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Voodooflies

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Everything posted by Voodooflies

  1. Now it should work, I made one run and I haven't noticed any moves from the bad guys. :thumbup: ZHeN Multirole.miz
  2. Could you upload your mission ? Maybe I'll be able to fix the spread issue after a quick inspection.
  3. There you go ! You've beaten my record ! Thanks for the feedback mate. Regarding the target spread, you'll have to go on WP 0 (or SP) of the unit and hit the "advanced" button. Then set the parameters and the ROE if you wish.
  4. Correct ! :thumbup: Moreover if you wanna learn some french : *PIC = Poursuite sur Information Continue *PID = Poursuite sur Information Discontinue
  5. Voodooflies

    Vid !

    No offense, but I'm still wondering how you manage to dogfight without looking at the bandit which is maybe one of the basic ?... Seems to be pretty much more about luck than any form of skill. I don't get the point of posting such vid', I'm sorry but there's nothing worth to see here, no BFM whatsoever. Call that a chase if you want, but that ain't dogfight.
  6. I forgot to mention that I disabled "target spread" ability on my mission, so that explains it. 30 sec seems to be quite a high delay, I used 1 mile spacing between each GBU-12 at constant speed around M0.90/M0.95 and as you said, the spacing between each splashes were about 2/3 seconds aswell.
  7. Let me know if that works for you aswell. Of course with a CA JTAC (playable by a human) it won't be possible since no one can shift between targets instantly as the AI do. Haven't done the maths, feel free to run some tests. Maybe someone will be able to sort out the optimal speed, distance and timing to deliver a maximum amount of GBU-12 at HA. I done it only on targets separated by 20/30m. Flying the M-2000C like that and aiming for high value assets such as SAM or ground radars on multiplayer for instance will help considerably the A-10C to clear any target area faster as they can't go that high, fast and being exposed without terrain masking.
  8. Angels 44 = 44.000ft @ M0.95, on a CCRP aspect which is a stable longitudinal flight (check your vertical speed as selecting EL1 w/ Master Arm On will remove the FPM). Watch for your HSI to display 9nm from the TA and the GBU-12 should pick up the laser on its way towards the ground. The AI JTAC won't give you laser designation on a Type 3 CAS as far as I know though, but even though its not realistic regarding procedures, you can paveway multiple times with 1 mile seperation between each release at such altitude. That way, at each impact, the JTAC will shift on other targets and you should be able to clear 3/4 targets on a single high altitude flyby.
  9. I manage to hit targets from angels 44, 9 to 8 miles out of the target with AI JTAC which is quite effective against some SAM sites.
  10. Yes.
  11. Of course ! No worries ! :thumbup:
  12. I can give you my voice if you wish, haven't the strong french accent though (I had a good english teacher).
  13. I find out on DCS that the RDI is still really sensitive to target aspects change, even at same altitudes, no matter how narrow is the Az scan and how close is the antenna elevation from the target localisation. Only shots at less than 10 miles may hit on a maneuvering target going defensive. Is that the real RDI behaviour or is it still WIP concerning that "issue" ? I'm just curious about the phenomenon.
  14. That's a sweet information ! I didn't know that... It would be so great if we could "headbutt" for synchronize breaks release on close formation takeoff, or make hand signals during the flight.
  15. It is still bugged in CCM, but will get fixed.
  16. Voodooflies

    Steam

    Exactly ! ;)
  17. What works for me is droping GBU-12 from angels 45, 8nm out the target. It never missed so far and you are almost 100% safe from any threats.
  18. Voodooflies

    Steam

    Why does people are still waiting for the Steam version ? Downloading DCS world, buying the module and adding DCS to Steam library has exactly the same effect than getting it straight from Steam. You'll probably fly sooner and get all Steam's functionality at the same time. Moreover, you can get more discounts from ED official website.
  19. Read the manual. :thumbup:
  20. Now that's clear as crystal, thank you ! ;)
  21. Looks like a new chapter has begun regarding the M2KC combat efficiency. I can't wait friday ! Zeus, how about the RWR, are the radar missiles launches being detected and tracked by the SERVAL now or is it still WIP ?
  22. That's a good question, I had the same thoughts concerning the brakes power of the M2KC in DCS. In real life, the brakes are really powerful, it should be able to hold a military power thrust without any inertia. I'm guessing it needs a bit more tweaking, but I'm just making assumptions right now, I don't have any real data. Other feedbacks would be appreciated regarding this topic.
  23. Yiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiissss !!! :pilotfly:
  24. Well, all frenchies doesn't have such bad accent lol.
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