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Beamscanner

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Everything posted by Beamscanner

  1. There is VIDEO evidence. The F-20 video shows the search button selected while displaying SA-2 and SA-6 locking and firing a missile. And to further prove my point the search button lights up a green "S" symbol when selected. And the ALR-87 is made from the ALR-46 above, which explicitly states that the search button shows "S" emitters. https://forums.eagle.ru/showpost.php?p=3223607&postcount=32 It is my understanding that the devs have mis-understood search radars to mean anything that can perform a search/acquisition function, rather than dedicated early warning radars (AWACS, Big Bird, Snow Drift, etc.) I've seen the NATOPS. But they only mention "warning tones". I think after decades of RWR usage its become common knowledge that constant audio is provided. The only differences that pilots need to be aware of is the synthetic audio that differs from RWR to RWR. Also, again the document above from the ALR-46 shows that constant audio is provided from the primary threat (diamond audio). ALR-87 is made from ALR-46. https://forums.eagle.ru/showpost.php?p=3223607&postcount=32 Lastly, the F-20 video also shows constant audio from the RWR. The F-20 RWR is likely a ALR-46 or ALR-87 (the export ALR-46). Perhaps someone could find a NATOPS description of the ALR-46 and see if it also ignores the fact that it provides constant audio.
  2. 1. What do they define as a "search" radar? Because I see no logical reason to call the SA-6 acquisition radar a search radar (like they have in game). I believe that search radars refer only to emitters identified as "S". 2. There is no constant RWR audio in game. Only a initial new guy sound. As seen in the F-20 video, there is in fact continuous audio.
  3. Here's how the shrike targeting worked https://books.google.com/books?id=K_T4M-nA6JYC&pg=PA590&lpg=PA590&dq=employing+the+shrike&source=bl&ots=uRDvPtl7ZG&sig=CgCndqbHdul-aZiELIZjeVFpnPs&hl=en&sa=X&ved=0ahUKEwi1lumH69nVAhVK-2MKHZ_yAkEQ6AEIKDAA#v=onepage&q=employing%20the%20shrike&f=false Process 1. APR-27 (or other RWR) detects threat emitter (and produces a tone for the pilot, as all RWRs do) 2. APR-27 activates Shrike seeker head. 3. Seeker head must be manually aimed at the SAM(radar) to lock 4. When the seeker head gets a lock on SAM(radar) it produces a lock tone for the pilot. (similar to AIM-9 targeting) There are two audio indications 1. APR-27 audio of threat (which exists with or without shrike loadout) 2. Shrike lock tone
  4. The TMS switch has worked very well as a slew control for me. Copy, thanks I'll take a look at those settings What is everyone using for antenna control? I use the trim hat. (I trim using the trim hat as well with the paddle as a modifier)
  5. good find! Well they have no choice but to get RWR audio made at some point because the F-4E RWR is completely analog with the primary means of identifying emitters being with their unique audio tones. (the azimuth indicator only shows direction, not radar type) Honestly, the best way forward IMO is for all the dev teams (ED and 3rd parties) to use the same Radar audio (raw audio) since they should all sound the same, just like the radio station sounds exatly the same to multiple types of AM radios. (RWRs act like AM radios for radars, the Amplitude modulation comes from the Pulsing and the Scan) The short term easy answer is to have the RWR work with the RAE mod, which plays specific audio files associated with specific RWR contacts. https://forums.eagle.ru/showthread.php?t=110840
  6. What do you plan on using for your slew control? Do people actually use that nipple on the Warthog throttle? Because I have to use the TMS switch on the stick for my slew control, and the hornet stick doesn't have that. (I use the comm switch on the throttle as my TMS)
  7. If two completely different radars happened to use the same waveform (PRF, RF, PD, Scan, etc.) the RWR wouldn’t know which one to call it and a misidentification could occur.:thumbup:
  8. :/ hopefully this doesnt turn players away. I really enjoy your high player counts. EDIT: I do enjoy SARH missions, but i imagine alot of people only get the kills they do because of the 120. Lower performance may result in people taking a break from DCS.
  9. https://forums.eagle.ru/showthread.php?t=190090
  10. Any update on player export for us Sim Shakers users?
  11. You guys think the AIM-9X will have the same range as the AIM-9M in DCS?
  12. I dont imagine it's easy for them to obtain data any combat aircraft.
  13. The Rafale is a 4++ generation Multi-role fighter decked out with a PESA/AESA radar, IRST, Missile warning system, RWR, Link-16, great T/W, medium range IR missiles, and is carrier capable. Rafale's are being exported by France. I imagine that if they are willing to export them then some information on systems, features and functions could be obtained.
  14. +1 I would also like a zoom function that didn't mess with the FOV, so zooming wouldn't warp the cockpit
  15. Some good footage of the DDI's in that one
  16. The devs believe the RWR doesn't provide continuous audio because the NATOPS doesn't mention it, only describing new guy and missile launch audio. Meaning that after the two initial beeps indicating a new contact you wont hear anything. There's a whole thread about it here https://forums.eagle.ru/showthread.php?t=187487&page=1 Including a video of an ALR-46 (ALR-87 is made after the 46 for export) in action with continuous audio. Its probably the only footage I could find of an american digital RWR on the internet. The mod I made is only to fix the search button so that all emitters are shown instead of one or the other (search or fire control). The mod I made doesn't alter the audio.
