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luckybob9

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Everything posted by luckybob9

  1. Someone asked maybe a year or so ago. The answer was that the information is private to ED. A10 went into public beta and KA50 did not. There are probably more posts in the A10 section because of the huge amount of people giving feedback in addition to general posts vs just general posts in the Ka50 sections
  2. I was told this is working properly again in version 62153 and above. Everyone should download the newest version.
  3. Interesting to know. I have always assigned the controllers first in the animation tab. Even with the LOM plugins
  4. There are no public tools to export into the .rn3 format. Your only chance is to somehow read into the .rn3 and modify it. The only real direction I can give is that new format uses lights as individual .EDM files. These .edm files are declared in a configuration file under an airfield section (can remember what file). The edm is then placed inside the airfield folder. But yes, you would need to draw out the lights using splines. Each vert = light
  5. not really sure. I know the arg plugin can be tricky sometimes. Ive have an animation disappear before..
  6. wait animations doesnt work? works fine for me. pick arg based in the motion tab, then pick the arg number, click autokey, move slider, then move/ rotate pieces
  7. very nice! ps: I recognize my hangers in the background :D
  8. mine looks the same. possibly a change in 3ds max?
  9. luckybob9

    E3 2012

    Anyone going? Anyone want me to look at something specific while I am there?
  10. There are currently two types of runways in the game. Old and new. Old ones are made using the old terrain tools where the lights are part of the .rn3 file. No tools are currently available to modify those. New runways use the lights in the regular model EDM format. Those you can just replace the model. Since Kataisi is in the old runway format, it might take some creative methods that I do not know of to modify it
  11. Are the struts linked? unlink them and try
  12. That is the missing texture texture. Reinstall
  13. Yes, only up to FC2. All DCS products use a different version of terrain tools. you can replace textures in A10 and BS2 currently. Just find the texture, and make your own new one. Current terrain tools = Up to Blackshark 1 and FC2 LOM tools = Up to Blackshark 1 and FC2 EDM tools = A10C, Blackshark 2, P51 Technically you can use the LOM format for current products, but there is no reason to because of the benefits from EDM
  14. hahahahaha ya those. I should put the Party BTR with it. I wonder if I still have that file someplace
  15. The released version of the hanger just used self illuminated object. I never released the version with omni lights. At least I dont think I did. But if I did, those were omni lights When messing around with my hanger, I added a disco ball and several lights that came out of it and spun around. FPS dropped from 50 to 9. Granted there were about 8 lights per hanger, and 15 hangers per airbase, but still. its impacting
  16. This is something new right? Im still using an older version and it goes to 100
  17. why!!!!! this was classified information. brb need to do damage control! Your knowledge is correct
  18. The early beta Nevada had the same texture but resized to stretch out. I cant remember exactly what it had, but lets say it had a single 1024 texture per tile, the LOD for that would be 4 tiles combine into one, and the 4 tile textures combined and a single 1024 texture. The difference in the mountain that you posted is most likely the noise file not coming through on the distant screenshot.
  19. It is using a different physical texture file for the second LOD. Is that still considered mipmapping? My understanding of a mipmap was a single texture that had multiple sizes on it, and the engine would be intelligent to only pull X amount of pixels at a time
  20. Im not sure how much I can actually say, but this would seem like a good idea to include... The current Black Sea map has LOD's for the ground. I think currently they just switch between texture size, but there should be no reason why it could not do geometry as well since it is just a different model. Did I give away enough hints?
  21. oops! that too. forgot it was in a screenshot
  22. This is the correct statement. normal mapped. not mipmaped
  23. Always best to search because some people will no doubt say "use the search function" BUT. Expect a few airfields. Nellis and area 51 have been in screenshots. Square mileage, ummmm, big? But not crazy big. I was going to compare it to the Black Sea map, but its not exactly the same because the Black Sea map is more rectangular since you have the ocean as a limiting area, where as Nevada can be thought of more of a square. As far as cities, its Nevada, not California or Arizona :) the biggest one to expect would be Las Vegas.
  24. How is this at all a logical statement? Tons of games have done area 51 before. Heck, even the movie Independence Day showed it. As Wags has said, this was shown a few times earlier. Haha EB, I see what you did there.
  25. I have never heard of this. I dont think the current engine uses anything of DX11, it only uses DX9. So the game should not care if you have a DX11 card or not. However with EDGE and Nevada, it will utilize some DX11 functions
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