

Aries144
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Everything posted by Aries144
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Oh man, I want this. I want to see someone go to Northrup Grumman and say "Northrup made such a great aircraft, we want your data on it to make a simulation of it so that the world can appreciate all the work all those people put into it."
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Hasn't there been speculation that Iran is looking to purchase them?
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G force physical simulation
Aries144 replied to VIXEN413's topic in PC Hardware and Related Software
Joey, You aren't getting full trim through the axis because you're using a curve in your stick's axis settings in DCS. If you set X and Y curves for your stick to 0, force trim will work perfectly. For whatever reason, force feedback trim doesn't scale with curve setting. -
G force physical simulation
Aries144 replied to VIXEN413's topic in PC Hardware and Related Software
Windy, I've got a setup very similar to joey's. It does just what you want: moves the stick as you trim. I.e. Hold forward on the trim switch and you'll feel the stick move forward until it hits the limit of travel or until you let off the switch. Wherever it stops is the new center spot the stick returns to when released. The only pain is, it's a custom job to put an f16 or f15 type grip on them. The grip also needs to be lightweight or yet more effort must be placed into concocting a solution to counterbalance and increase force from the motors. So, using a warthog or vkb grip would require significantly more work. Old thrust master grips and current ch fighterstick grips work well as is. -
I'll second the Point Control finger control units. I like them far more than either a mouse or Cougar MFDs. once calibrated, I feel like they're all I need other than HOTAS and rudder pedals. Much faster and more instinctive to use quickly.
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Great idea! This looks like a lot of fun. Thank you for your work!
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PointCTRL - Finger Mounted VR Controller
Aries144 replied to MilesD's topic in PC Hardware and Related Software
Miles, I love my Point Ctrl! The calibration is a bit tricky if you have the short term memory of a hummingbird, as I do, but once set up it is way, WAY better than using the mouse in VR. It looks like this will replace my Cougar MFDs for VR use as well! Thank you for an excellent product!- 3421 replies
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- vr flight simulation
- vr gloves
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I came here trying to figure out why my afterburners stopped working- and I find this! Cool! Some1, thank you for bringing this up! Razbam, thank you very much for acknowledging this and getting a change implemented. Bravo!
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I'm getting the same problem. Crew answers "copy" but timer never starts and aircraft is not repaired. :\
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Nineline, Respectfully, the point for comparison is all wrong. You can't compare strafing videos to results from DCS, there are too many uncontrollable variables, like pilot error that can't possibly be accounted for. To my knowledge, no other guns' dispersion in DCS were modeled to take into account some average of pilot error, but based on data about the guns' mechanical attributes, is this correct? I'm arguing that any DCS testing should be made to compare with the real world test video evidence we have access to, so the goal should be to recreate that setup in DCS, not to attempt to replicate strafe pass results. If the mechanical performance of the gun is correct with a stationary aircraft, then it's performance when the aircraft is subject to aerodynamic forces and pilot error should be correct as well, so long as the aerodynamic effects are also correct. I think still images might be more helpful here than tracks, but I can provide those as well. However, I want to be certain that I'm not going to spend several hours collecting data only to have it rejected out of hand because it isn't a strafing pass, but made to compare with the linked test video. Can you confirm that an attempt to provide data for comparison with the linked test video would be acceptable?
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Nineline, It's clear that I am being dismissed without the information I have provided being examined. If I have somehow insulted someone, then I apologize. That was not my intention. Please encourage the team to seek out someone they trust who is experienced with ballistics. The way you are describing things is not correct. Best of luck to you and the ED team.
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Nineline, Respectfully, the only way to accurately examine dispersion is exactly that seen in the video: the gun's dispersion absent all outside factors. The gun in the video was even mounted to an aircraft during all testing which accounts for vibration. I'm suggesting committing to a similar test within DCS to make it comparable which I will lay out below. I would suggest that attempting to define the gun's performance by shooting the ground while moving is not a good way to examine this. There's far too much user variable. Any accurate modeling of the gun's fixed performance should play out in-sim just the way a real pilot, with real human error in-sim, should be familiar with. The F-5 has a gunsight with a 50 mil ring. This gunsight ring is projected out to infinity, which makes it useful for measuring dispersion as they are both measurable using the same angular units (mils) regardless of projectile distance. In other words, it's as good as shooting a target of known size at a known distance and examining the bullet holes. Try the following by editing the shell_table.lua: Input the desired value for whatever aircraft gun to the F-5's M39 gun. Make every round a tracer with a very long tracer burn time Create a mission with an F-5 at high altitude dive at or near 90 straight down, then activate Active Pause deactivate one gun breaker so only one gun fires fire the magazine until empty while recording video in the video, note the outside-most position of each tracer (this will occur as the tracers pass beyond the points of vertical zero and parallax error for the sight) Assemble a composite image of all the tracers. Timing is not critical so long as each is measured at the point where it has traveled as far from the center as it is going to. Using the 50 mil gunsight ring for Mil measurement comparison along with pixel measurements in Photoshop should allow a fairly precise measure of both Extreme Spread (the overall largest diameter of the shot group) and Standard Deviation (the average measurement that all shots dispersed from the center of the shot group). This should allow an accurate comparison between the sim and our video evidence.
