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luckybob9

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Everything posted by luckybob9

  1. All found. I havent found as good as avatar as this one yet. I laugh every time I see it.
  2. I only had time to find the first this morning before I had to go do something For the first, the texture is Ka-50 Panel L.bmp For the second, the screws are: Ka-50 dash-board Side part of second texture is either: Ka-50 dash-board or Ka-50 Panel R. I think it is panel R based on location and texture For the third, Ka-50_recockpit_1.bmp in the center
  3. The Squirrel has a magical sense of smell to find texture locations! Sniped! What beer? Ka-50 dop dev.tga
  4. I am confused what you want. It sounds like you want to add something? the back right texture is: Ka-50 Panel_R_Back_Inscript_ENG.tga might be in a .dds format. Top of the texture is the knobs for ballistics
  5. Sadly, only the squirrel knows the secret. I simply give it beer and ask nicely where something is and he slaps his hand in the right spot. If you cant find something let me know
  6. :megalol: I have super top secret ways of finding texture locations :pilotfly:
  7. Here on Ka-50 RightTopPan.dss
  8. There is a new method of creating layers. Such as aircraft numbering. It was only used on the F15 to my knowledge. Since nobody had issues before, I never bothered to learn the new method so need to learn it myself so I know how to explain it. Oops?
  9. Can you elaborate on this? I think I have the answer but not sure I fully understand the concept of it all
  10. You need to edit the assemblescenes.cfg file to declare your items. Look at around 8 minutes in this video: http://www.youtube.com/watch?v=ql8lTUO1pSY
  11. LSA3/ EDGE and are still going through updates. Imagine the response if public plugins were released and 3rd parties constantly had to change and possibly even restart. Happy campers they would be not. Best to sit tight for an official announcement about it
  12. Public lsa3 plugins are not publicly available.
  13. Companies probably dont want people/ other companies to take their work if they all used a common format :)
  14. You tried billboard? Screenshot of the blue glare please
  15. I just tried and it works for me
  16. try it again. that usually means the FTP servers are at their limit
  17. The lights do not properly work because of transparancy changes in the edm format. The model needs to be re-exported from 3ds max with additional settings changed. It shouldent take more than 10 minutes for someone who has the sources files and knows what they are doing.
  18. Lets break this down and work on the modelviewer issue first. I have had this a few times months ago. Try this: Click on the icon in the bottom so it becomes active. Then press Windows Key + Left several times and if my memory is correct, this should bring it back from the void.
  19. That information only works for FC1 and BS1 and FC2. An upgraded format was introduced in A10c and above
  20. Terrain creation uses 3ds max, but there are no public plugins available
  21. I have uploaded a basic guide that shows how to prepare 3d Studio Max for the correct values for the tools in the first post.
  22. You do not need the checkbox, just set it to 0. Anything you dont need, set to 0.
  23. I was actually trying to answer in a lighthearted humorous way....apparently it did not come across as intended :(
  24. There is a directory that takes priority in certain situations with ground builds. This exact reference is from BS2 standalone install and is most likely identical in DCS:W but have not checked because it is not on my computer. Many ground structures are located at: \Bazar\Terrain\Structures\High\EDM however, placing a file into \Bazar\World\Shapes will take priority over the previous location. Put your model into this second location and let me know if it works right away. Also, in 3ds max change your reflection value to 0 in the material editor. It will remove the shiny reflective gloss you have
  25. I highlighted the word what should answer you question : ) rumors
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