Jump to content

luckybob9

Members
  • Posts

    1464
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by luckybob9

  1. http://www.digitalcombatsimulator.com/en/downloads/misc/a-10c_model_templates/ cheers
  2. If you want to send me the model file I can export it using the .edm tools. I understand if you do not want to release raw work though.
  3. betta fishy!
  4. Check the root a10c directory. that is where it was for older products. I am not at my desktop so I can not check right now. or search your entire harddrive for modelviewer.exe
  5. I will need to see if I can release it. Is there not a version someplace in the a10c directory? There was one included in the BS and FC2 install.
  6. Assuming I'm understanding this correctly, just resize the splines of the anapa sample file to fit the texture that you overlay over it and all should be good.
  7. You ruined my fun....so ill just have to leave this one here as well then...
  8. Just gonna leave this photo right here...
  9. Im pretty sure its like ABS of a car. prevents the wheels from locking up and blowing out a tire.
  10. Your looking for something about LOD distance. Its someplace in the graphics.cfg file I think
  11. I read at one point that the radio frequency charge is dynamically created using a lua file. Im going off memory though.
  12. I would like to give a HUGE congratulations to the ED team, Matt, and all of the tester that helped make this become a reality.
  13. Theres a file someplace that says how much of the noise file comes up at what level. Try changing those values
  14. No idea, sorry. I am not sure i understand it though. can you post a screenshot illustrating the problem?
  15. It was not in a usable state though. Stuff being worked on changed other factors that were unknown/ dependent on each other and this caused crashes, other problems, etc. Fine when you are the one developing it and can try to change these problems instantly, but bad if a beta were released where one of these things were not fixed.
  16. Ignore the tutorial for LOD's. I will make a tutorial soon that explains it. Those errors are a pain to fix but I have an easy way that doesnt cause those. Assemble secenes is used to compile the runway data into the game so it knows where it is. You can still export the runway texture and have it show up, but without assemblescenes, the game will not know about it, as in cant have AI land or spawn there.
  17. It was removed in beta 3. There was no problem with it. It was just in an unfinished state and constantly being worked on. Pretty much the above quote sums it up.
  18. On my long list of things to do... Runway creation tutorial Part 1 http://www.youtube.com/watch?v=ql8lTUO1pSY Part 2 http://www.youtube.com/watch?v=0M31_2-U-QI
  19. My airfield tutorial didnt help? It should have been step by step..
  20. did you add a bounding box and collision mesh and designate them as such?
  21. does it error out? I have gotten most of the entire state of Nevada with it no problem
  22. what region? for US you can use NAIP which can easily give you 2048
  23. A10C has a theater changing feature that can support this :)
  24. I am not sure that is possible in the engine. You can only replace terrain with custom, not add new coordinates...im pretty sure
  25. Sorry, I have been out of town for the last few days. The tutorials are funky and bad in parts. I plan on making a land tutorial with a voiceover as I did with the runway part too. Check to make sure the parts have the correct material types and are linked to the dummy.
×
×
  • Create New...