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luckybob9

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Everything posted by luckybob9

  1. how would the engine compute collisions and collisions models then? 1 model = 1 collision model. Find the largest object, shoot rockets at the very corner of it, eventually the whole thing will be destroyed because its a 1:1 ratio
  2. please get me a 100 unit comparison of this: It should be the same but with the transparency fixed test.rar
  3. Im just guessing its that. I was just thinking now that its totally possible that the CMD format was unoptimized to begin with and when they got moved to the new format, they kept the CMD optimization and never got the EDM optimization. Given how the original EDM format compares to the current EDM, (there have been multiple iterations), I'd say that the developer knows his skills and does a great job
  4. So theoretically, if all cmd files converted to edm were done for world, it could explain why there is a reduction in performance in world vs standalone. Naturally there are other factors such as difference in coding but I am disregarding those variables in this thought Maybe it is the zfighting that is constantly making the engine try to figure out which mesh should be shown on top. I dont really know how the engine handles any of that. Just thinking out loud
  5. Interesting results from just one file. Object count could be because stock version displays all 3 LOD's at once and thus more objects at a time per model. Mine switch based on distance. 0-500m, 500-2500m, 2500-10000m One might count polygons while the other counts triangles. that gives you the rough factor of 2 which would make sense to the numbers you are seeing
  6. Does standalone A10C contain .cmd model files? They were all converted to edm at some point
  7. Rename the current boat or dok file to a tanks modelname. Place 100 on a flat area. Check frames. Download my boat or dok file and rename it to the tank. Use the same 100 unit test and check for difference in frames. Or do some kind of test that can see if there is any improvement of mine vs the stock versions
  8. The two model I posted with fixed LOD's were re-exported from 3ds max and did not go through any conversion. I am trying to rule out the conversion process and LOD's as variables. As well as any residual stuff left over from the original cmd format
  9. Try this as well DOK_s.rar
  10. I am not sure. I am not sure if the community is able to do it because you need to modify the helpers inside the file.
  11. A quick look, it seems that some models converted from old cmd to edm lost all LOD data and all the LOD's are combined into a single file all displaying at once. I just checked dok_s.edm and it had the same symptoms
  12. Ok finally a working one with LOD's give this a try and let me know if there is a difference boat-1.rar
  13. Someone please do a test with this. I would recommend renaming it to a tank model, place 100 or so of the original ones, write down frames, then try this one and write down frames.
  14. If you are willing to do some tests, I can try to help out. Boat-1.edm seems to not be using LOD's correctly. All lod's are displaying at once from what I can tell from a quick look at the files
  15. There are no 2013 plugins. I do not know if you can use 2012 with 2013, my guess is not
  16. were they working at one point and randomly stopped?
  17. if the smoke is controlled on the on the vehicle file, there should be helpers that declare the smoke location. Deleting these helpers should eliminate the smoke all together then. Similar to the tweaked model I uploaded that eliminates smoke from chimneys. Another theory is that the smoke is controlled from the rocket model side. Third theory is that it is hardcoded like missile smoke
  18. if someone can get me the name of the model I can look at it
  19. what is the name of the mlrs vehicle?
  20. I can look tomorrow but the other aircrafts have that texture on one outside files. I'm basing my judgement on that
  21. Its on one of the outside texture files
  22. :) laser missiles for them? or just rockets
  23. add regular su25's please
  24. The red line is the side. It seems to be a flat frontal map. so the side is really really really small and is pretty much just stretched. I think.. the green arrows indicate the back part. Are you good with the front windshield or should I look again?
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