  17. The RWR does not operate as it should -The ingame RWR doesn't have continuous audio. Meaning once you get "new guy" beeps it goes quiet. Even if its locking you, there wont be a sound. Its an odd feeling seeing 5 SAMs locking you and not hearing a thing. -The ingame RWR shows only 'search' or only 'fire control' radars. --Real life RWR will show both, or switch if it detects a FCR. ---Also, its not known what the devs think are 'search' radars vs 'FCR'. As an example, one might expect search radars to be early warning radars, ATCRs, Air surveillance radars (big bird, snow drift, etc.). But the devs have also lumped threat acquisition radars (like the SA-6 acquisition radar) into this category. Meaning that currently ingame you can only see the SA-6 system in search or only if its locking you, it wont show both and wont inform the pilot of the transition. IRL, no system would be so poorly designed to not automatically inform the pilot that the threat system is there(search radar) and has switched to locking you(lock radar). The Radar, IMO, is poorly rendered. The returns all have the same size and shape, making it look like it was made in power point. I'm glad they added the beam sweep trail, but I think more could be done to bring out that analog radar/CRT feeling. A good example is the viggen radar, with a continuous analog feel to it, while the F-5's radar seems like it has few discrete points. Here is former F-4 pilot describing his analog pulse radar. https://forums.eagle.ru/showpost.php?p=3213553&postcount=540 But for me, the RWR is more important and more likely something they are willing to fix. The radar isnt the end of the world, and would take alot more for them to improve. I will get those images (F-5 NATOPS vs. DCS F-5 vs. other known analog pulse radars) later today. EDIT: APQ-159 radar display Other pulse radar displays (including some PPI) APQ-120 (very similar design to APQ-159) Radar/CRT effect http://i.imgur.com/XXNjD6e.gifv My homemade guess at what a properly rendered APQ-159 would look like, but also with the CRT glow effect like in the gif above. Refer to the NATOPS images i posted above for accuracy.
  18. First as well for me. I was probably 8 or 9.
  19. I've read that its not as good as it was sold, and I typically don't trust brochures. But maybe it's better than believed :dunno: I find it hard to believe a first generation analog pulse Doppler radar can pick up a flanker at 100nm. not saying it cant, just doubt it. What I do know to be factual is that those cavity traveling wave tube amplifiers get weaker with age. 20 channels doesn't mean 20 frequencies. HPRF waveforms are ambiguous to range as you may know. Thus these older radars obtain range with HPRF using FM ranging (similar to FMCW techniques). That is, "one channel" is occupying a wide bandwidth. Not to mention any intra-pulse modulation used to increase range resolution, such a CHIRP or Phase code. (George W. Stimson, intro to airborne radar) Never the less, real life systems have to deal with lots of interference and ambient noise not experienced in game.:)
  20. The in game APG-63 is missing alot of functions.. But of all things to bring up, the one thing that works (probably better than IRL) is its detection range. With 40 X-band radars operating in a single mission, you'd likely suffer mutual interference which would hinder your detection range. Luckily for you, that's not simulated in DCS. Also, currently jammers only affect the main beam of your radar. IRL, jamming energy can seep into your antennas side lobes, increasing the noise levels at angles left and right of the jammer which decreases your signal/noise ratio (detection range). Again, this is not simulated in DCS.
  21. I think you are projecting. It seems that you have it set in your mind that the AIM-54 cant hit maneuvering fighters. People have just as much a right to be upset about the missile not performing an 18g maneuver as they do anything else in the simulation that does not perform true to form. My stance on it: I cant wait to knock pilots outta the sky with an under performing (7G) AIM-54. If anyone starts crying, it'll be people upset that the missile works.
  22. I think what he means is that it looks too much like a modern LCD screen with a perfect green image, rather than the slightly warped/interleaved image presented from a cathode-ray tube. IDK if the AV-8B used a CRT or LCD. But I agree with him that something seems off. Edit: IDK if this is the same model or not https://www.youtube.com/watch?v=gFeTlIiFpPo. But it does look like a CRT. You can see that the images presented do not take up the entire screen. Some unused space exists between the green light and the edge of the screen
  23. The video I linked shows either an ALR-46 or an ALR-87 in action.(whichever one they intended to export with the F-20 tigershark) In the short scene you see an SA-6 and SA-2 locking the pilot up, while the search mode button is lit green. Also, you can hear constant RWR audio from the radars.. Not just the 2 synthetic beeps indicating 'new guy'.
  24. ED we need some guidance please!
  25. Id be happy if they just updated the current in game AIM-120s for the F/A-18C. perhaps utilize some CFD simulations like Leatherneck did with the AIM-54 to get accurate lift/drag coefficients, and add the missing lofting guidance techniques.
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