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Everything posted by Flappie
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Thank you. Issue reported.
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T.O. 1F-5E-1 page 1-99 does not make it very clear. Are both ADF and DF needed, or only DF? I'll keep reading the manual. EDIT: After reading again all of the above in this thread, I agree. DF should suffice to get a a bearing on the HSI. Let me recap before reporting: TACAN + MAIN, BOTH or ADF: HSI shows TACAN bearing DF + MAIN or BOTH: HSI shows radio beacon bearing DF + ADF: HSI shows nothing
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Issue reported.
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@martin.kloubek Sorry, it's been a while. I've just requested these: Mi-24P Pilot : Fuel Cut-Off Valve, Engine L - Down Fuel Cut-Off Valve, Engine L - Up Fuel Cut-Off Valve, Engine R - Down Fuel Cut-Off Valve, Engine R - Up AC Ground Check Cover - Open/Close AC Ground Check Cover - Close AC Ground Check Cover - Open Main/Reserve Gear Hydraulic Switch Cover - Open/Close Main/Reserve Gear Hydraulic Switch Cover - Close Main/Reserve Gear Hydraulic Switch Cover - Open Main/Auxiliary Hydraulic Switch Cover - Open/Close Main/Auxiliary Hydraulic Switch Cover - Close Main/Auxiliary Hydraulic Switch Cover - Open Auxiliary Hydraulic Disable Button Cover - Open/Close Auxiliary Hydraulic Disable Button Cover - Close Auxiliary Hydraulic Disable Button Cover - Open Pedal Damper Cover - Open/Close Pedal Damper Cover - Close Pedal Damper Cover - Open Pedal Damper OFF Pedal Damper ON Pedal Damper ON/OFF Control Assumed Switch Cover - Open/Close Control Assumed Switch Cover - Close Control Assumed Switch Cover - Open Control Assumed Switch OFF Control Assumed Switch ON Control Assumed Switch ON/OFF Windscreen Wiper Control Switch, RESET Windscreen Wiper Control Switch, START Windscreen Wiper Control Switch, SPEED 1 Windscreen Wiper Control Switch, SPEED 2 Mi-24P Copilot-Gunner : Pedal Damper Cover - Open/Close Pedal Damper Cover - Close Pedal Damper Cover - Open Pedal Damper OFF Pedal Damper ON Pedal Damper ON/OFF Windscreen Wiper Control Switch, RESET Windscreen Wiper Control Switch, START Windscreen Wiper Control Switch, SPEED 1 Windscreen Wiper Control Switch, SPEED 2
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Wingman has right and left mixed up
Flappie replied to Christopher Scott's topic in Aircraft AI Bugs (Non-Combined Arms)
This is already fixed internally. The fix should be in the next code update. -
Noise in the cockpit, with a loaded gunner.
Flappie replied to 318_Bonzo's topic in Bugs and Problems
Ah, yes indeed, there is something wrong: ambient sound in the back do not change at all while the cargo door (or the right gunner door) is opened. ambient sound in the cockpit changes while the door between the cockpit and the cargo is closed. Inconsistency reported. -
Many thanks, @Tholozor. I couldn't see the problem because an internal version had these issues fixed. I'll ask devs when these fixes will be pushed.
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Can you please create a new thread and attach a track?
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EFM: ed_fm_enable_debug_info() not working in multithread
Flappie replied to Jack McCoy's topic in General Bugs
Thanks for your precious feedback. -
Issue reproduced and reported.
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Crash easily reproduced: it happens when a helicopter is told to Refuel/rearm at a platform. Reported to devs. There seems to be an issue with your platform. I copied-pasted it next ot it and asked the Chinook to land, and there is no more crash. Weird. @Mikeyfry Found it, it's the combination of your SET AI LIFE script to the platform unit and the order given to the Chinook to land on this same platform.
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Thank you very much. Case fixed in the next core udpate. Helicopters won't struggle anymore to pick up cargos on platforms. Crash reproduced. I'm trying to understand what happens.
