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Shadow_1stVFW

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Everything posted by Shadow_1stVFW

  1. From Facebook Sent from my SM-G960U using Tapatalk
  2. I haven't seen this. Sent from my SM-G960U using Tapatalk
  3. Well there it is. The plus is coming. In due time. Thanks for the update. Sent from my SM-G960U using Tapatalk
  4. Nice. I'll be happy to see it when it comes out. The two airframes are practically the same. I always imagines it'd be like the Gazelle models Sent from my SM-G960U using Tapatalk
  5. In the first video update they did I think they mentioned a Gr.7, maybe the 9. I can't remember at the moment. Personally I'd rather see the +. (Along with a CH-53, 46 or MV-22) to compliment their Tarawa. I'd really like to see them flesh out their work with that. It's a new element in DCS and stands to be a powerful one. But I get there are a lot of Europeans in the community who want a GR version of the Harrier too. But who knows? Sent from my SM-G960U using Tapatalk
  6. What fuel weight are you using for this? 203 isn't going to do this maneuver full. This is an exercise that'll be done in the pattern at the end of a flight. Like others have said, try different weights.
  7. Osprey CH-53 CH-46 MH-60
  8. Sounds like you aren't aligning your system. But need more info. Please post screenshots.
  9. Good call. Needs to be fixed.
  10. Tried it today, it worked for me as expected. Maybe redo your controls.
  11. So I went up and tested (wanted to make sure I had the right answer before getting back to you) all you need to do to break the lock is slew the TDC. It will break your IRMAV lock, maintain your INS lock, if you have one, and allow you to slew the IRMAV again.
  12. Has his latest changes hit the sim yet?
  13. Sounds like everything you had in the mission is new to DCS. probably just going to take a bit to get in the RWR list. What got me shot down once was the SA-3 Low Blow showing up at a Fan Song from the SA-2. I was not to please about that one hahaha.
  14. I've seen this with a few other bombs as well. The HUD is telling you EITHER you are out of ammo or the pickle button is still depressed. I find the easiest (and safest) way to solve this is to switch the master arm to safe, and depress the pickle button again. This will usually clear whatever the jet thinks is you holding the pickle down. Give that a shot when you see it again.
  15. I just thought about this topic today and did some testing. I can tell the OP at least for the Mk5 vs Mk 151 rocket there is a NIGHT AND DAY difference in accuracy. The Mk151 blows the older FFAR Mk5 out of the water. So there is that.
  16. Yeah, good thing the radar on the Hornet is in top shape too.... It works both ways.
  17. try the target unlock/nws pale switch while in IRMAV mode. I've never had an issue with this, but I engage from max distance with my mavericks so I have never needed to unlock, but I think it works. But do it in IRMAV so it unlocks the MAV, do it in INS or DMT and it'll unlock your whole system.
  18. Thanks Sent from my SM-G960U using Tapatalk
  19. It's usually more helpful. I k ow the a-10 landing light looks fine. It looks like the harrier's landing light is aimed down. Sent from my SM-G960U using Tapatalk
  20. While I completely agree with you, except in extreme circumstances (heat and altitude) if you need the extra percent with water in, maybe you shouldn't be VTOLing, haha Sent from my SM-G960U using Tapatalk
  21. They need the CC, SR and TR and LNs to work. The abbreviations are at the end of the S300 names Sent from my SM-G960U using Tapatalk
  22. Shame. Still missing a few features in the TPOD we need. Random unrelated questions, in HTS mode is SSS up supposed to take you back to the menu? Sent from my SM-G960U using Tapatalk
  23. That's what I thought. Haven't seen how to make that work. I'm assuming it's for the MAV FOV. Maybe a press and hold before target designation to decrease the FOV. Didn't work. But they named it that. So I assume it came from somewhere. Sent from my SM-G960U using Tapatalk
  24. But what isn't done completely, in my mind is the damage modeling for the ground vehicles. Example, knock a Trac off the tank and he's down for a while until the crew can get it fixed. Pressure waves giving the crew TBI and mission killing them. Not the tank. Puncturing tires. Shrapnel in the engine. Shrapnel in the driver's face. This is what the game doesn't have. That's why a close hit IRL takes out vehicles and not in game. In game it's a DP equation. So maybe the blast radius is right. But there is more to it than that. Sent from my SM-G960U using Tapatalk
  25. We do have the Mk-81 in and loadable. What I was more reffering to is where you can load the stores at. Example, the Mk-81/2 series per this document can be loaded on the centerline station, two even without the gunpod. We can load 3 Mk-83s on stations 5/3 which according to the document you shouldn't. The rocket pods can all be loaded with 2 on stations 2/6, which we can't do in game. And our current options for the GBU-12/16 appear incorrect according to this as well. We've got the right stuff. Yes. I'm just checking if the loading options are accurate.
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