Fixed for 1.5.5 & 2.0.4
Video Example:
Weapons Added:
Kh-29L
LAU-131 with Mk5
LAU-131x3 with Mk5
LAU-131x3 with Mk151
LAU-68x3 with Mk5
LAU-68x3 with Mk151
AGM-65E - No Rail
AGM-65E - LAU_117
AGM-65E - LAU_88 x2 L
AGM-65E - LAU_88 x2 R
GBU-12 x2
GBU-12
GBU-10
MK-82S x2
MK-82 x2
CBU-97
CBU-105
CBU-103
I Originally had plans of making my own missile and I managed to get it working and was able to load/fire and make it follow the laser but problem was the Textures were missing when it was loaded onto the Pylons.
So it was Invisible but once the missile was fired the textures were there.
If someone knows why this happens PM me with the explanation would like to to know ... Thx
So ... with that still being the problem I decided to resurrect good 'ol AGM-65E
Its working alright
Known Issues
If you lose the lock soon after you fire the missile it will probably go to space or smash into the ground ... :dunno:
After couple of seconds when the missile is fired you can switch lock or reset Shval and it will go to the last known position that was pointed with the Laser
Laser can Over-heat and missile will ether go to the last target or fail to track
When loading More then 1 Maverick per Pylon will not select the other Mavericks on the opposite side, You have to press the Selection button again after the missiles are fired to fire the other ones
When you're Trying to fire Mavs to close to your position "X" will appear on the HUD ... You have to use Manual Launch if you want to launch Mavs this way.
Can't think of any other issues but at least It's fun ... You can play around with it and maybe you'll find some issues that I haven't
Few Image Examples
Album -> http://imgur.com/a/s4III
File will be Attached to this Post
JSGME Ready Weapons ~~ Ka-50 ~ Mavericks v2.rar