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Shadow_1stVFW

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Everything posted by Shadow_1stVFW

  1. I found this in a NAVAIR document. Can anyone shed light on if this means the loadout options we have in game should be expanded? I've got to go to work and can't keep digging on this one.
  2. Yup. At least before the update today in beta Sent from my SM-G960U using Tapatalk
  3. I have seen the same with the TER flares Sent from my SM-G960U using Tapatalk
  4. Oh I have them. Request was to make them standard in the install.
  5. There is a night attack for you. I've been flying a lot of Cold War scenarios in Normandy, would love to see some of these late 80 early 90s camo skins put into the standard rotation.
  6. It'd be an encoder, I guess if you want a rotary cool, but that'd be weird. Sent from my SM-G960U using Tapatalk
  7. The harrier is using sectional charts the A-10 is using a tactical chart in that photo. The tactical chart is designed for more detailed information (as clearly shown) ultimately what is displayed is a result of what is loaded into the aircraft. The Harrier being a faster jet spends less time in an area so the theory goes it doesn't need a chart as detailed. Stateside at least. A sectional is more than sufficient. On top of that the USAF has significantly more resources to devote to ordering and installing different levels of charts into it's aircraft than the USMC. The Marine Corps would just hand the pilots a paper chart and say deal with it. "More with less" it's what the USMC is about. Sent from my SM-G960U using Tapatalk
  8. With the stable getting updated seems like that crowd is realizing the INS is active now. Sent from my SM-G960U using Tapatalk
  9. Oh man. I'm down to 0.1 haha. It's a tad quiet. But I can still hear comms. Sent from my SM-G960U using Tapatalk
  10. That is my point, because of this modeling if the FLIR being what it is, is be more useful to have the black and white projecting so the HUD elements are always visable. Despite the FLIR not working as intended. That way his elements are never hidden by the FLIR because it will not and cannot display the same color for HUD elements and floor elements. Sent from my SM-G960U using Tapatalk
  11. Check that your throttle is in the cut off stop and not the idle stop. Sent from my SM-G960U using Tapatalk
  12. Take it out over the water. Like I said. It's useable. But fact is there exist a possibility for the FLIR and the HUD symbology to display the same color, thereby washing the information out. Less of an issue away from water, but trees have the same effect. My point is, something isn't right, avionics designers wouldn't set it up to wash out information important enough to have .add it in the HUD. Sent from my SM-G960U using Tapatalk
  13. I've been thinking about the FLIR and how it works inside of DCS. My thought is at least for the HUD FLIR is to go back to the black and white overlay. I understand it's less realistic. But what is the point of realism if it is unusable in the SIM. I flew a pretty involved night mission in Normandy near the coast yesterday and while the FLIR is usable, it would be much better for the time being in black and white. (See Below) Reason being is with the core FLIR system being less than optimal, and the trees and water maxing out temp wise, your HUD elements get washed out, constantly. Over water, you really have a hard time using the FLIR at all. It is my understanding ED is or has plans to work on the FLIR and in the future maybe the green overlay will work. But for now, I wish upon a star to get the Black and white overlay back for the HUD. ${1} Thought on this?
  14. Nope that's all it uses. Sent from my SM-G960U using Tapatalk
  15. So, I can't find anything on the FOV toggle of this button. What FOV toggle does it do and how does one use it.
  16. I finally saw this last night. The cause was the parking brake was not set. To fix, you need to set the parking brake, turn off the INS and restart the procedure. Make sure the UFC is expecting the right coordinates when you enter them in. (IE if it wants W/E you need to make sure you press POS and go to N/S or enter in E/W)
  17. Not sure if was fixed in the last update. But I could not reproduce. Sent from my SM-G960U using Tapatalk
  18. Just the shadows? I used to see model clipping when I was low level. Most often in the pen lights. I think between tweaking for VR. Updating drivers and optimization of my settings fixed that though. But I'm not sure it's the same issue. Sent from my SM-G960U using Tapatalk
  19. I love the 151s but they aren't available on the outboard pylons. Well. Here's hoping. Sent from my SM-G960U using Tapatalk
  20. Did you recycle the laser? Turn it off and back on? Sent from my SM-G960U using Tapatalk
  21. There is. It's left of the throttle on the wall, can remember what's it's called though Sent from my SM-G960U using Tapatalk
  22. The INS was implemented what 2 weeks ago... for an aircraft in beta... so.....
  23. I get that. But the actual rocket type is limited. Not just the number of rockets Sent from my SM-G960U using Tapatalk
  24. The owner of Razbam on their video update said they have changes in every update. He stressed that. Some are small and you may not notice, but there are always changes. I wish more of them were published too. But that's what we have. Also, if there is a change log, Razbam usually puts it out on the forum hours after the update is live. Sent from my SM-G960U using Tapatalk
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