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Hi. Your PC does not provide much RAM to DCS: 2025-03-16 10:38:06.843 INFO APP (Main): CPU cores: 8, threads: 12, System RAM: 16088 MB, Pagefile: 6230 MB and this ends up with a E_OUTOFMEMORY crash: 2025-03-16 10:41:34.120 ERROR DX11BACKEND (2620): failed to create vertex buffer. Reason: E_OUTOFMEMORY 2025-03-16 10:41:34.120 ERROR DX11BACKEND (2620): Failed assert `false && "failed to create vertex buffer"` 2025-03-16 10:41:38.359 ERROR EDCORE (11064): More out of memory in ed_malloc for 1094889 bytes. 2025-03-16 10:41:38.359 ERROR EDCORE (11064): More out of memory in SharedBuffer for 1094857 bytes. 2025-03-16 10:41:38.366 WARNING SECURITYCONTROL (11064): IC fail: /models/hb_f-4e_lod5 @ coremods/aircraft/f-4e/shapes 2025-03-16 10:41:38.366 ERROR NGMODEL (11064): Can't load lod HB_F-4E_Lod5.edm of model hb_f-4e. Reason: Wrong header in model file. 2025-03-16 10:41:38.370 INFO EDCORE (11064): try to write dump information 2025-03-16 10:41:43.435 ERROR EDCORE (17924): More out of memory in ed_malloc for 20971535 bytes. 2025-03-16 10:41:43.435 ERROR EDCORE (17924): More out of memory in ZoneAlloc for 20971520 bytes. 2025-03-16 10:41:43.435 INFO EDCORE (17924): try to write dump information 2025-03-16 10:41:44.435 ERROR EDCORE (16328): More out of memory in ed_malloc for 20971535 bytes. 2025-03-16 10:41:44.435 ERROR EDCORE (16328): More out of memory in ZoneAlloc for 20971520 bytes. 2025-03-16 10:41:44.436 INFO EDCORE (16328): try to write dump information 2025-03-16 10:42:08.639 ERROR EDCORE (10120): More out of memory in ed_malloc for 20971535 bytes. 2025-03-16 10:42:08.639 ERROR EDCORE (10120): More out of memory in ZoneAlloc for 20971520 bytes. 2025-03-16 10:42:08.639 INFO EDCORE (10120): try to write dump information 2025-03-16 10:42:10.798 INFO EDCORE (12360): # -------------- 20250316-104211 -------------- 2025-03-16 10:42:10.799 INFO EDCORE (12360): DCS/2.9.13.6818 (x86_64; MT; Windows NT 10.0.26100) 2025-03-16 10:42:10.800 INFO EDCORE (12360): C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll 2025-03-16 10:42:10.801 INFO EDCORE (12360): # C0000005 ACCESS_VIOLATION at 00007ffd8d010561 00:00000000 2025-03-16 10:42:10.802 INFO EDCORE (12360): SymInit: Symbol-SearchPath: 'D:\games\DCS World\bin-mt;', symOptions: 532, UserName: 'Ярослав' 2025-03-16 10:42:10.802 INFO EDCORE (12360): OS-Version: 10.0.26100 () 0x300-0x1 2025-03-16 10:42:10.803 INFO EDCORE (12360): 0x0000000000010561 (VCRUNTIME140): (function-name not available) + 0x0 2025-03-16 10:42:10.805 INFO EDCORE (12360): 0x0000000000015415 (NGModel): model::GlassMaterialMT::draw + 0x2765 2025-03-16 10:42:10.805 INFO EDCORE (12360): 0x000000000002576c (NGModel): model::ModelMaterialMT::draw + 0xFBFC 2025-03-16 10:42:10.806 INFO EDCORE (12360): 0x000000000002d45b (NGModel): model::GRootNodeMT::uploadBuffers + 0x5B 2025-03-16 10:42:10.806 INFO EDCORE (12360): 0x000000000003c633 (NGModel): model::NGModelLodsMT::applyMults + 0xF3 2025-03-16 10:42:10.806 INFO EDCORE (12360): 0x000000000003a3f0 (NGModel): model::NGModelLodsMT::~NGModelLodsMT + 0x7F0 2025-03-16 10:42:10.807 INFO EDCORE (12360): 0x0000000000033ab8 (edCore): ed::SyncTaskQueue::push_task + 0x478 2025-03-16 10:42:10.807 INFO EDCORE (12360): 0x0000000000048af6 (edCore): ed::SyncTaskQueue::push_task + 0x154B6 2025-03-16 10:42:10.807 INFO EDCORE (12360): 0x00000000000323b1 (edCore): ed::thread::_get_current_thread_id + 0x71 2025-03-16 10:42:10.808 INFO EDCORE (12360): 0x00000000000037b0 (ucrtbase): wcsrchr + 0x150 2025-03-16 10:42:10.808 INFO EDCORE (12360): 0x000000000002e8d7 (KERNEL32): BaseThreadInitThunk + 0x17 You must either: Buy more RAM Or extend Windows pagefile to 16GB or even 32 GB, but you must first ensure that your pagefile storage drive is fast enough (no HDD) and that it has enough free space.
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NVIDIA user here, and I confirm most weird stuff in DCS happens to AMD GPU owners. I've been avoiding AMD since I replaced my Radeon 4850 for a GTX980 Ti.
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@SSSinus Also ensure your Windows Power plan is set to High performance (or Max performance). Anything but "Eco".
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No wonder why the black smudge disappeared since it seems to be generated by clouds. We all get the same error messages. These were reported a while ago: 2025-03-15 11:18:31.168 INFO DX11BACKEND (15272): DX11Renderer initialization (w:3440 h:1440 fullscrn:1 vsync:0 adapter:0 monitor:0 shaderErrors:1) ... 2025-03-15 11:18:33.722 ERROR_ONCE DX11BACKEND (15272): render target 'mainDepthBuffer' not found 2025-03-15 11:18:33.799 ERROR_ONCE DX11BACKEND (15272): render target 'uiTargetColor' not found 2025-03-15 11:18:33.799 ERROR_ONCE DX11BACKEND (15272): render target 'uiTargetDepth' not found
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I'll see if I can reproduce this issue. Can you please create a new thread with a .miz file to demonstrate the crash?
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AI IR Seekers not blinded by the Sun
Flappie replied to Bullets's topic in Aircraft AI Bugs (Non-Combined Arms)
Hi @Bullets. I tried to reproduce the issue, but in my track, my attacker had to shoot me from the side, seemingly in order to avoid the Sun messing with its missile sensor. If the issue is still present, please attach a DCS track. AI IR missiles do not see the Sun.trk -
Hi @GumidekCZ. Thanks fro the heads up. I've reported the M-2000C liveries. I can't see the problem with the F-16C liveries. How do you know there are no mimaps?
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reported Liveries get reset to top of list
Flappie replied to Nealius's topic in Mission Editor Bugs
Thanks for the feedback, @Nealius. I've tried to reproduce the issue with a static unit but I seems to work for now. If you manage to reproduce the issue, please attach a .miz file. -
F-5E FC has TACAN beeps on hot start - can't turn it off
Flappie replied to virgo47's topic in Flaming Cliffs Bugs & Problems
Issue reported. Thank you for the mission file, @virgo47.