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I thought it might be useful to post this screen capture from the video here, for reference. This is a 100 round burst. The circle is 8 mil, as indicated by the narrator of the video. It is useful to note that, of the rounds missing outside the 8 mil circle, they are only barely outside it. Not spread far away.
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While the clamps are mentioned, there is no evidence they were used operationally. They appear to have been an experimental option that was never used. Please examine the video evidence presented which displays an M61 test fired. 8 mil performance is observed.
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dual throttle controls...to lock or unlock?
Aries144 replied to fitness88's topic in PC Hardware and Related Software
Yes. The guy I spoke to flew *a couple of twin engine fighters and never encountered anything that locks the throttle handles together. It's just something Thrustmaster added for user convenience. -
The best addition I've got beside my HOTAS, pedals, and VR headset is definitely my Gametrix Jetseat. it's not just for immersion, it adds valuable feedback that helps you fly better. In Helos you feel earlier when getting close to VRS and it makes riding the Mig-21's AOA limit in tight turns possible without needing to look at the indicator on the dash both. You can Feel your aircraft's AOA, as the higher AOA, the more buffet. You can also feel when releasing external tanks or dumping stores without needing your wingman (or external view) to verify in aircraft that don't have indicators for it. The next best thing is a simple gamepad. A Logitec PS2 style or XBoxOne controller is great because you can instantly tell where what button is just by feel. I use the Dpad for gear and the Start and Select buttons for fuel tank jettison and emergency jettison, the bumpers for things like arrestor hook, NVGs, etc. Works great and cheap! I've got the Cougar MFDs and honestly, they aren't the best for VR. I end up finding one of the corner buttons by feel and then counting my way over to the right button. The only real advantage is that I can do it while I'm looking at something else... but with MFDs, aren't you always looking at them when you press buttons? I frequently hit the wrong button when in a hurry and either have to reference the button I can see being pressed on the MFD in the virtual cockpit or count by feel. I think Miles' Point Controllers that he's selling here on the forum are going to be just what I'm looking for. You wear them like rings on your pointer fingers, so they don't get in the way of using a HOTAS, and they act as mouse controllers. Point with your finger and click in the virtual cockpit. Easy. I can't wait to get mine!
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dual throttle controls...to lock or unlock?
Aries144 replied to fitness88's topic in PC Hardware and Related Software
I asked a former fighter pilot about this once- it never occurred to me that such a thing doesn't exist on real throttles. I do lock them for helicopters and single engine aircraft, that way the other half of my throttle controls are still where I expect them to be. -
Wow, consider me interested! That throttle arrangement is excellent! I can imagine owning the F-18 throttle with an F-15E throttle grip addon, an F-16 throttle grip that attached to one or both throttle arms... :D Great work on the photography as well. Those pictures really make your product look good!
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Sidewinder FFB2 - Is this normal?
Aries144 replied to JoeyJoJoJunior's topic in PC Hardware and Related Software
Yes, that's normal. I wear headphones when I play, so I never hear the squealing. Feeling the gears is normal as well. You won't notice it after using for a while. -
^ This. The accurate perception of scale using this option is a huge improvement.
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Here's another tip: find your IPD in whatever setup program Odyssey uses (I think you wrote 67?), then go to Options in DCS, to the VR Settings tab, then click the box "Force IPD" then set the IPD number to whatever you found in Odyssey settings. You'll find the world scale is now perfect!
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[UNREPLICATED] CTD in multiplayer upon pressing fly button
Aries144 replied to Aries144's topic in Bugs and Problems
The first crash was taken from Brickler's 16AGR multiplayer server. Could this just be some files corrupted in my game install? Already tried deleting the Viggen mod folder and doing a repair, which didn't work. I'm running the open beta. -
[UNREPLICATED] CTD in multiplayer upon pressing fly button
Aries144 replied to Aries144's topic in Bugs and Problems
Tried a different server and also tried making a mission editor mission and placing a Viggen to start hot on the ground at Batumi- same crash, same error msgs after selecting the Viggen and clicking Fly. :( Included is the log after crashing from the single player mission. dcs.rar -
PointCTRL - Finger Mounted VR Controller
Aries144 replied to MilesD's topic in PC Hardware and Related Software
LOL- 3421 replies
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- vr gloves
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