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Everything posted by Stuka
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WIP DCS A-10C and Teamspeak 3 Integration
Stuka replied to Headspace's topic in Utility/Program Mods for DCS World
Thanks headspace ! Like Paul said. Actually, I cannot imagine flying MP without TARS. -
No sh*t. :D I think it also doesnt't hurt to poke around a bit to see what interest there would be for such an event, before working out everything in detail.
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I noticed this behaviour also in a mission with lots of units. Having around 960 units made the sound go away. Reducing it to about 920 units, and sound was back. What are the limiting factors on groups/units ? Anywhere we can adjust those "sources" ?
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If using a lot of flags, I keep track of them in an excel table.
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Nice video and good job on that mission.
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ED SIMS SCREENSHOT AND VIDEO THREAD!!!! (NO USER MODS OR COMMENT)
Stuka replied to rekoal's topic in Screenshots and Videos
Some pictures of yesterday's flight. -
If you leave the default TS messages on, you'll hear the "somebody has joined your channel" (or something like that). You can talk to them, but they can not talk back to you while TARS is running on your side.
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Yeah, crazy it is, and proud of it. :D
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Here's a list: 0 Russia 1 Ukraine 2 USA 3 Turkey 4 UK 5 France 6 germany 8 Canada 9 Spain 10 The Netherlands 11 Belgium 12 Norway 13 Denmark 15 Israel 16 Georgia 17 Insurgents 18 Abkhazia 19 South Osetia But I would be carefull with editing coalitions through file editing. Easy enough to screw things up. Also noticed now for the 1st time there's no nr 7 & 14.
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Even on a good day, with no work, no GF around,..... I'm not getting to 8 hours. :D
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No, there's no such function available. If you want to avoid hiding all units, you can set global options in the mission file to prevent the units from showing in the map.
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MFCDs on separate laptop screen
Stuka replied to tjhowse's topic in PC Hardware and Related Software
Default in Windows : No There is software that makes it possible to extend your screen over LAN to a second computer: Maxvista is an example of that. The setup of that should be transparant to DCS, because Windows sees it as a second monitor. Once you got that setup, you could start playing with lua files to place the MFD's on that second monitor. I've got the feeling that this setup will not be to good for your fps. And I think it will be way more handy to just attach a second monitor to your current PC. -
yes, it can be enforced in the mission options.
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Enhanced crater/scorched ground texture
Stuka replied to Mustang's topic in Utility/Program Mods for DCS World
Looking nice ! Thanks. -
Wouldn't mind a copy of that myself :D
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Easy guys :D @Chromium I'm afraid I don't have a file describing all groups. Where would you use it for ? @Yallu I was actually hopeing that the naming convention I used was putting them alphabetical in the templates.lua. Didn't work out. I tried editing it straight into the lua, but that also didn't work out (unless I did it wrong). So if somebody does know a working way to have them alphabetical sorted in the templates, please let me know.
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It's not red for real either:
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Combined Forces Mod for DCS:A-10C and BS2
Stuka replied to beczl's topic in 3D Modeling for DCS World
What happens if you add this models to a MP mission, and the clients don't have the mod ? -
Jeffyd, The easiest way to get all those templates in your editor, is copying the templates.lua file from the download into your "%userprofile%\Saved Games\DCS Warthog\MissionEditor" folder. Make a backup first of the existing file, because it will overwrite your own templates if you have any. You can add them manual too. To do so, open the mission file included in the download. And select one of the units. Click the template icon on the left side in the editor. A new window opens to the right. You give the group a name, and click "save template" to add it to your templates: Most of the units in the list, are just a line-up of all units that are to be found in a battalion, platoon,.... It's up to you what groups you use in your missions. The reason I divided all different units in subgroups, is that you are not forced to deploy a complete battalion for instance, but you can put a single platoon out of it on the map for your mission. For the same reason, almost all groups are "lined up" in the template file. It's up to the mission designer to decide where to actual place them, and in wich setup. The one special template in there, is the farp template. It's a group of vehicules lined out in that way, that they form the outline of a farp, with the heli pads in it. This allows mission designers, to place their farps exactly where they want them to have tham, and put units on the farp without having to check 20 times in the running mission if unit placement is correct. After all units are place, you can delete the farp template group again. The only thing you have to take in account, is that you place the template, and the actual farp structure in the same degrees. Here a few screens to explain more: The FARP template: The FARP structure: In mission: Framerates are affected by the amount of units/groups you use in your mission. You don't have to use them all at once :D Hope it's clear to you now.
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Have a look: http://forums.eagle.ru/showthread.php?p=1338668#
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WIP DCS A-10C and Teamspeak 3 Integration
Stuka replied to Headspace's topic in Utility/Program Mods for DCS World
Let him create a temp folder in the DCS root folder. -
SA-3 is in the list. Look closer.:D
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Combined Forces Mod for DCS:A-10C and BS2
Stuka replied to beczl's topic in 3D Modeling for DCS World
Really nice work. Will have to adjust my templates. -
http://forums.eagle.ru/showthread.php?p=1338383#post1338383