

claw
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Everything posted by claw
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Original A-10C single missions converted for the A-10C II
claw replied to Eight Ball's topic in User Created Missions General
I haven't tried these yet but in the missions I edited for myself the radios aren't working. -
Track IR has just blown my mind
claw replied to Mr_Burns's topic in PC Hardware and Related Software
Some people report positive results from pulling a piece of fabric from a pantyhose taut over the camera. It reduces interference from background light/Ir reflections. -
Absolutely outstanding. This was what I'm looking for. Thank you!!
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It can be done. Zoom in on the units. press (and keep pressed) Lshift+Lalt. Click on the superimposed units. A small window will open with the names of all units on that location. Click on those names to select the unit. In this way you can select all units on top of each other. Keep Lshift+Lalt pressed and work your way around the carrier.
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Can it be done? You would have a template combining groups and statics. Is that possible?
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I don't think that is possible. But that is my problem. If I have an existing mission and I want to place the SC with all personnel, equipment and statics in it. How do I go about it? Or do I need to place every time every crew member on deck?
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I for one would be interested in those templates. They look splendid.
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Very good!
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HEADQUARTERS - massively improved fast mission generator
claw replied to cercata's topic in DCS Modding
In the comms menu use F10 to choose how the target at a certain waypoint should be marked (smoke, laser, etc). There is no 9-line. You basically tell the Jtac to lase a target at waypoint X and he will confirm he is lasing a target at that waypoint. -
Can't launch. Get error message below after set up: --------------------------- Project Dynamism v0.8 - Exception Report before Application Close --------------------------- The application needs to close. An unhandled exception occurred. Please help us improve by reporting the error. Use [Ctrl] + [C] to copy the following message: [VERSION] Project Dynamism v0.8 [CAUSE] Exception has been thrown by the target of an invocation. (System.Reflection.TargetInvocationException) Failed to listen on prefix 'http://localhost:9000/' because it conflicts with an existing registration on the machine. (System.Net.HttpListenerException) [TRACE] at System.Net.HttpListener.AddAllPrefixes() at System.Net.HttpListener.Start() at Microsoft.Owin.Host.HttpListener.OwinHttpListener.Start(HttpListener listener, Func`2 appFunc, IList`1 addresses, IDictionary`2 capabilities, Func`2 loggerFactory) at Microsoft.Owin.Host.HttpListener.OwinServerFactory.Create(Func`2 app, IDictionary`2 properties) --------------------------- OK ---------------------------
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Take a look here: https://github.com/heclak/community-a4e-c/issues
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I don't know. I press "N" and it pops up.:smartass: Default might be Lalt+Lshift+B though.
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I don't have VR so I can only speak for 2D
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Yes, can be used. (But it has its own functional nav system)
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Making a bit of a wild guess here. But as an old artillery man thinking back to the parameters we used to get a grenade on target and taking into account the difference between a powderburn grenade and a self propelled rocket I miss 2 parameters that affect both. First is rotation of Earth in relation to flight time. But I don't think the world in the ED universe rotates. So that's no issue. And air density (affects speed and range). So perhaps D_Max and D_min is air density (or rather drag). Just an idea.
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PUT A TIGER IN DCS BY THE Cuesta Brothers
claw replied to Patrick56's topic in Utility/Program Mods for DCS World
Nice indeed! -
Sorry, I forgot where I found the Ricardo files but I found them by searching "Ricardo"in the "Saved Games" folder. I also had to delete all helicopter mods that use KA-50 files that make them flyable.
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I have the same problem. Furthermore I have the choice between 2 cockpits made by Ricardo and I don't know how to get rid of them :music_whistling: EDIT: I finally found the Ricardo cockpits and deleted them. Now I have a Russian cockpit and a working Shkval (Am I supposed to have a choice between Russian/English cockpits?). My advice would be to check your mods folder for mods or remnants of mods.
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New location and font for Battle Damage Assessment (BDA) box after 2.5.6
claw replied to Pally's topic in General Bugs
It certainly isn't a big issue but I liked the 2.5.5. box better. -
Tough poll because I have trouble to separate what I think it will be from what I want it to be. (I think it will be a Red force fixed wing. I want it to be a Blue force rotary).