpads Soviet Air Defense Battery 1 SADB1   Soviet Air Defense Battery 2 SADB12 Soviet Air Defense Battalion SA15/13 SADB15 Bn HQ SADB15 AA Battery SADB15 SAM Battery1 SADB15 SAM Battery2 SADB15 SAM Battery3 SADB15 SAM Battery Shoulder Fired SADB15 SAM Battery Shoulder Fired Manpads   Soviet Air Defense Battalion SA8/13 SADB8 Bn HQ SADB8 AA Battery SADB8 SAM Battery 1 SADB8 SAM Battery 2 SADB8 SAM Battery 3 SADB8 SAM Battery Shoulder Fired SADB8 SAM Battery Shoulder Fired Manpads Soviet SAM Battalion SA-11 SSB11   Soviet SA-6 Missile Firing Battery SSA6B Soviet SA-3 Missile Firing Battery SSA3B   Soviet ZU-23 Positions Zu-23 Position 1 Zu-23 Position 2 Zu-23 Position 3 Zu-23 Position 4 Zu-23 Position 5 Zu-23 Position 6 Soviet SA-10 SSA-10   FARP Farp Template
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