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Rlaxoxo

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Everything posted by Rlaxoxo

  1. I Agree on the speed issue looks strange how can your speed depends so much depending if you move the throttle by small margins
  2. Well you wouldn't want those wheels spinning inside your wing ... wouldn't you?
  3. https://www.youtube.com/watch?v=nSyFvdP_Xxk
  4. You can't hear the engine sounds - EngineIn - ExhaustStartIn Only hear the - ExIn1 - ExIn2 - ExIn3 And so on there is no Idle sounds when engine is on There is a Noise gap when you shift between ExIn2 to ExIn3 Sound as well Same with external only it's tad bit worse because it's not shifting the sound from Front to Back to Sides Overall It's pretty messed up unless you're flying
  5. Jet engine you hear is the fuel pump
  6. Slider at the right is just static around 30%
  7. Magneto ON/OFF Not working Just the toggle switches are operational
  8. Sounds are not that bad
  9. Rlaxoxo

    Helmet visor toggle

    You kinda do in terms of cockpit lighting so you're not blinded when using NVG but yea it's not as severe of limitation as "Impossible"
  10. Rlaxoxo

    Helmet visor toggle

    It can be modded easily tho
  11. Technically the gun solution cross is good and is working as expected ... it was suppose to but the Shell velocity after 600-900 meters is messed up as in "Shells are rapidly slowing down"
  12. I assume that's the case Super 530 Missile has 55 seconds of lifetime (Enough battery power to sustain it for so long) If it expires it explodes. If you have a target locked you will see 2 numbers on the bottom of the HUD above the D(Left) and G(Right) which represents time to impact to the target. This shows time before missile will impact the target and you generally want to shoot the missile when you're about 12 - 15 nm MAX or when time is less then 50 seconds initially for a safe kill but you want to generally shoot below 10 NM for an ever bigger chance of kill Only if you and the target are head on each going mach 1 then you stand a chance with fireing the missile > 20 nm Since you're closing towards your target so quickly
  13. Looks like you got infected by some bugs as well : O
  14. I'm poor as fk so I'm gonna give it a shot
  15. Zeus you mentioned sometime ago that velocity for these shells are wrong and velocity is set wrong and falling after around 600 meters Any plans of updating this?
  16. Will there be any updates this friday for training missions or the campaign?
  17. That was 4 weeks ago this patch fixed that
  18. Rlaxoxo

    Testing D2M

    I've tried with Strelas they do emit smoke and I get a warning from the first one (Maybe) and sometimes it points to wrong direction. After that I can't seam to trigger a warning anymore
  19. Rlaxoxo

    HSI bug?

    Thanks
  20. Rlaxoxo

    HSI bug?

    Holding the LMB then draging it clockwise-counterclockwise direction
  21. Nah dude it's buggy somewhat, If you try it your self in the mission it will warn you first them then completely ignore following 10 missiles. Even if you position your self perfectly to detect them
  22. At 25,000 feet even if you do a normal autopilot it will do really small oscillations that did not do before
  23. Rlaxoxo

    HSI bug?

    When doing the tutorial for HSI and you're tasked to move the knob to turn the arrow to different directions by turning the knob to left or right will always add positive value. Meaning you can't turn it counter-clockwise and can't reduce the set distance if you're doing an offset
  24. It's buggy sometimes it works sometimes it doesn't : /
  25. What happen in detail those missiles have huge range and if the missile went in the DDM range with no engine burning ofc it wouldn't detect it and this considering that was launched WITHIN DDM track area
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