Jump to content

Aries144

Members
  • Posts

    325
  • Joined

  • Last visited

Everything posted by Aries144

  1. So, essentially, the player or a human can see the datalink contact, but Jester can't. Is that correct? The player must talk jester's radar onto a datalink contact via the menu commands?
  2. The biggest issue I have when flying the F-14, since its release, is with Jester and his frequent inability to TWS hook or hard lock targets inside about 20-30 miles, when I can plainly see them on datalink on the TID repeater in the front seat. This leaves a huge engagement gap until I can lock and engage targets myself with VSL or PAL. Obviously, against targets with fox 1 or fox 3 missiles, this is very frustrating. The most recent occurrence was trying to engage two J11s that took off about 30 miles from me. I was at 25,000. I turned to engage, could see them clearly on the TID repeater, but Jester wouldn't hook them with Phoenix selected and also wouldn't lock them. "Unable." "Uh, I can't do that." I held them on the nose until inside PAL range and Jester refused to either TWS or hard lock when STT was selected from the com menu. Am I the first person to notice this? Is there a Jester mechanic I'm not understanding?
  3. It seems to me from the evidence presented and the tenor of communication that the Heatblur team truly is committed to accurate simulation. Thank you for your passion, your patience, and your commitment to excellence, all in the face of much hard work. It is truly appreciated by every person who finds it.
  4. It's really cool to see this. I'm pleased Heatblur has taken this aircraft on. Considering how much I still enjoy the F-14, I'm really looking forward to experiencing their work on the F-4E.
  5. Figured it out. One way to find the wstype number for any ordnance is to make an empty mission in the mission editor and do the following: open up the warehouse of an airfield untick "unlimited munitions" set the "initial" weapon amount value for the weapon whose wstype you want to know to 999 (or any distinct and easily searchable number) save the mission find the mission in your username\saved games\DCS\missions folder change the file extension from mission.miz to mission.zip extract the zip to a folder in the new folder, use Notepad++ to open the "warehouse" file search for 999 (or whatever unique number you chose) The weapon wstype number you are looking for will be found after a 4 in brackets. The line will look like this: [4] = 272, Here, 272 is the wstype number for that specific weapon. The other bracketed numbers determine the object's categories, like airplane vs weapon, missile vs bomb, a2a vs a2g, etc. Those are explained at the start of the wsTypes.lua.
  6. I'm trying to learn how to change inventories at airbases in real time with triggers or player actions. I've noticed that the C-130 mod includes some cargo modules that reference wstypes for many weapons, which pointed me to wstypes.lua and agm65_family.lua. While several weapons have clear wstypes, for example the agm_65D with 4, 4, 8, 77, the specific number for that weapon being 77, I can't find specific weapon number entries for other weapons like the F and E/2 model Mavericks. Does anyone know where to find the numbers for weapons missing from those files, like the F and E/2 Mavericks, or how to calculate the weapon specific numbers myself so I can use them? I can't find anything searching with Notepad++ and google hasn't turned up anything either.
  7. I am getting the impression that there is some serious disagreement between the developers at ED about whether DCS is a simulation, requiring a strict dedication to accuracy, or a video game where "creative interpretation" is appropriate.
  8. That's actually really cool: it would be amazing for a jet with dual flying cockpits. Imagine getting irritated with your buddy who you know flies with an extended center stick in VR. Just ask him to check something small on the radar then yank the stick back smartly... >:)
  9. I have an update on this: someone made a directinput file that can be put in the DCS\bin folder which solves the issue completely without the negative performance side effects from using the autoexec line. I've been using this file for the past few months and it works very well. No negatives that I can detect.
  10. I may be mistaken. My understanding was the the E model could launch the A and B model Mavericks. Am I incorrect? Perhaps I'm thinking of the Bullpup MCLOS missile instead?
  11. I own nearly all the modules in DCS and the F-5E is still my favorite. It was very nice to see the over G stress added. I hope to see the RWR behavior corrected as well as the gyro drift. These are clearly broken and really detract from what is otherwise an excellent module. I'd also like to see the lead computing gunsight examined for accuracy of behavior, and we really should have some way to launch AGM-65Bs using the radar screen in picture mode- even if it's just a Razbam approach with some made up procedure crammed in to make it usable until the actual procedure can be discovered later.
