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Everything posted by Flappie
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The Ocasional FPS Drops In Full Fidelity Aircraft
Flappie replied to FierceLV's topic in Game Performance Bugs
With 64 GB of RAM, Windows gives a default 4 GB pagefile, which is enough for now. -
Actually, I wasn't. Thanks for notifying me. And it seems there's a lot more "semi-unofficial" frequencies available for some aircraft (purple cells in my spreadsheet that I need to test). I want this spreadsheet to show what's officially supported by the real aircraft, but I might add an "unofficial frequencies" page someday.
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@rob10 Forget about the old link, I'm working on a new version (WIP): https://docs.google.com/spreadsheets/d/1m8bXImR4A-P4r0QGYxYyjVC-uLgJxuq-_zSGix4cfhI/edit?usp=sharing The most important part is on top: these are ranges that are common between most aircraft (except MF/HF which is almost only used by Soviet-era aircraft).
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I believe the textures are here: .\DCS World\Bazar\Textures\TerrainCommon
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The real aircraft manual states: That must be it: TR is for training.
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This F-100 manual from another sim states: Maybe TR is for "transient"?
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Here's the same instrument with the "TR" marking: https://www.recoverycurios.com/f-86-sabre-type-a-4-variable-gun-sight-selector This pages reads "When a high speed attack was made on a slow moving target, the switch would be set to LOW. The switch would be set at HI when the speed of the target was the same as the pursuing aircraft." I'm not sure what "TR" means..
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Game freezes when I try to select aircraft in MP lobby.
Flappie replied to AJaromir's topic in Game Crash
I wasn't, devs did. I hope they are right. We couldn't reproduce the issue after the fix, but since it's a random issue, I'll wait for your feedback a week or two after the next core update before calling it "fixed". -
Game freezes when I try to select aircraft in MP lobby.
Flappie replied to AJaromir's topic in Game Crash
The next core update will contain a fix for this issue. -
Server crash in wStowage::stopRearm since 2.9.5.55918
Flappie replied to MartinCo's topic in Game Crash
Hi @MartinCo. What would help here is a track able to reproduce the crash. When this kind of crash happens, open the latest zip file from the server's "Saved Games/DCS/Logs" folder: if a .trk file is present, attach the whole zip file here. -
I checked and it does not seem to be a new behaviour. This was done in 2023 ("Added AN/ARC-210 default FM in 136...155.9975 MHz"). Maybe you weren't using the same frequencies before? Since the current behaviour is intended, I've asked devs for a subtle change: Typing a frequency automatically should select its default modulation (unchanged). Fine tuning the frequency using the "<>" arrows should not change set modulation, unless the new frequency is the beginning of an exclusive AM or FM range (e.g. if the set frequency is "155.9 AM", a click on ">" changes to "156 FM").
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ABRIS (PREPARE MISSION) for points type "REFPOINT"
Flappie replied to Kappa-131st's topic in Bugs and Problems
@Kappa-131st It should be fixed in the next core update. -
ME Frequently Removes Sound File from Actions Trigger Section
Flappie replied to GeoS72's topic in Mission Editor Bugs
Well, I've just told you. Example: 1. You change an action from "SOUND to COALITION" to "SOUND to ALL": the sound will be kept so you don't have to look for it. That's a very small fix but that's a good fix. 2. You change "SOUND to ALL" to "DO SCRIPT" or any other action which does not start with "SOUND to...", the sound path will be lost, and you won't find it back by re-selecting a "SOUND to" action (the file is still in the .miz file but the ME has no access to it). In this case, you don't want to save the mission otherwise you will lose the sound file for good (as usual). -
ME Frequently Removes Sound File from Actions Trigger Section
Flappie replied to GeoS72's topic in Mission Editor Bugs
A fix is coming with the next core update: whenever you will change a "SOUND TO x" action to a "SOUND to y" action, the sound file path will stay the same. That's all I could get for now, but it's a good thing. -
There's an old internal report about the missing Wingman 4. I'll bump it.
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I've just bumped the report with this fix I've just made. If you want to use it, put this file into: .\DCS World\Mods\aircraft\Uh-1H\Cockpit\Scripts clickabledata.lua
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Many thanks for your feedback, @Zyll!
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I understand the problem but I cannot reproduce this issue locally on my PC: I run a Dedicated server. I change the mission from the WebGUI. I wait for the mission to be live. I kill the server. I restart it: the mission I chose previously is loading.
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I've just found a very good source: https://virtualpanorama.ch/luftfahrt/ (click on the fifth thumbnail from left to right)
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The SA-11 command vehicle cannot be destroyed
Flappie replied to Robo76's topic in Ground AI Bugs (Non-Combined Arms)
Issue reproduced and reported. Thanks for the heads up. -
No news so far. I've just bumped the internal report.