Jump to content

Acedy

Members
  • Posts

    1907
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Acedy

  1. It's a known problem, you can find a workaround here: http://forums.eagle.ru/showthread.php?t=34311 (See post #20)
  2. .\Eagle Dynamics\Ka-50\BlackShark\data\scripts\
  3. There is no date or timetable, but I definitely want to release the mod "within a few weeks". ;)
  4. Hey Red Dog, are you the one who made the charts and checklists for Falcon etc.? EDIT: oh, hehe just answered my question by looking at your profile. Great, welcome to the forum! Hope to see some of your awesome work for Black Shark soon. ;)
  5. 1. As Jim said above he is trying to contact Urze and/or his family, so until he reaches somebody we can only speculate what happened. 2. The ED Partner tags have already been stripped and his sig has been changed, as you can see yourself. 3. ED/TFC also have an interest in contacting him, because he wanted to help present Black Shark on the LLTM, which is scheduled for next week.
  6. I am happy to announce that, thanks to Fudd, the 159th dedicated server is now also testing the mod. :thumbup:
  7. Glad you like it, and thanks for playing on the server!
  8. Acedy

    Multiplayer Bugs ?

    Ja bitte poste einfach die .trk Datei. Die sollte möglichst kurz sein, und bitte schreib auch dazu, an welcher Stelle (Zeit) man das Problem sehen kann.
  9. Thanks for your offer mate, but I want to release the mod soon and I think we have enough beta servers for the time being. If I start to work on a v2 I will let you know. No, unfortunately trigger messages are not chat (they are displayed in their own little "window"), and there is no way at the moment that the mod could react to them, or any other trigger related events. I really like the idea with reacting to trigger messages, and I don't want to discourage you or anybody else to suggest features, so keep 'em coming, its just that not everything is possible (yet)! :)
  10. lankygiant, as the others said, there is no demo for Black Shark. If you mean the demo for Lock On: Flaming Cliffs, then you have to register and log in on the main site as well, your forum registration is not valid for that.
  11. Happy Birthday Torwak!
  12. Hey PoleCat, cool song, really, thanks for sharing it with us! Sound quality is very good (I remember when we were young and recorded some stuff with our wannabe punk band, horrible, but fun nontheless :D ), and I like how the lyrics mix the Phoenix theme with allusions to combat flying. It's great when you have a common hobby with your better half. :)
  13. Acedy

    Multiplayer Bugs ?

    Tracks werden automatisch aufgezeichnet, auch im MP, siehe: http://forums.eagle.ru/showpost.php?p=651644&postcount=29
  14. Acedy

    Multiplayer Bugs ?

    Hi Fogu, willkommen im Forum! Kannst Du bitte einen Track posten, der das Problem zeigt (wenn der Speicherplatz hier nicht ausreicht, kannst Du es irgendwo hochladen und den Link angeben)? Evtl. würde ich auch mal mit den Grafikeinstellungen spielen. Hast Du den "effects" Wert in options.lua Datei manuell verändert?
  15. They have a Tornado at Duxford, if that is airworthy Eagle could take it for a ride and collect all necessary data by themselves. :joystick: :D
  16. Great news, mission has been added to my test server. Thanks alot for your efforts!
  17. Madman, you probably mean that you just reinstalled BS, but not Windows, right? If you reinstall windows you will have to reactivate BS.
  18. Happy Birthday!
  19. :detective: Just FYI and to prevent what this thread might turn into, we won't tolerate yet another SF debate. Please keep this in mind.
  20. You should deactivate BS prior to reinstalling your OS, in order to save your current activation. Please read the quick start manual for more information on how to do that.
  21. Just FYI, there is a server directory here: http://forums.eagle.ru/showthread.php?t=34063
  22. Sure, however I don't know yet when I will have time to write a v2 of the mod, but I already have a wishlist for additional features, so keep 'em coming. :) No, at the moment there is no function/hook in the original scripts that is being called when overall mission score changes or triggers/mission goals are activated, and the API also provides no function that you can call yourself to get the current missions score(s). I have suggested these features to Eagle, as they would indeed be very powerful tools that could make it possible, as you said, to write MP campaigns with advancing/retreating/branching missions. Well, for example one could simply add a file in which the server host can specify what should happen if certain conditions (scores, activated triggers) are met, using a syntax that the mod can "understand". Or add some kind of menu to faciliate this, if there will be a GUI one day. ;) You are welcome, but writing this mod was/is actually quite fun (apart from debugging, hehe ;) ). Oh, alright, yes I told PoleCat that he could also test the mod, but I didn't know that the server is public. I will talk to him and add your server to the list above. Thanks for the heads up!
  23. Another suggestion: an on_trigger(name, ...) and/or on_mission_goal(name, ...) hook that is called when a trigger/mission goal is activated. This could also be used to implement MP campaigns.
  24. Yes, the scripts in the first post and the functions you can call from these scripts can be used to write a tool like FBD or IL-2 Commander, although not all of their functions are possible atm.
  25. Well we have to distinguish the following: a program can consist of one or more processes, and each process can consist of one or more threads. BS consists of two processes, launcher.exe and DCS.exe, however they don't run in parallel (= cooperative multitasking). I don't understand exactly what you mean by "needs multiple primarily outside processes to run"? Of course BS, like any program, also depends on other processes (mainly windows processes and drivers). But this is different from using 3rd party library code (like Windows or DirectX APIs) and differentiating the whole code into separate threads. Even though the 3rd party library code has not been written by Eagle and may spawn its own threads, this still means that both the code and the threads are a part of the whole DCS.exe process and perform certain tasks in this process. The important question is how these threads work together, i.e. if they are cooperative/preemtive, or can actually run in parallel. That a program is multithreaded does not by itself guarantee that it is a parallel program, threads can simply be used to structure the code (like in Lua for example).
×
×
  • Create New...