  12. You've just saved my sanity. I thought I was the only one. I've been having a similar issue running liberation missions on a dedicated server instance (the separate install version), except I'm also playing on that server with a DCS client on the same machine, and my server instance is hard crashing and doesn't recover. I'm finding it crashes after 1-1.5 hours. I was running it with .5 economy and .5 starting money to try and cut down on the number of units. It still happened. No error msg, nothing in event viewer, nothing useful in the dcs.log. I've noticed that about 1+ hours in, something is causing many, many aircraft to take off. I counted at least 80 when the game had hung upon server crash. RAM usage was only 40%. So far I think either 1. Liberation is overwhelming the server with AI and too much active AI is causing the crash somehow. or 2. there's a unit doing something bad that's crashing the server, like the old crash caused by RPG troops damaging themselves with their RPG and that instacrashing DCS or the server the unit was on. It does seem like Liberation, or possibly an obscure unit used by Liberation, is the common denominator here.
  13. Is there a way to add modded aircraft to Liberation campaigns, or is that something that has to be coded into Liberation by the developers? I'm looking to try it out with the F-104G mod.
  14. I'd love to have a Vietnam map. I would love to see the F-4, a mid or early Mig-21, and a Mig-17 to go with it.
  15. I'd certainly be interested, for many of the reasons you mention. Limited proxy conflicts have a different pace and flavor and are also much easier to make into a DCS mission without it feeling artificial.
  16. Are you by chance using any curve on your joystick axis? I have MSFF2 and if I have any roll or pitch curve, the trimmer doesn't work right. I have to run zero curve on both FFB joystick axis.
  17. This has been discussed at length in Heatblur's F-14 bug section. I found what looks like a solution, so Fat Creason of Heatblur suggested I post it for ED's attention. I've also included the same information as a ticket, in case that's more helpful for ED. The problem is laid out in the first post at the above link, and now appears to be related to DirectInput. Control input lag is experienced by some users when using a force feedback stick. Joystick and keyboard inputs are both affected. Inserting this file into the DCS World\bin folder seems to completely solve the problem without any negative side effects. I stumbled onto this while trying to help a friend with an unrelated problem. All credit goes to user l3VGV from the Russian language IL2 forum, who appears to have made the linked file. I hope some of you find this helpful.
  18. That makes perfect sense. Thank you for being on top of the subject and thank you very much for taking the time to explain.
  19. Yeah, this may be something that got overlooked. RWR sensors use information from the antennae on the exterior of the aircraft. INS shouldn't have any connection with that.
  20. I have an update that I think completely solves the issue without using the "input = { threaded_ffb = false }" line in the autoexec.cfg file! This new solution is better because it comes without the negative performance aspect of using that autoexec entry. I stumbled onto this by happenstance while researching a completely unrelated problem. All credit goes to user l3VGV from the Russian language IL2 forums. The solution is simply adding the linked dinput8.dll file to the DCS World\bin folder. https://github.com/l3VGV/FixFFBStutterH/releases/tag/v1.02 No lag, no measurable negative impact to performance. Force feedback forces appear to all work correctly. Problem solved.
  21. Razbam, Allowing mission and server designers the ability to set the era for a given airframe via ordnance allowance or limitation is the right decision. In this case it allows for full simulation of the many near peer conflicts the Harrier Night Attack participated in, rather than limiting it to the ordnance commonly carried during one very restrictive COIN operation. Thank you for your commitment to simulation over ease of maintenance. We'll do our part to support your efforts with our money.
  22. Razbam, Allowing mission and server designers the ability to set the era for a given airframe via ordnance allowance or limitation is the right decision. In this case it allows for full simulation of the many near peer conflicts the Harrier Night Attack participated in, rather than limiting it to the ordnance commonly carried during one very restrictive COIN operation. Thank you for your commitment to simulation over ease of maintenance. We'll do our part to support your efforts with our money.
  23. Your company never advertised that this would be a 2010 configuration Harrier, limited to only the exact weapons carried at that time. Your company advertised it as a Night Attack Harrier with every indication that it supported the IR Maverick and that's what I paid for. I have zero interest in the 2001-2021 Afghan and Iraqi conflicts. I would never have bought a module meant solely to feature equipment from those conflicts. You have announced that you intend to take away features that I paid to have. Continue to support the functionality I paid for or please return my money.
  24. rel4y is the best. A few messages back and forth and we got it sorted out. Thanks again rel4y!
×
×
  • Create New...