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luckybob9

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Everything posted by luckybob9

  1. Had that happen many times. I can almost replicate it. It has to do with not spawning with that loadout, getting shotdown, then switching back to it. It is a bad UVW unwrap it looks like. It is pulling a texture file meant for something else.
  2. reminds me of the southpark episode where Cartman tells people to freeze him so he doesnt have to wait for the nintendo wii....but then he doesnt get unfrozen and meets an army of river otters :)
  3. ding ding ding
  4. Think of the abbris with 5 buttons. Now think of the MFD with 20 buttons. Now think of two MFD's with 20 buttons totaling 40 buttons and several submenus.... How does it work? Very complicadly :)
  5. Yes, this was said at the Thrustmaster preview event.
  6. No .lua files need to be modified. Just overwrite a current airfield. Yes, but not available to the public yet.
  7. shaggy!!! whats up dude!? And ya, there is a file you can change. cant rememeber it offhand though, but its there
  8. Indeed it would be.
  9. Happens to everyone.
  10. Enough to make it a worthwhile training area ;) I actually havent calculated it in a while. I try :)
  11. Many thanks Almazi :)
  12. I have had this before. Twice maybe?
  13. I have asked the question, but I am sure it is ok. I still play to do a voice over at some point...not entirely sure when, but until then, just ask me questions and give me a timestamp as a reference.
  14. I am on my other computer so I can't get a screenshot, but here is a video on it. What you want to do is connect the tile to the dummy, not the dummy to the tile. http://www.wonderhowto.com/how-to-link-objects-3ds-max-197159/
  15. :D Nevada's lookin good!
  16. First you need to optimize the mesh. It is far to detailed. Just apply an "optimize" modifier and tweak the values until it looks good, but the least amount of polygons. Second you need to add the dummy/ helpers. One dummy/ helper per tile. Each tile must be linked to the dummy. Then its just a matter of selecting all you want and exporting to the .lsa2 format.
  17. As far as I know plugins must be made for either 32 or 64bit, so unless there is some form of backwards compatibility, it will not work. In a nutshell. Nope I would try installing both 32 bit and 64 bit. Do you work in 64 bit, but export in 32 bit
  18. I found this thread because I remembered a similar situation with the exact same stick: http://forums.eagle.ru/showthread.php?t=37569
  19. screenshot please :)
  20. If someone can upload this to another site, I can try to do a voiceover. I cant figure out the russian after I entered the text.
  21. Sorry, I have been away and busy. 1) materials.lma.lua can be downloaded from here: http://en.wiki.eagle.ru/w/images/0/04/FilesHelpLand.rar 2) .rn files are things that you can not see (Splines to designate runway location, splines to designate taxi paths, dummy placeholders for models, splines for taxiway/ runway lights. .sup file is for things that you can see (runway texture, taxiway texture, taxilines, etc) Send me a link to the file if you want me to try to split it up. I am quite busy though but will try to help :) 3) Second part is true. As long as the pivot point of the model matches up with the pivot point of the square plane, you will be ok. To be more technical, the pivot point of the model will ALWAYS align to the pivot point of the placeholder plane. 4a) FC2 scenes file was probably created using a newer version of plugins that the public ones cannot import. You will need to import FC1 scene files for reference. 4b) Assemble scenes does not work? Does it specify what files are not found? 5) Not sure 6a) Not sure about spawn locations 6b) You must compile all files into a .scn file using assemblescenes.exe before it will work. Try this: http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=12567786&linkID=9241177
  22. Just a heads up, when importing using the tools, lots of the user defined data gets lost.
  23. It would take me a long time to rewrite an entirely new guide and unfortunately I do not have the time to do that right now. Please post any specific questions here and I will try to answer them. Have you tried using max 32bit in windows 64bit using the plugins? The current plugins are only 32bit. Eagle is creating new plugins to meet new formats that are going to be used in the future.
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