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Everything posted by Dino Might
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What's everyone's favorite dogfight server? I have tried the main ones and really don't like the imposters settings - wondering if there are any out there that don't use them. I find that imposters really take away from sneaking around with radar off.
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It's my favorite, hands down. My only problem is that I don't have enough free time to fly it.
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What is the control listing for this feature? I can't seem to find it at all.
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So are the P51 and Bf109, but those get stuck on the grass (long standing issue in DCS), and the fact that the F5 does not to the same degree makes me wonder what's going on with the tire friction.
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Odd. The right shift + right alt + number 9,0, or - do the lase code changes just fine for me with the default keybindings. Did you adjust any keyboard commands for other stuff? But despite changing the code, I can't get the GBUs to actually work.
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I'd really like to see someone's video of a good landing without the drag chute. I'm struggling to stop even on the longer runways, and I find that I can drive around on the grass just fine. To me, this indicates that the friction between the wheels and the ground is much less in the F5 than in other planes. Most other planes get bogged down in the grass and can't get unstuck. The F5 is practically a 4 by 4. I'm hoping that I don't just suck way too much, but I do know that I am no good at aerobraking. Either I pop off the ground again or the nosewheel just wants to stay down. Would love to see a vid of it in action so I can have a perspective on what to expect when I do things right.
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When you say you can't get it to work, is it simply that you can't get the kneeboard code to change? Cold aircraft, GBUs loaded, use the key-bindings that are listed on the kneeboard; however, DO NOT use the numpad. You have to use the numbers are the top of the qwerty layout. Now, for those who have input a new lase code, have you gotten it to actually work in dropping and guiding the bomb?
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Set the lase code to the code being used by JTAC (1112) from the one I dropped via CTLD. I made sure to rearm after inputting the lase code and got nada for guidance. Kneeboard kept 1112 as the code after rearm, and none of the 4 bombs I dropped picked up the laser.
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Agree on a key bind solution. But I have pedals with toe brakes and still can't get slow enough fast enough. I think I must be landing a bit hot, and I can't aero brake to save my life. As soon as the back wheels touch, the front wants to slam down. Is this an indicator that my vertical descent rate is too high? Anyone got a nice vid showing some decent aero braking in the sim?
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I've got pedals and modulate the brakes a lot but was not aware that chute use was so common. I hope they make rearm and refuel replace the chute in future patches.
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I'm usually landing around 130-150 knots and finding that I need to use the drag chute on all but the longest runways to stop safely. I do not go full brakes due to the lack of anti-skid and trouble keeping centered on the runway, but generally, I will be constantly applying varying brake pressure to slow the plane. Are the brakes in the F5 just not very powerful, or does this behavior seem quite odd, such that I should check some settings? Anyone else have trouble when not using the chute?
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:thumbup: Thanks, brother! :pilotfly:
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TDC Vertical Slew Stops Working With Any Saturation Change
Dino Might replied to arriflex's topic in M-2000
Only M2000 problem, as far as I know. The radar is all sorts of messed up in today's (8/6) patch. STT cannot lose lock anymore (opposite of what used to happen with it losing lock if you breathed wrong), but the TDC slew is totally borked and you can't adjust saturation. Hoping they hotfix this over the weekend. Otherwise, M2000 is not usable right now for me in Blue Flag. -
I would like to get all black for the helmets and flight suit to get my Top Gun video project rolling.
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No tanks yet, but I found it tough to kill a BMP with HEAT rockets. No splash, effectively. You have to hit it dead on with a few to shack it. I imagine the T55 will also take a few direct rocket hits.
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Playing the F5 in 2.0 recently was AMAZING. The AA1 pipper actually working and the missile FOV fixed with proper missile pipper alignment made the fights a lot more calculated and less guesswork/jerking on the stick. I can't wait for the 1.5 fixes to go in (hopefully this Friday). It seems all the heaters still need some fixing. I'm finding AIM-9Ms doing fairly poorly as well against only moderate maneuvering.
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Except for sweet, sweet F14 videos. Yeah, I get ya. I have no issues with them working until early to mid 2017 without a peep and then all of a sudden saying "okay, it's ready." They don't owe anyone anything. It will be on them to determine the best amount of preview material to deliver at what times to maximize profits. I don't begrudge them any marketing decision they make.
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Extra Weapons Mod
Dino Might replied to hotshotmike1001's topic in Utility/Program Mods for DCS World
So what is the cruising speed on that thing? -
There is a stick option to override the aileron roll limiter or some such (not sure what it's called). Is this just to override the dampener, or is it to work the ailerons past their stops and get a faster roll rate? I could see this being useful if the latter. Just wondering if anyone is using this regularly, and am I missing out on not having any idea about its use?
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Second Sidewinder won't fire, and first always miss.
Dino Might replied to bigjoe_no's topic in DCS: F-5E
Again, confirming the selective jettison switch must be in safe (middle) to launch AIM-9. I have found when only bringing a CAP loadout (2 x AIM-9 + fuel tanks), when I want to dump the bags, just use the emergency jettison button (dumps all pylons except wingtips). I have had no issues with using either AIM-9 following this method. Not sure if this is truly the "right" way to sim, but it works well. Use selective jettison when you are cruising and just want to dump empty rocket pods or fuel tanks but keep the rest of your kit on the pylons. -
I recommend you get working in the mission editor and roll your own. I have been having tons of fun rocket-strafing convoys, dumping mk-82s on APCs, and providing my own CAP against enemy MiG-21s while doing so. There is a huge user-developed script base that works wonders (MIST, GCICAP, CTLD). You can really make some interesting scenarios if you want. The difficulty is putting in enough randomness so you don't know every play in the book as it is happening. Edit to add: Are you sure your game is in fullscreen mode? It is windowed-full by default. I find that in multiplayer, when my framerate is bad, hitting Right-Alt + Enter to put it in fullscreen jumps my FPS back up by about 20-30. This bird is no slouch! Tons of fun in multiplayer. [ame=https://www.youtube.com/watch?v=3Sjc2oL7ncI]F5 is tops[/ame]
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F5 is my favorite module to-date, and I own almost all of them. I routinely play Blue Flag multiplayer now with the F5. It's a serious disadvantage, but more fun than I have had in a while. As for missions, why not make some of your own? My desire to fly the F5 in a busy environment led me to figure out how to implement a lot of the complicated user-developed scripts (which are provided with excellent step by step setups). Now I have a mission for capturing airfields that are protected with AAA and AI CAP MiG21s. It's a heck of a lot of fun having to dogfight my way in with a load of rockets, then smacking some Shilkas before I call in the troop helos. You can tailor make whatever you want with the ME. It's quite fun to learn. As for flying, I have the Gazelle, and while it's a great module, I just can't get into it like I can the F5 and fly for hours on end.
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Hahaha. Now to see if you can land it on a building. I was wondering if the tail hook (despite only being for airfields) would actually work or not on the carrier. I'm guessing that interaction gets coded on a per plane basis? Anyways, I'm both happy and a bit sad that we can't break realism too easily in that sense. At the end of the day, I'd much rather this be more sim than arcade.
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Agreed. Get it right. We can wait. More screens and videos never hurt, though they may require additional drool cleanup.
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Thanks for the replies, everyone. I'll be in touch in the next few days. Trying to figure out my schedule for available time to fly (right now, sitting with a new sleeping baby - gives me time to think up scene layouts, though). I'm sure there are legal issues with Leatherneck using any vids we make with the Top Gun audio (I planned on using the audio straight from the movie), but at the very least, I think they'd get a kick out of it. They might even build some F14 scenes for us while they are doing testing :thumbup: