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Badger633

DLC Campaign Creators
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Everything posted by Badger633

  1. Hi, you always have to go through the radio menu system even when you use your Hotas. As I have said you must use the COMM1 selection to pull up the radio menu as it is COMM 1 which is at the correct JTAC frequency. I believe \ is only for on the ground. You will get the message you received as it is you speaking. You are not getting a response as you are not using COMM1. One other thing. ‘Easy communications’ should be off in your game settings. Hope this helps Badger633
  2. Hi No there is no radio triggers for the case 3 approach. It’s all std DCS radio so out of my control. The only trigger is to get your wing man out of your hair when you make your approach. Not saying this is the case but very often when you get the divert response it is because you have not selected the carrier but one of the other ships of the fleet by mistake which obviously will not let you land. Selecting the wrong one is very easy I have done it a couple of times. I have looked at removing all the other fleet ships from the radio menu but currently this is not possible in the mission editor. Hope this helps Badger633
  3. Hi speed-of -heat A bit confused as mission 10 of The Rise of the Persian Lion, "Dropping in unexpected", does not have a boat landing? Badger633
  4. Hi, just flew the normal Super carrier version of mission 8. Had no problems contacting Axeman. You will get a reminder to contact the JTAC at 20 miles. If you have not changed the radio you should already be on the right frequency. JTAC Axeman should be available in the radio menu Very important, are you sure you are using the COMM1 ( call radio menu) normally RAlt + \ or what ever button you have set it to on your HOTAS if you have one. Hope this helps Badger633
  5. Glad to hear it Enjoy the campaign! Badger633
  6. Hi Glad you flew it through OK. The simple answer regarding the JDAMs is I do not use the laser at all. As you know JDAMs cannot follow a laser being GPS based. Not sure how you set up your JDAMs. I get them set up when routing in. Make sure each is set to TOO and instant e fuse well before you get to the target. This allows quick release when required. Set up the TGP and home in to the target area using the waypoint designate and then move the cursor to the base of the target. Then designate the target using a point just above the very bottom of the building. You are designating the point at which the bomb will hit so needs to be within the ground floor of the building. This will be locked into the bombs gps and it will follow this path. You must ensure your INS is set up correctly and also ensure you have designated the target not just moved the cursor over it. No need to activate the laser. Hope this helps Badger633
  7. HI just flew mission 12 from the current download of the campaign. All went well, 420 followed as he should and SA6 showed up on the EW. (Not visible until you start approaching it). Sorry but I am at a loss to understand what has gone wrong in your case. Can you fly it again and see what happens? Badger633
  8. Hi When did you fly this mission was it before or after yesterdays update. Also are you in open beta or standard and which version are using ie standard or added difficulty. I will look into this. This issue has never happened before on this mission. Recent DCS updates have been producing some strange AI behaviour. Badger633
  9. Are you using open beta?
  10. Hi Can you confirm the AH-1s took off at the start of the mission? I assume they did as you started ok. If so they have probably come and they shouldn’t have. Trouble is AI has being doing some strange things after some recent DCS updates. I will check it out and resolve. Yes that is exactly how the easy refuel works. There is no other way in the mission editor to give this facility. In this mission (in all versions) the refuel is optional. In a lot of the missions you have to refuel. In these, even though your fuel stays static, you will be required to get within a certain position at the correct speed behind the tanker to progress the mission. At least this option gives pilots the opportunity to fly missions that would be impossible until they get A2A refuel down. Hope your enjoying the campaign. EDIT : Just checked it out. Are you sure you are using latest update of the campaign. This was a problem once but the helos are removed from the mission 180 seconds into the mission on all four versions of the mission. As scripted and tested just now. So cannot understand how helos could be there at the end? Badger633
  11. Hi I have issued an update to ED which is due out very soon. This hopefully deals with the issues you have raised. The incorrect early wingman confirmation that he has completed refuel is a bi product of changing the refueler route, as requested by others, to a race track. However have now put in a correction to stop this early call. Regarding the wing mans crash, DCS AI has been doing some strange things in recent DCS updates. Hopefully they will resolve this. Badger633
  12. Updated free campaign with kneeboards available from the user files below. The Serpent's Head F/A-18C Campaign. (Nevada & Caucasus) now including optional SUPERCARRIER version. Updated to DCS 2.7 Sept 21. Badger633. (digitalcombatsimulator.com) The Serpent's Head F/A-18C Campaign ( Reduced version for Caucasus Map Only) now including optional SUPERCARRIER version. Updated to DCS 2.7 Sept 21. Badger633. (digitalcombatsimulator.com) Only emulated voices in this initial free campaign Badger633
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  13. Kneeboards have been added to the original campaign. Available from users files below The Serpent's Head F/A-18C Campaign. (Nevada & Caucasus) now including optional SUPERCARRIER version. Updated to DCS 2.7 Sept 21. Badger633. (digitalcombatsimulator.com) The Serpent's Head F/A-18C Campaign ( Reduced version for Caucasus Map Only) now including optional SUPERCARRIER version. Updated to DCS 2.7 Sept 21. Badger633. (digitalcombatsimulator.com) Only emulated voices in this initial free campaign Badger633
  14. HI You will get it. Just check out a video on the ins start up. Let me know if your really stuck. To find the stadium it is given as a distance and bearing from the way point. The easiest method is to fly around the way point and then fly in nad over the way point when on the given bearing. If you keep the last way point active you will have a distance read out also. Just need to fly accurately . Yes the campaigns will stretch you, but slowly and force you to learn new things. I am just working on an imminent update for the Serpents Head which will add kneeboards to all the missions. Will be out today or tomorrow. Badger633
  15. Glad your enjoying the campaign. You will find the follow up campaigns ‘Serpent’s Head2’ and then the ‘Rise of the Persian Lion’ will introduce you to more and more varied missions and slowly build your ability to operate the aircraft. They also continue the story line of Ford’s escapades Badger633
  16. Hi Would if I could. Dust has been added for atmosphere. Its set at max visibility at the moment. Fog is even worse for visibility even when set to max is far less than dust. So cannot increase any further. Just look on it as an extra challenge Badger633
  17. Hi Thanks very much for your kind words. I work really hard to produce an enjoyable and immersive set of missions. Really glad you have picked up on a few moments which were certainly not by accident but carefully planned. I like to get the lighting just right as much as possible to enhance the mission. Am working on improvements all the time and fix any issues as they occur. Not working on anything at the moment but maybe the Persian Lion may yet still have a twist up its sleeve
  18. Yes noticed that in your track. In recent times DCS has given AI the ability to decide not to attack based on factors which are not totally clear. You can inhibit this now which I have done. Once I have completed the fix I will test it on the basis of 110 hitting all four first. Badge633
  19. Hi, Great news. What did you do? Anything different? I am working on a fix today which should help. Cheers Badger633
  20. Hi Understand your point of view. As I responded to Sharkku above the load outs are intentionally selected to put the pilot in certain situations which is balanced with the opposing aircraft and their load outs. Its about trying to get the right amount of difficulty. Hard to get this balance beings the ability of DCS pilots varies so much. In this mission you have one AIM120 and the rest heaters, this means the pilot is forced to make a closer engagement rather than a full BVR which puts more demands on his flying skills. So load outs are not always to capture reality but put the player in situations where load outs are not ideal. Of course the end of the day its up to you and the most important thing is you enjoy the campaign after all that's what's its all about. Thanks Badger
  21. Hi Thanks for the Tacview its very helpful. Obviously recent DCS updates have changed AI behaviour which has changed how 410 is reacting. Trouble is it is not consistent, which is the hardest to deal with. In this last Tacview you sent, 410 has decided he is not going to engage the enemy aircraft at all! In your previous he went to the island and in my flight all went well. Will have to unpick this now to get a fix on a mission that has been working well up to now. It's the problem with producing a campaign script for a Sim which is always changing. Missions will inevitably break every now and then. Still, keeps me busy I know you have flown this mission too many times but if you cold find time to try mission 8 in the normal version and send a Tacview that would be much appreciated. Understand your comments on the load out but it has been selected to give the right amount of difficulty set against the opposing aircraft and their weapons. As you have said this is the "Added Difficulty Version". The normal version only gives the opposing aircraft rear homing weapons so much easier to defeat them. Also the intention of this part of the mission is to get the pilot involved in a more close and personal fight with an emphasis on flying skills rather than a total BVR experience. Thanks for your help, will let you know when I get it sorted. Badger633
  22. Another pilot has had this issue. Could you fly it again and see if the same thing happens. Thanks. Badger633
  23. Hi Thanks for the Tacview. This is better than a track as they do not always work when quite large. As I have said flew it myself today all ok. However noted you have changed the load out . Noticed you are using AIM120s not has per the mission loadout where you only get one.. This makes the mission much easier and you will knock the enemy aircraft out quicker. Can you try it again please but use the correct mission loadout. I am checking the script to see if the timing of things could have had an impact. Also please send the Tacview also which is most helpful. Thanks Badger633
  24. Hi Thanks will have a look. Very confusing. Can you fly it again and see it it occurs again. It must be an AI issue. Just trying to see how often it is happening and why. The only reason I can think is fuel.
  25. Hi Just flew mission 8. Everything went as planned and 410 headed to main land all as scripted. Also refuelled ok starboard side. So cannot repeat your issue this end. Also I have had no others reporting this issue. So confused as to what has happened your end. Badger633
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